#!/usr/bin/python3 import time boot = time.time() import random import os import sys #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..')) sys.path.insert(0,"/opt/LibreLight/Xdesk/") print(sys.path) print() import pathlib _file_path=pathlib.Path(__file__) print("file:",_file_path) import tool.movewin as movewin pids = movewin.search_process(_file_path) CAPTION = 'LibreLight SDL-FIXTURE ' if len(pids) >= 2: search = CAPTION[:] _ids = movewin.winfo(search) for _id in _ids: c3 = movewin.activate(_id) os.system(c3) sys.exit() # ===== GUI ========= import pygame import pygame.gfxdraw import pygame.font pg = pygame main_size=(850,460) window = pygame.display.set_mode(main_size,pg.RESIZABLE,32) pg = pygame pygame.init() pygame.mixer.quit() clock = pygame.time.Clock() icon = pygame.image.load('icon/scribble.png') pygame.display.set_icon(icon) import tool.movewin as movewin import tool.sdl_elm as sdl_elm #CAPTION = 'LibreLight DMX ' CAPTION += ':{}'.format(random.randint(100,999)) import tool.git as git CAPTION += git.get_all() _id = movewin.winfo(CAPTION) c1 = movewin.movewin(_id,main_size[0],main_size[1]) #800,500) os.system(c1) c1 = movewin.activate(_id) os.system(c1) pg.display.set_caption(CAPTION) font0 = pygame.font.SysFont("freesans",10) font0b = pygame.font.SysFont("freesansbold",10) font = pygame.font.SysFont("freemonobold",22) font10 = pygame.font.SysFont("freemonobold",10) font12 = pygame.font.SysFont("freemonobold",12) font15 = pygame.font.SysFont("freemonobold",15) font16 = pygame.font.SysFont("freemonobold",16) font22 = pygame.font.SysFont("FreeSans",22) #font = pygame.font.SysFont(None,30) fr = font.render("hallo" ,1, (200,0,255)) mouse_down = 0 mouse_pos1 = [0,0] mouse_pos2 = [0,0] mouse_grab = [] print(int((time.time()-boot)*10),"loop...") fps_t = time.time() fps = 0 fps_old = 0 import memcache mc = memcache.Client(['127.0.0.1:11211'], debug=0) mc.set("some_key", "Some value") value = mc.get("some_key") mc.set("another_key", 3) mc.delete("another_key") import time import json data = {} start = time.time() delta = start #for i in dir(mc): # print(i)#,[i.__doc__]) # print() #for i in mc.get_stats(): # print("keys",i) #fps_btn = [] #fps_btn_press = [] #i += 1 #bx = sdl_elm.Button(window,pos=[30,r,190,60]) #bx.text = "FIX:{}\n\nx".format(i+1) #bx.font0 = pygame.font.SysFont("freesans-bold",20) #bx.btn1.type = "flash" #fps_btn.append(bx) #r+=bx.get_rect()[3] def read_dmx(): dmx = {} #univ iii = 0 y=mc.get("index") key=y.keys() key = list(key) key.sort() for k in key: if k.startswith("ltp-out"): #v = y[k] u = k.split(":")[-1] x=mc.get(k) dmx[u] = x return dmx table={} table_grid={} btn1_press = [] #["10.10.10.13:0"] y=[] bx_font0 = pygame.font.SysFont("freesans-bold",20) while 1: fps +=1 t = time.time() if t-fps_t >= 1: #print("FPS:",fps) fps_old = fps fps=0 fps_t =t pygame.display.flip() pos = [160,10,70,60] rgb = (0xdd,0xdd,0xdd,0) rgb = (0xaa,0xaa,0xaa,0) window.fill((5,5,5)) pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]]) fr = font22.render("FIXTURE DATA (READONLY!)" ,1, (200,200,200)) window.blit(fr,(20,10 )) fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200)) #window.blit(fr,(10,30 )) pos = [160,110,70+80,20] #pygame.draw.rect(window,rgb,pos) t=(time.time()-start) if t > 15: start = time.time() b= 80-int(t*10) pos = [160,110,70+(b),20] rgb = (0x00,0xff,0xff,0) dmx = read_dmx() rgb = (0xff,0,0xaa,0) i = 0 r=40 if 1: ch = 141 send = 0 #cmd="stats items" #if not y: y=mc.get("fix")#cmd) if y: iii = 0 key=y.keys() key = list(key) key.sort() if len(btn1_press) == 0: btn1_press = [key[0]] rgb = (0x00,0,0xff,0) k2 = btn1_press[-1] fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200)) window.blit(fr,(400,1)) fr = font22.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200)) window.blit(fr,(600,1)) for k in key:#y.items(): v = y[k] #print(k,v) x=mc.get(k) cccount = 0 txt = str([k,v,ch,"=",cccount]) #x[ch-1]]) rgb = (0xaa,0xaa,0xaa,0) fr = font22.render(str(txt) ,1, rgb) #(200,200,200)) #window.blit(fr,(30,40+iii)) i += 1 if k not in table: bx = sdl_elm.Button(window,pos=[20,r,50,20]) bx.btn1.color_on = [255,255,0] table[k] = bx bxc = sdl_elm.Button(window,pos=[-11,r,5,20]) bxc.btn1.color_on = [255,255,0] table[k+"_color"] = bxc bx = table[k] bx.data = v bxc.data = {} dmx_start = 0 if "DMX" in v: dmx_start = v["DMX"] univ_start = 0 if "UNIVERS" in v: univ_start = v["UNIVERS"] #dmx_start += univ_start*512 active = 0 if "ATTRIBUT" in v: if "_ACTIVE" in v["ATTRIBUT"]: if "ACTIVE" in v["ATTRIBUT"]["_ACTIVE"]: if v["ATTRIBUT"]["_ACTIVE"]["ACTIVE"] >=1: active = 1 bx.btn1.val.set(active) bx.text = "ID:"+ k #str(txt) #+"\n\n" #.format(i+1) #bx.font0 = pygame.font.SysFont("freesans-bold",20) bx.font0 = bx_font0 #pygame.font.SysFont("freesans-bold",20) bx.btn1.bg_on = [0,255,255] #bx.dbg = 1 bx.btn1.type = "toggle" bx.pos = [20,r,70,20] if "ATTRIBUT" in v: bcv_r = 0 bcv_g = 0 bcv_b = 0 if "RED" in v["ATTRIBUT"]: bcv_r = v["ATTRIBUT"]["RED"]["VALUE"] if "GREEN" in v["ATTRIBUT"]: bcv_g = v["ATTRIBUT"]["GREEN"]["VALUE"] if "BLUE" in v["ATTRIBUT"]: bcv_b = v["ATTRIBUT"]["BLUE"]["VALUE"] if bcv_r > 255: bcv_r=255 if bcv_g > 255: bcv_g=255 if bcv_b > 255: bcv_b=255 #print([bcv_r,bcv_g,bcv_b]) #bxc.btn1.color = [255,0,0] #[bcv_r,bcv_g,bcv_b] bxc.btn1.color = [bcv_r,bcv_g,bcv_b] bxc.btn1.color_on = [bcv_r,bcv_g,bcv_b] bxc.pos = [92,r,5,20] bxc.text = "" bx.draw() bxc.draw() r_buf=bx.get_rect()[3]+2 iii += 35 rr = 0 if "ATTRIBUT" in v: # and 10: ATTR = v["ATTRIBUT"] for k2 in ATTR: k2_ATTR = ATTR[k2] #if k2.endswith("_color"): # continue if k2.startswith("_"): continue k3 = k+"-"+k2 dmx_nr = 0 if "NR" in k2_ATTR: if k2_ATTR["NR"] >= 1: dmx_nr = k2_ATTR["NR"]+1 val2 = "" if "VALUE" in k2_ATTR: val2 = k2_ATTR["VALUE"] dmx_val=0 if dmx_nr > 0 and dmx_start > 0: dmx_x = dmx_start+dmx_nr dmx_val = dmx[str(univ_start)][dmx_x] #val2 += " :"+str(dmx_val) #bx.data["rDMX"] = dmx_val virt = 1 if "NR" in k2_ATTR: if k2_ATTR["NR"] > 0: virt = 0 if k3 not in table_grid: bx = sdl_elm.Button(window,pos=[300,rr,60,20]) bx.btn1.color_on = [255,255,0] table_grid[k3] = bx