import math import random import time import os # ===== ARTNET DMX ========= import memcache mc = memcache.Client(['127.0.0.1:11211'], debug=0) def read_index(): ips=mc.get("index")#cmd) if ips is None: ips = {} #for k,v in ips.items(): # print(k,v) return ips def select_ip(ips, univ=2): # artnet univ _univ = ":{}".format(univ) for ip in ips: #high priority if "2.0.0" in ip and _univ in ip: return ip for ip in ips: if "ltp-out" in ip and _univ in ip: return ip r = "" def read_dmx(ip): global frame if ip: #t = int(math.sin(time.time() - s)*10) r = mc.get(ip) #"2.0.0.13:2") frame += 1 rr = [0]*512 for i,v in enumerate(r): try: #cleanup ltp-out to int v = int(v) rr[i] = v except:pass r = rr if not r: c = 0 time.sleep(0.1) r = [0] *512 for i in range(12*8+1): dmx = i*4 #print(dmx) r[dmx:dmx+4] = [255,10,10,40] return r # ===== ARTNET DMX ========= # ===== GUI ========= import pygame import pygame.gfxdraw import pygame.font os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,184) os.environ['SDL_VIDEO_CENTERED'] = '0' pg = pygame pygame.init() f = pygame.font.get_fonts() for i in f: if "mono" in i.lower(): print(i) font = pygame.font.SysFont("freemonobold",22) font10 = pygame.font.SysFont("freemonobold",10) font15 = pygame.font.SysFont("freemonobold",15) #font = pygame.font.SysFont(None,30) fr = font.render("hallo" ,1, (200,0,255)) main_size=(600,300) main_size=(280,200) window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom pg.display.set_caption('LibreLight LED-SCREEN') NR = 0 running = True def event(): global NR,running for event in pygame.event.get(): print(event) print(event.type) print(dir(event) ) #event.button) try: print(event.dict ) #event.button) if event.type == 5: if "button" in event.dict and event.dict["button"] == 1: #event.button) if NR: NR = 0 else: NR = 1 except Exception as e: print(e) if event.type==pygame.QUIT: running=False fps = 0 frame = 0 frame_t = time.time() IP = "yyy" def draw_overlay(): global fps fr = font.render("fps:{}".format(fps) ,1, (200,0,255)) window.blit(fr,(10,10)) fr = font.render("ip:{}".format(IP) ,1, (200,0,255)) window.blit(fr,(80,10)) def FPS(): global fps,frame,frame_t t = time.time() if frame_t+1 < t: fps = frame #frame_t- t #frame frame = 1 frame_t = time.time() # ===== GUI ========= class Fix(): def __init__(self,pos,dmx,ch): self.dmx = dmx self.ch = ch self.pos = pos self.rgb = [0,0,40] self.block = [10,10] self.strobo = time.time() self.bmp = 250 def calc(self,data): dmx_sub = [10]*10 if self.dmx+self.ch < len(data): dmx_sub = data[self.dmx:self.dmx+self.ch] dim = dmx_sub[0]/255 r = dmx_sub[1]*dim g = dmx_sub[2]*dim b = dmx_sub[3]*dim r = int(r) g = int(g) b = int(b) self.rgb = [r,g,b] return self.rgb def POS(self,x=0,y=0): A = self.pos[0]*self.block[0] B = self.pos[1]*self.block[1] C = self.block[0]-1 D = self.block[1]-1 return [x+A,y+B,C,D] def init_gird(): GRID = [] #init loop dmx = 1-1 ch = 4 block = [16,16] for y in range(8): # row for x in range(12): # column pos=[x,y] f = Fix(pos,dmx,ch) f.block = block GRID.append(f) #print(f) dmx += ch return GRID NR = 0 def main(): global IP,GRIP GRID = init_gird() print("GRID LEN:",len(GRID)) s=time.time() print("run") r = "" IP = "xx" while running: event() pygame.display.flip() window.fill((0,0,0)) FPS() draw_overlay() ips = read_index() ip = select_ip(ips,univ=2) IP = ip #print("IP",ip) data = read_dmx(ip) # GRID loop i = 0 for fix in GRID: fix.calc(data) pos = fix.POS(40,40) rgb = fix.rgb #print(fix.dmx,rgb,pos) pygame.draw.rect(window,rgb,pos) if NR: fr = font15.render("{:2}".format(i+1) ,1, (200,0,255)) window.blit(fr,(pos[0]+2,pos[1]+3)) i += 1 pygame.display.flip() pg.time.wait(10) if __name__ == "__main__": main()