#!/usr/bin/python3 import time boot = time.time() import random import os import sys #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..')) sys.path.insert(0,"/opt/LibreLight/Xdesk/") print(sys.path) print() import pathlib _file_path=pathlib.Path(__file__) print("file:",_file_path) import tool.movewin as movewin CAPTION = 'LibreLight SDL-DMX ' movewin.check_is_started(CAPTION,_file_path) win_title =CAPTION.strip().split()[-1] store = movewin.load_all_sdl(win_title) print(store) W=850 H=460 POS=[10,10] if store: W = store[-4] H = store[-3] POS=[store[-2],store[-1]] #exit() # ===== GUI ========= import pygame import pygame.gfxdraw import pygame.font pg = pygame main_size=(W,H) window = pygame.display.set_mode(main_size,pg.RESIZABLE,32) pg = pygame pygame.init() pygame.mixer.quit() clock = pygame.time.Clock() try: icon = pygame.image.load('icon/scribble.png') pygame.display.set_icon(icon) except Exception as e: print(" ERROR:",os.getcwd()) print(" ERROR:set_icon ",e) #,color="red") import tool.sdl_elm as sdl_elm #CAPTION = 'LibreLight DMX ' #CAPTION += ':{}'.format(random.randint(100,999)) import tool.git as git CAPTION += git.get_all() #_id = movewin.winfo(CAPTION) #c1 = movewin.movewin(_id,main_size[0],main_size[1]) #800,500) #os.system(c1) #c1 = movewin.activate(_id) #os.system(c1) pg.display.set_caption(CAPTION) font0 = pygame.font.SysFont("freesans",10) font0b = pygame.font.SysFont("freesansbold",10) font = pygame.font.SysFont("freemonobold",22) font10 = pygame.font.SysFont("freemonobold",10) font12 = pygame.font.SysFont("freemonobold",12) font15 = pygame.font.SysFont("freemonobold",15) font16 = pygame.font.SysFont("freemonobold",16) font22 = pygame.font.SysFont("FreeSans",22) #font = pygame.font.SysFont(None,30) fr = font.render("hallo" ,1, (200,0,255)) start = time.time() table = [] r = 80 i = 1 bx = sdl_elm.Button(window,pos=[20,r,80,40]) bx.text = "FIX:{}\n\nx".format(i+1) bx.bg_on = [255,0,255] bx.btn1.color_on = [255,0,155] bx.btn1.type = "flash" table.append(bx) r+=bx.get_rect()[3] i += 1 bx = sdl_elm.Button(window,pos=[20,r,80,40]) bx.text = "FIX:{}\n\nx".format(i+1) table.append(bx) r+=bx.get_rect()[3] i += 1 r+=bx.get_rect()[3] bx = sdl_elm.Button(window,pos=[20,r,80,40]) bx.text = "FIX:{}\n\nx".format(i+1) bx.font0 = pygame.font.SysFont("freesans",20) bx.btn4.val.set( 100) bx.fader = 0 table.append(bx) r+=bx.get_rect()[3] i += 1 bx = sdl_elm.Button(window,pos=[30,r,190,60]) bx.text = "FIX:{}\n\nx".format(i+1) bx.font0 = pygame.font.SysFont("freesans-bold",20) bx.btn1.type = "flash" table.append(bx) r+=bx.get_rect()[3] i += 1 bx = sdl_elm.Button(window,pos=[20,r,60,20]) bx.text = "FIX:{}\n\nx".format(i+1) bx.font0 = pygame.font.SysFont("freesans",12) table.append(bx) mouse_down = 0 mouse_pos1 = [0,0] mouse_pos2 = [0,0] mouse_grab = [] print(int((time.time()-boot)*10),"loop...") fps_t = time.time() fps = 0 fps_old = 0 import memcache mc = memcache.Client(['127.0.0.1:11211'], debug=0) mc.set("some_key", "Some value") value = mc.get("some_key") mc.set("another_key", 3) mc.delete("another_key") import time import json data = {} start = time.time() delta = start #for i in dir(mc): # print(i)#,[i.__doc__]) # print() #for i in mc.get_stats(): # print("keys",i) #fps_btn = [] #fps_btn_press = [] #i += 1 #bx = sdl_elm.Button(window,pos=[30,r,190,60]) #bx.text = "FIX:{}\n\nx".format(i+1) #bx.font0 = pygame.font.SysFont("freesans-bold",20) #bx.btn1.type = "flash" #fps_btn.append(bx) #r+=bx.get_rect()[3] win_con = movewin.Control() win_con.title = win_title win_con.winfo() if POS: win_con.move(POS[0],POS[1]) print(POS,win_con.title) #exit() table={} btn1_press = [] #["10.10.10.13:0"] font0 = pygame.font.SysFont("freesans-bold",15) # ------------------- x=200 y=5 bx = sdl_elm.Button(window,pos=[x,y,50,20]) bx.text = " HELP " import lib.libtk as libtk def xhelp(event=None): #print(event) libtk.online_help("librelight:90-dmx-sheet")() bx.btn1.cb_on.set(xhelp) #bx.draw() btn_help=bx # ------------------- while 1: fps +=1 t = time.time() if t-fps_t >= 1: #print("FPS:",fps) fps_old = fps fps=0 fps_t =t pygame.display.flip() pos = [160,10,70,60] rgb = (0xdd,0xdd,0xdd,0) rgb = (0xaa,0xaa,0xaa,0) window.fill((5,5,5)) pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]]) fr = font22.render("RAW DMX DATA" ,1, (200,200,200)) window.blit(fr,(20,10 )) fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200)) #window.blit(fr,(10,30 )) pos = [160,110,70+80,20] #pygame.draw.rect(window,rgb,pos) t=(time.time()-start) if t > 15: start = time.time() b= 80-int(t*10) pos = [160,110,70+(b),20] rgb = (0x00,0xff,0xff,0) #pygame.draw.rect(window,rgb,pos) rgb = (0x00,0x00,0x00,0) fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200)) #window.blit(fr,pos[:2]) pos = [160,200,80,20] #fd = sdl_elm.Fader(window,pos) #fd.draw() pos = [160,90,70+80,20] #pygame.draw.rect(window,rgb,pos) b= int(t*10) pos = [160,90,0+(b),20] rgb = (0x00,0xff,0xff,0) #pygame.draw.rect(window,rgb,pos) rgb = (0x00,0x00,0x00,0) fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200)) # window.blit(fr,pos[:2]) rgb = (0xaa,0xaa,0xaa,0) fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200)) #window.blit(fr,(500,500)) rgb = (0xff,0,0xaa,0) #for t in table: # t.draw() jjjj=330 iiii=25 for i in range(20): fr = font15.render(str(i+1) ,1, rgb) #(200,200,200)) window.blit(fr,(jjjj,10+iiii)) jjjj+=25 jjjj=300 iiii=40 for i in range(26): fr = font15.render(str(i*20+1) ,1, rgb) #(200,200,200)) window.blit(fr,(jjjj,10+iiii)) iiii+=15 btn_help.draw() r=40 if 1: ch = 141 send = 0 #cmd="stats items" y=mc.get("index")#cmd) if y: #print(x) #print() iii = 0 key=y.keys() key = list(key) key.sort() if len(btn1_press) == 0: btn1_press = [key[0]] rgb = (0x00,0xff,0xff,0) k2 = btn1_press[-1] fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200)) window.blit(fr,(300,1)) fr = font22.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200)) window.blit(fr,(600,1)) for k in key:#y.items(): v = y[k] #print(k,v) x=mc.get(k) txt = str([k,v]) rgb = (0xaa,0xaa,0xaa,0) fr = font22.render(str(txt) ,1, rgb) #(200,200,200)) #window.blit(fr,(30,40+iii)) i += 1 if k not in table: bx = sdl_elm.Button(window,pos=[20,r,230,20]) bx.btn1.color_on = [255,255,0] table[k] = bx bx = table[k] bx.text = str(txt) #+"\n\n" #.format(i+1) bx.font0 = font0 #pygame.font.SysFont("freesans-bold",15) bx.btn1.bg_on = [0,255,255] #bx.dbg = 1 #bx.btn4.val.set( 100) bx.btn1.type = "toggle" #bx.fader = 0 #table.append(bx) bx.pos = [20,r,230,20] bx.draw() r+=bx.get_rect()[3]+2 iii += 35 iiii=40 jjjj=330 k2 = "" try: k2 = btn1_press[-1] except:pass if k2 == k: for l,m in enumerate(x): #fr = font15.render(str([l,m]) ,1, rgb) #(200,200,200)) fr = font16.render(str(m) ,1, rgb) #(200,200,200)) window.blit(fr,(jjjj,10+iiii)) jjjj+=25 if (l+1) % 20 == 0: iiii+=15 jjjj=330 #time.sleep(.13) last_k = "" for k in table: t = table[k] if t.btn1.val.get(): if k not in btn1_press: btn1_press.append(k) #print(btn1_press) if len(btn1_press) > 1: for k in table: table[k].btn1.val.set(0) k = btn1_press[-1] if k in table: btn1_press = [k] try: k = btn1_press[-1] table[k].btn1.val.set(1) except:pass resize_changed = 0 for event in pygame.event.get(): x_change=btn_help.event(event) if "scancode" in event.dict: if event.scancode == 9: for k in table: t = table[k] t.btn2.clean() print("event",event) if event.type == pygame.QUIT: #movewin.store_all_sdl() pygame.quit() sys.exit(0) elif event.type == pygame.VIDEORESIZE: scrsize = event.size width = event.w hight = event.h resize_changed = True for t in table: print(t) table[t].event(event) if "pos" in event.dict: if "button" in event.dict: if event.type == 5:#press mouse_down = 1 mouse_pos1 = [event.pos[0],event.pos[1]] if event.type == 6:#release mouse_down = 0 for btn in mouse_grab: btn.btn2.val.set(1) mouse_grab = [] mouse_pos2 = [event.pos[0],event.pos[1]] if mouse_down: d1 = mouse_pos1[0]-mouse_pos2[0] d2 = mouse_pos1[1]-mouse_pos2[1] pix = 23 #print(d1,d2) if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix): sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2) for k in table: t = table[k] pos = t.get_rect() mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]] if sdl_elm.check_area2(pos,mpos): t._set_mouse_focus(1) mouse_grab.append(t) else: t._set_mouse_focus(0) if resize_changed:# = True screen = pygame.display.set_mode(scrsize,pg.RESIZABLE) clock.tick(10)