#! /usr/bin/python # -*- coding: utf-8 -*- """ This file is part of LibreLight. LibreLight is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. LibreLight is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LibreLight. If not, see . (c) 2012 micha.rathfelder@gmail.com """ import random rnd_id = random.randint(1000,9000) try: xtitle = __file__ except: xtitle = "__file__" if "/" in xtitle: xtitle = xtitle.split("/")[-1] import sys sys.stdout.write("\x1b]2;"+str(xtitle)+" "+str(rnd_id)+"\x07") # terminal title import json import time import sys import _thread as thread import traceback import tkinter import tkinter as tk from tkinter import font import lib.chat as chat import lib.motion as motion from collections import OrderedDict show_name = "GloryCamp2021" show_name = "GloryCamp2021" #show_name = "Dimmer" CUES = OrderedDict() groups = OrderedDict() BLIND = 0 STORE = 0 FLASH = 0 STONY_FX = 0 LABEL = 0 SELECT = 0 ACTIVATE = 0 CFG_BTN = 0 POS = ["PAN","TILT","MOTION"] COLOR = ["RED","GREEN","BLUE","COLOR"] BEAM = ["GOBO","G-ROT","PRISMA","P-ROT","FOCUS","SPEED"] INT = ["DIM","SHUTTER","STROBE","FUNC"] client = chat.tcp_sender() fade = 2 #2 #0.1 #1.13 fade_on = 1 fx_prm = {"SIZE":20,"SPEED":100,"OFFSET":50} def build_cmd(dmx,val,args=[fade],flash=0,xpfx="",attr=""): cmd="" if xpfx: pfx=xpfx elif flash: pfx ="df" else: pfx ="d" if type(val) is float or type(val) is int: cmd += ",{}{}:{:0.4f}".format(pfx,dmx,val) else: cmd += ",{}{}:{}".format(pfx,dmx,val) if flash: cmd += ":0:0"#.format(val) else: for val in args: if type(val) is float or type(val) is int: cmd += ":{:0.4f}".format(val) else: cmd += ":{}".format(val) if attr: cmd += ":"+str(attr) return cmd def update_raw_dmx(data ,value=None,args=[fade],flash=0,pfx="d",fx=0): cmd = [] if flash: pfx += "f" for row in data: if fx: if value is not None: # z.b. flush off xcmd = str(value)+":"+row["FX"].split(":",1)[-1] else: xcmd = row["FX"] else: if row["VALUE"] is None: xcmd = "" else: if value is not None: if type(value) is float: xcmd = "{:0.4f}".format(value) else: xcmd = "{}".format(value) else: xcmd = "{:0.4f}".format(row["VALUE"]) for arg in args: if type(arg) is float: xcmd += ":{}".format(arg) else: xcmd += ":{:0.4f}".format(arg) #print( "pack: FIX",row["FIX"],row["ATTR"], xcmd) #xcmd += ":{}".format(row["ATTR"]) cmd.append( xcmd) return cmd def update_dmx(attr,data,value=None,args=[fade],flash=0,pfx=""): global BLIND dmx = data["DMX"] val = None cmd="" try: if attr == "DIM" and data["ATTRIBUT"][attr]["NR"] < 0: #VDIM #print( "VDIM") for attr in data["ATTRIBUT"]: dmx = data["DMX"] if data["ATTRIBUT"][attr]["NR"] < 0: #virtual channels continue dmx += data["ATTRIBUT"][attr]["NR"]-1 mode = "" if "MODE" in data["ATTRIBUT"][attr]: mode = data["ATTRIBUT"][attr]["MODE"] #print(attr) val = data["ATTRIBUT"][attr]["VALUE"] if