import math import random import time import os from optparse import OptionParser ... parser = OptionParser() parser.add_option("-m", "--mode", dest="mode", help="pixel mode") #, metavar="FILE") parser.add_option("-x", "--xx", dest="xsplit", help="x-split") #, metavar="FILE") parser.add_option("-y", "--yy", dest="ysplit", help="y-split") #, metavar="FILE") #parser.add_option("-f", "--file", dest="filename", # help="write report to FILE", metavar="FILE") #parser.add_option("-q", "--quiet", # action="store_false", dest="verbose", default=True, # help="don't print status messages to stdout") (options, args) = parser.parse_args() START = time.time() # ===== ARTNET DMX ========= import memcache mc = memcache.Client(['127.0.0.1:11211'], debug=0) def read_index(): ips=mc.get("index")#cmd) if ips is None: ips = {} #for k,v in ips.items(): # print(k,v) return ips def select_ip(ips, univ=2): # artnet univ _univ = ":{}".format(univ) for ip in ips: #high priority if "2.0.0" in ip and _univ in ip: return ip for ip in ips: if "ltp-out" in ip and _univ in ip: return ip def read_dmx(ip): global frame r = "" if ip: #t = int(math.sin(time.time() - s)*10) r = mc.get(ip) #"2.0.0.13:2") frame += 1 rr = [0]*512 for i,v in enumerate(r): try: #cleanup ltp-out to int v = int(v) rr[i] = v except:pass r = rr if not r: c = 0 #time.sleep(0.1) r = [0] *512 for i in range(12*8+1): dmx = i*4 #print(dmx) r[dmx:dmx+4] = [255,10,10,40] return r # ===== ARTNET DMX ========= p = 16 block = [p,p] _x = 12 _y = 5 #HD = "0" if options.mode: try: HD = options.mode p,_x,_y = HD.split(",") _x = int(_x) _y = int(_y) p = int(p) block = [p,p] except Exception as e: print( "Exc",options.mode,e) HD_x = 1 HD_y = 1 if options.mode: try: HD_x = options.xsplit HD_y = options.ysplit except Exception as e: print( "Exc",options.mode,e) print("++++++++++++++++++", p,_x,_y) # ===== GUI ========= import pygame import pygame.gfxdraw import pygame.font os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,184) os.environ['SDL_VIDEO_CENTERED'] = '0' pg = pygame pygame.init() pygame.mixer.quit() f = pygame.font.get_fonts() for i in f: if "mono" in i.lower(): print(i) font = pygame.font.SysFont("freemonobold",22) font10 = pygame.font.SysFont("freemonobold",10) font12 = pygame.font.SysFont("freemonobold",12) font15 = pygame.font.SysFont("freemonobold",15) #font = pygame.font.SysFont(None,30) fr = font.render("hallo" ,1, (200,0,255)) main_size=(600,500) try: wx = 100+block[0] * _x wy = 100+block[1] * _y main_size=(wx,wy) except Exception as e: print("Exception:",e) #main_size=(280,200) window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom pg.display.set_caption('LibreLight LED-SCREEN') class Fix(): def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4): #print("Fix",_id) self._id = _id self.dmx = (_id-1) * ch +1 #dmx self.univ = univ self.ch = ch self.pos = pos self.rgb = [0,0,40] self.block = block #[10,10] self.x = pos[0] self.y = pos[1] self.strobo = time.time() self.bmp = 250 self.sub_fix = [] sub_fix = SubFix(_id,pos[:],[block[0]/2,block[1]/2],univ,dmx,ch) self.sub_fix.append(sub_fix) def calc(self,data): _rgb = [0,255,0] #for sub_fix in self.sub_fix: # sub_fix.block = self.block # _rgb = sub_fix.calc(data) return _rgb def sub_calc(self,data): _rgb = [0,255,0] for sub_fix in self.sub_fix: sub_fix.block = self.block[:] _rgb = sub_fix.calc(data) return _rgb def POS(self,x=0,y=0,a=0,b=0): A = (self.pos[0])*self.block[0] B = (self.pos[1])*self.block[1] C = self.block[0]-a D = self.block[1]-b return [x+A,y+B,C,D] def subPOS(self,x=0,y=0,a=0,b=0): __out = [] for sub_fix in self.sub_fix: __out.append( sub_fix.POS(x,y,a,b) ) return __out class SubFix(): def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4): #print("Fix",_id) self._id = _id self.dmx = (_id-1) * ch +1 #dmx self.univ = univ self.ch = ch self.pos = pos self.rgb = [0,0,40] self.block = block #[10,10] self.x = pos[0] self.y = pos[1] self.strobo = time.time() self.bmp = 250 def calc(self,data): dmx_sub = [30]*10 #print(dmx_sub) dmx = self.dmx -1 _dmx_sub = [] if self.dmx >= 0: dmx = rDMX(self.univ,self.dmx)-1 if dmx+self.ch < len(data): _dmx_sub = data[dmx:dmx+self.ch] if _dmx_sub: dmx_sub = _dmx_sub #print(dmx_sub) dim = dmx_sub[0]/255 #print("dmx",dmx,dmx_sub) r = dmx_sub[1]*dim g = dmx_sub[2]*dim b = dmx_sub[3]*dim r = int(r) g = int(g) b = int(b) self.rgb = [r,g,b] return self.rgb def POS(self,x=0,y=0,a=0,b=0): A = (self.pos[0]) *self.block[0] B = (self.pos[1]) *self.block[1] C = self.block[0]-a D = self.block[1]-b return [x+A,y+B,C,D] class POINTER(): def __init__(self): self.pos = [0,0,0,0] self.on = 0 self.rgb = [0,100,10] self._x = 0 self._y = 0 self.x = 0 self.y = 0 self.fix = Fix(0 ,[999,999],[16,16],0,0,0) def row_move(self,x,y): self._x = x self._y = y def move(self,pos): self.pos = pos self.on = 1 def cross(self,x,y): self.x = x self.y = y def draw(self): if self.on: pygame.draw.rect(window,self.rgb,self.pos) #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) ) # mouse grid posision fr = font15.render("{}/{}".format(self.fix.x+1,self.fix.y) ,1, (200,200,200)) _nr = self.fix.y * _y + self.fix.x+1 fr = font15.render("{:02} {}/{}".format(_nr, self.fix.x+1,self.fix.y+1 ) ,1, (200,200,200)) window.blit(fr,(self.pos[0]+2,self.pos[1]+2 )) window.blit(fr,(200,25)) # fix pos txt=str(self.pos) fr = font15.render(txt ,1, (200,200,200)) #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 )) window.blit(fr,(200,10)) # univers #fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200)) #window.blit(fr,(300,10)) # pointer fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200)) window.blit(fr,(10,30)) fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200)) window.blit(fr,(10,40)) # crosshair self.rgb = [0,0,200] pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) ) pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) ) self.rgb = [0,200,0] pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) ) pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) ) self.rgb = [200,0,0] pointer = POINTER() NR = 0 running = True def event(): global NR,running for event in pygame.event.get(): #print(event.dict) _button = None if "button" in event.dict: _button = event.dict["button"] _state = None if "state" in event.dict: _state = event.state _key = None if "key" in event.dict: _key = event.key _pos = None if "pos" in event.dict: _pos = event.pos _type = None if "type" in event.dict: _type = event.type _type = event.type _mod = None if "mod" in event.dict: _mod = event.mod print( " ") print( "{:.02f}".format( time.time() - START )) print("button -",_button,end="\t| ") #print("state -",_state) print("pos -",_pos) print("type -",_type, end="\t| ") print("key -",_key) print("mod -",_mod) try: if _type == 5: if _button == 1: NR += 1 if NR > 2: NR = 0 if _button == 3: NR -= 1 if NR < 0: NR = 2 if _pos: posA = _pos fix = find_pix(_pos[0]-40,_pos[1]-60) if fix: pos = fix.POS(40,60) rgb = [0,0,0] pointer.move(pos) pointer.fix = fix else: pointer.on = 0 pointer.row_move(_pos[0],_pos[1]) pointer.cross(_pos[0],_pos[1]) except Exception as e: print(e) if event.type==pygame.QUIT: running=False fps = 0 frame = 0 frame_t = time.time() IP = "yyy" def draw_overlay(): global fps fr = font.render("FPS:{}".format(fps) ,1, (200,0,255)) window.blit(fr,(10,10)) fr = font.render("ip:{}".format(IP) ,1, (200,0,255)) window.blit(fr,(80,10)) def calc_fps(): global fps,frame,frame_t t = time.time() if frame_t+1 < t: fps = frame #frame_t- t #frame frame = 1 frame_t = time.time() # ===== GUI ========= #def draw_circle(surface, x, y, radius, color): def draw_circle(surface,color, pos, radius): x,y=pos pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color) pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color) def rDMX(univ,dmx): return univ*512+dmx grid_file = "/tmp/vpu_grid.csv" grid_file = "/home/user/LibreLight/vpu_grid.csv" def generate_grid(): log = open(grid_file,"w") head = "i,univ,dmx,x,y,ch\n" head = "i,univ,dmx,ch\n" head = "univ,dmx,x,y,ch\n" head = "nr,id,info\n" print("csv:",head) log.write(head) dmx = 1-1 ch = 4 y=0 x=0 for i in range((_y)*(_x)): if x > _x and i%_x == 0: print("--> -->") x=0 y+=1 _univ = int(dmx/512) _dmx = dmx - (_univ)*512 pos=[x,y] line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch) line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch) line="{},{},x\n".format(i+1,i+1) print("wcsv:",[line]) log.write(line) dmx += ch x+=1 log.close() return GRID def init_grid(): try: log = open(grid_file,"r") except: generate_grid() log = open(grid_file,"r") lines = log.readlines() GRID = [] y=0 x=0 print("CSV header",[lines[0]]) for i,line in enumerate(lines[1:]): #exclude first line #print("rcsv",[line]) line = line.strip() line = line.split(",") # csv if i >= _x and i%_x == 0: x=0 y+=1 if y > _y: break #i = int(line[0]) _id = int(line[1]) #univ = int(line[0]) #dmx = int(line[1]) #x = int(line[3]) #y = int(line[4]) #ch = int(line[4]) pos = [x,y] f = Fix(_id,pos,block) #pos,univ,dmx,ch) #f.x = x #f.y = y #f.block = block GRID.append(f) x+=1 #print("y, _y",y,_y) return GRID def find_pix(x,y): global GRID for fix in GRID: X = 0 Y = 0 pos = fix.POS() if x > pos[0] and x < pos[0]+pos[2]: X = 1 if y > pos[1] and y < pos[1]+pos[3]: Y = 1 if X and Y: print(pos,x,y) print("find",X,Y) return fix GRID = [] NR = 0 START_UNIV=2 def main(): global IP,GRID counter = time.time() GRID = init_grid() #init_gird() print("GRID LEN:",len(GRID)) s=time.time() print("run") r = "" IP = "xx" while running: event() pygame.display.flip() window.fill((0,0,0)) calc_fps() draw_overlay() ips = read_index() ip = select_ip(ips,univ=START_UNIV) IP = ip #print("IP",ip) data = read_dmx(ip) ip = select_ip(ips,univ=START_UNIV+1) data3 = read_dmx(ip) data.extend(data3) ip = select_ip(ips,univ=START_UNIV+2) data3 = read_dmx(ip) data.extend(data3) #ip = select_ip(ips,univ=START_UNIV+4) #data3 = read_dmx(ip) #data.extend(data3) # GRID loop i = 0 dmx = 1 for fix in GRID: pos = fix.POS(40,60) rgb = fix.rgb if 1: # draw row/col grid number if fix.pos[0] == 0: fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200)) window.blit(fr,(10,pos[1]+3 )) if fix.pos[1] == 0: fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200)) window.blit(fr,(pos[0]+2,35 )) pygame.draw.rect(window,rgb,pos) # DRAW SUB-FIXTURE for subfix in fix.sub_fix:#calc(data): subfix.calc(data) #fix = subfix spos = subfix.POS(40,60) srgb = subfix.rgb #print(fix.dmx,rgb,pos) pygame.draw.rect(window,srgb,spos) #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2)) #draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2)) # draw row/col grid number if subfix.pos[0] == 0: fr = font12.render("{}".format(subfix.pos[1]+1) ,1, (200,200,200)) window.blit(fr,(25,spos[1] )) if subfix.pos[1] == 0: fr = font12.render("{}".format(subfix.pos[0]+1) ,1, (200,200,200)) window.blit(fr,(spos[0],50 )) i += 1 # DRAW FIX NUMBER on TOP i=0 for fix in GRID: pos = fix.POS(40,60) rgb = fix.rgb if NR: pygame.draw.rect(window,[0,0,0],[pos[0]+1,pos[1]+1,14,12]) if NR == 1: fr = font15.render("{:02}".format(i+1) ,1, (200,0,255)) window.blit(fr,(pos[0]+2,pos[1]+2)) elif NR == 2: if counter +5 < time.time(): counter = time.time() try: GRID = init_grid() #init_gird() except Exception as e: print("Except: grid re init",e) if fix._id != i+1: fr = font15.render("{:02}".format(fix._id) ,1, (250,105,100)) else: fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255)) window.blit(fr,(pos[0]+2,pos[1]+2)) i += 1 pointer.draw() pygame.display.flip() pg.time.wait(10) if __name__ == "__main__": main()