if "ACTIVE" in k2_ATTR: if k2_ATTR["ACTIVE"] >=1: table_grid[k3].btn1.val.set(1) else: table_grid[k3].btn1.val.set(0) bx = table_grid[k3] bx.data = k2_ATTR try:val = v except:pass #print(k,k2,val2) #bx.text = k3 +" "+str(val2) #str(txt) #+"\n\n" #.format(i+1) bx.text = k2 +" "+str(val2)+" "+str(dmx_val) #str(txt) #+"\n\n" #.format(i+1) bx.font0 = bx_font0 #pygame.font.SysFont("freesans-bold",20) if k2 == "RED": bx.btn4.color_on = [255,0,0] elif k2 == "GREEN": bx.btn4.color_on = [0,255,0] elif k2 == "BLUE": bx.btn4.color_on = [0,0,255] #else: # bx.btn4.color_on = [0,255,255] if virt == 1: #bx.btn2.color= [125,120,122] #bx.btn3.color= [125,120,122] bx.btn3.color= [0,0,0] #bx.btn3.color_on= [0,120,122] #bx.dbg = 1 bx.btn1.type = "toggle" #bx.btn4.val.set(val2) # "toggle" if type(dmx_val) == int: bx.btn4.val.set(dmx_val) # "toggle" bx.pos = [100+rr,r,120,20] bx.draw() rr+=bx.get_rect()[2]+2 #rr += 25 if rr > 1000: break r += r_buf #if r > 800: # break #print(k,v) if 0:#kill: #time.sleep(.13) last_k = "" for k in table: t = table[k] if t.btn1.val.get(): if k not in btn1_press: btn1_press.append(k) #print(btn1_press) if len(btn1_press) > 1: for k in table: table[k].btn1.val.set(0) k = btn1_press[-1] if k in table: btn1_press = [k] try: k = btn1_press[-1] table[k].btn1.val.set(1) except:pass resize_changed = 0 for event in pygame.event.get(): if "scancode" in event.dict: if event.scancode == 9: for k in table: t = table[k] #t.btn2.clean() t.btn1.clean() for k in table_grid: t = table_grid[k] #t.btn2.clean() t.btn1.clean() print("event",event) if event.type == pygame.QUIT: pygame.quit() sys.exit(0) elif event.type == pygame.VIDEORESIZE: scrsize = event.size width = event.w hight = event.h resize_changed = True for t in table: #print(t) table[t].event(event) if table[t].btn3.get(): data = table[t].data print("FIX:",data) for t in table_grid: #print(t) table_grid[t].event(event) if table_grid[t].btn3.get(): data = table_grid[t].data print(" ATTR:",data) if "pos" in event.dict: if "button" in event.dict: if event.type == 5:#press mouse_down = 1 mouse_pos1 = [event.pos[0],event.pos[1]] if event.type == 6:#release mouse_down = 0 for btn in mouse_grab: #btn.btn2.val.set(1) btn.btn1.val.set(1) mouse_grab = [] mouse_pos2 = [event.pos[0],event.pos[1]] if mouse_down: d1 = mouse_pos1[0]-mouse_pos2[0] d2 = mouse_pos1[1]-mouse_pos2[1] pix = 23 #print(d1,d2) if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix): sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2) for k in table: t = table[k] pos = t.get_rect() mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]] if sdl_elm.check_area2(pos,mpos): t._set_mouse_focus(1) mouse_grab.append(t) else: t._set_mouse_focus(0) for k3 in table_grid: t = table_grid[k3] pos = t.get_rect() mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]] if sdl_elm.check_area2(pos,mpos): t._set_mouse_focus(1) mouse_grab.append(t) else: t._set_mouse_focus(0) if resize_changed:# = True screen = pygame.display.set_mode(scrsize,pg.RESIZABLE) clock.tick(10)