data["ATTRIBUT"][attr]["MASTER"]: val = val * (data["ATTRIBUT"]["DIM"]["VALUE"] / 255.) if val is not None: #cmd += ",d{}:{:0.4f}".format(dmx,int(val)) if value is not None: val = value if mode == "F": #FADE cmd += build_cmd(dmx,val,args=args,flash=flash,xpfx=pfx,attr=attr) else: cmd += build_cmd(dmx,val,args=[0],flash=flash,xpfx=pfx,attr=attr) #print("cmd",cmd) elif data["ATTRIBUT"][attr]["NR"] > 0: dmx += data["ATTRIBUT"][attr]["NR"]-1 val = data["ATTRIBUT"][attr]["VALUE"] mode = "" if "MODE" in data["ATTRIBUT"][attr]: mode = data["ATTRIBUT"][attr]["MODE"] if data["ATTRIBUT"][attr]["MASTER"]: #if "VDIM" in data["ATTRIBUT"]: if "DIM" in data["ATTRIBUT"] and data["ATTRIBUT"]["DIM"]["NR"] < 0: #VDIM val = val * (data["ATTRIBUT"]["DIM"]["VALUE"] / 255.) if val is not None: #cmd += ",d{}:{}".format(dmx,int(val)) if value is not None: val = value if mode == "F": #FADE cmd += build_cmd(dmx,val,args=args,flash=flash,xpfx=pfx,attr=attr) else: cmd += build_cmd(dmx,val,args=[0],flash=flash,xpfx=pfx,attr=attr) #print("cmd",cmd) if BLIND: cmd="" return cmd except Exception as e: print("== cb EXCEPT",e) print("Error on line {}".format(sys.exc_info()[-1].tb_lineno)) raise e class dummy_event(): def __init__(self): self.num =0 class Xevent(): def __init__(self,fix,elem,attr=None,data=None,mode=None): self.data=data self.attr = attr self.elem = elem self.mode = mode def encoder(self,fix,attr,data,elem,action=""): if action == "click": if self.data["ATTRIBUT"][attr]["ACTIVE"]: self.data["ATTRIBUT"][attr]["ACTIVE"] = 0 self.elem["bg"] = "grey" else: self.data["ATTRIBUT"][attr]["ACTIVE"] = 1 self.elem["bg"] = "yellow" return 1 v2=data["ATTRIBUT"][attr]["VALUE"] change=0 increment = 4.11 if action == "+": v2+= increment v = "+{:0.4f}".format( increment ) #) #4.11" change=1 elif action == "-": v2-= 4.11 v = "-{:0.4f}".format( increment ) #) #4.11" change=1 if v2 < 0: v2=0 elif v2 > 256: v2=256 if change: data["ATTRIBUT"][attr]["ACTIVE"] = 1 elem["bg"] = "yellow" #v2 = v #v = data["ATTRIBUT"][attr]["VALUE"] data["ATTRIBUT"][attr]["VALUE"] = v2 elem["text"] = "{} {:0.2f}".format(attr,v2) #worker.fade_dmx(fix,attr,data,v,v2,ft=0) cmd=update_dmx(attr=attr,data=data,args=[0]) #data["ATTRIBUT"][attr]["VALUE"] = v2 if cmd and not BLIND: client.send(cmd) def cb(self,event): #print("cb",self,event,data) print("cb",self.attr,self.mode,event) print(["type",event.type,"num",event.num]) #print(dir(event.type)) #print(dir(event),[str(event.type)])#.keys()) try: #v = self.data["ATTRIBUT"][self.attr] global STORE global BLIND global FLASH global STONY_FX global LABEL global SELECT global ACTIVATE global CFG_BTN change = 0 if self.mode == "COMMAND": if self.attr == "CLEAR": if event.num == 1: if STORE: self.data.val_commands["STORE"] = 0 STORE = 0 self.data.elem_commands["STORE"]["bg"] = "grey" else: for fix in self.data.FIXTURES.fixtures: print( "clr",fix) data = self.data.FIXTURES.fixtures[fix] #print("elm",self.data.elem_attr[fix]) for attr in data["ATTRIBUT"]: if attr.endswith("-FINE"): continue self.data.elem_attr[fix][attr]["bg"] = "grey" data["ATTRIBUT"][attr]["ACTIVE"] = 0 #print(data["ATTRIBUT"]) print( "CB CLEAR" ) if self.attr.startswith("SZ:"):#SIN": #global fx_prm k = "SIZE" if event.num == 1: pass elif event.num == 2: pass elif event.num == 4: if fx_prm[k] <= 0: fx_prm[k] = 1 fx_prm[k] *=1.2 elif event.num == 5: fx_prm[k] /=1.2 #fx_prm[k] =int(fx_prm[k]) if fx_prm[k] > 4000: fx_prm[k] = 4000 if fx_prm[k] < 0: fx_prm[k] =0 self.data.elem_commands[self.attr]["text"] = "SZ:{:0.0f}".format(fx_prm[k]) if self.attr.startswith("SP:"):#SIN": #global fx_prm k = "SPEED" if event.num == 1: pass elif event.num == 2: pass elif event.num == 4: if fx_prm[k] <= 0: fx_prm[k] = 1 fx_prm[k] *=1.2 elif event.num == 5: fx_prm[k] /=1.2 #fx_prm[k] =int(fx_prm[k]) if fx_prm[k] > 4000: fx_prm[k] = 4000 if fx_prm[k] < 0: fx_prm[k] =0 if fx_prm[k] < 0.1: self.data.elem_commands[self.attr]["text"] = "SP:off".format(fx_prm[k]) else: self.data.elem_commands[self.attr]["text"] = "SP:{:0.0f}".format(fx_prm[k]) if self.attr.startswith("OF:"):#SIN": #global fx_prm k = "OFFSET" if event.num == 1: pass elif event.num == 2: pass elif event.num == 4: if fx_prm[k] <= 0: fx_prm[k] = 1 fx_prm[k] *=1.2 elif event.num == 5: fx_prm[k] /=1.2 #fx_prm[k] =int(fx_prm[k]) if fx_prm[k] > 1024: fx_prm[k] = 1024 if fx_prm[k] < 0: fx_prm[k] =0 self.data.elem_commands[self.attr]["text"] = "OF:{:0.0f}".format(fx_prm[k]) if self.attr.startswith("FX:"):#SIN": if event.num == 1: cmd = "" offset = 0 for fix in self.data.FIXTURES.fixtures: data = self.data.FIXTURES.fixtures[fix] #print( "ADD FX",fix) for attr in data["ATTRIBUT"]: if attr.endswith("-FINE"): continue fx="" if "SIN" in self.attr: fx = "sinus" elif "FD" in self.attr: fx = "fade" elif "ON2-" in self.attr: fx = "on2-" elif "ON-" in self.attr: fx = "on-" elif "ON2" in self.attr: fx = "on2" elif "ON" in self.attr: fx = "on" elif "BUM-" in self.attr: fx = "bump-" elif "BUM" in self.attr: fx = "bump" elif "COS" in self.attr: fx = "cosinus" if fx: if fx_prm["SPEED"] < 0.1: fx = "off" fx += ":{:0.0f}:{:0.0f}:{:0.0f}".format(fx_prm["SIZE"],fx_prm["SPEED"],offset)#fx_prm["OFFSET"]) else: fx += ":{:0.0f}:{:0.0f}:{:0.0f}".format(fx_prm["SIZE"],fx_prm["SPEED"],offset)#fx_prm["OFFSET"]) else: if "CIR" in self.attr: if attr == "PAN": if fx_prm["SPEED"] < 0.1: fx = "off:{:0.0f}:{:0.0f}:{:0.0f}".format(fx_prm["SIZE"],fx_prm["SPEED"],offset)#fx_prm["OFFSET"]) else: fx = "cosinus:{:0.0f}:{:0.0f}:{:0.0f}".format(fx_prm["SIZE"],fx_prm["SPEED"],offset)#fx_prm["OFFSET"]) if attr == "TILT": if fx_prm["SPEED"] < 0.1: fx = "off:{:0.0f}:{:0.0f}:{:0.0f}".format(fx_prm["SIZE"],fx_prm["SPEED"],offset)#fx_prm["OFFSET"]) else: fx = "sinus:{:0.0f}:{:0.0f}:{:0.0f}".format(fx_prm["SIZE"],fx_prm["SPEED"],offset)#fx_prm["OFFSET"]) if "FX" not in data["ATTRIBUT"][attr]: data["ATTRIBUT"][attr]["FX"] ="" print("ADD FX",fix,attr,fx,data["ATTRIBUT"][attr]["ACTIVE"]) if data["ATTRIBUT"][attr]["ACTIVE"]: print("++ADD FX",fix,attr,fx) data["ATTRIBUT"][attr]["FX"] = fx #"sinus:40:100:10" cmd+=update_dmx(attr,data,pfx="fx",value=fx)#,flash=FLASH) if fx_prm["OFFSET"] > 0.5: offset += fx_prm["OFFSET"] # add offset on next fixture #print("offset",offset) if cmd and not BLIND: client.send(cmd) elif self.attr == "FX OFF": if event.num == 1: client.send("fx0:alloff:,fxf:alloff:") self.data.elem_commands[self.attr]["bg"] = "magenta" for fix in self.data.FIXTURES.fixtures: data = self.data.FIXTURES.fixtures[fix] for attr in data["ATTRIBUT"]: data["ATTRIBUT"][attr]["FX"] = "" elif self.attr == "FLASH": if event.num == 1: if FLASH: FLASH = 0 self.data.elem_commands[self.attr]["bg"] = "grey" else: FLASH = 1 self.data.elem_commands[self.attr]["bg"] = "green" elif self.attr == "BLIND": if event.num == 1: if self.data.val_commands[self.attr]: self.data.val_commands[self.attr] = 0 BLIND = 0 self.data.elem_commands[self.attr]["bg"] = "grey" else: self.data.val_commands[self.attr] = 1 BLIND = 1 self.data.elem_commands[self.attr]["bg"] = "red" print("BLIND",self.data.val_commands) elif self.attr == "FADE": global fade global fade_on if fade < 0.01: fade = 0.01 elif fade > 100.0: fade = 100 if event.num == 4: fade *= 1.1 elif event.num == 5: fade /= 1.1 elif event.num == 1: if fade_on: fade_on = 0 self.data.elem_commands[self.attr]["bg"] = "grey" else: fade_on = 1 self.data.elem_commands[self.attr]["bg"] = "green" elif event.num == 2: if fade > 1 and fade < 4: fade = 4 elif fade > 3 and fade < 6: fade = 6 elif fade > 5 and fade < 7: fade = 8 elif fade > 7 and fade < 9: fade = 10 elif fade > 9: fade = 0.01 elif fade < 1: fade = 1.1 self.data.elem_commands[self.attr]["text"] = "Fade{:0.2f}".format(fade) elif self.attr == "CFG-BTN": global CFG_BTN if event.num == 1: if CFG_BTN: CFG_BTN = 0 self.data.elem_commands[self.attr]["bg"] = "lightgrey" else: CFG_BTN = 1 self.data.elem_commands[self.attr]["bg"] = "red" elif self.attr == "ACTIVATE": global ACTIVATE if event.num == 1: if ACTIVATE: ACTIVATE = 0 self.data.elem_commands[self.attr]["bg"] = "lightgrey" else: ACTIVATE = 1 self.data.elem_commands[self.attr]["bg"] = "red" elif self.attr == "SELECT": global SELECT #global CFG_BTN if event.num == 1: if SELECT: SELECT = 0 self.data.elem_commands[self.attr]["bg"] = "lightgrey" else: SELECT = 1 self.data.elem_commands[self.attr]["bg"] = "red" elif self.attr == "LABEL": global LABEL #global CFG_BTN if event.num == 1: if LABEL: LABEL = 0 self.data.elem_commands[self.attr]["bg"] = "lightgrey" else: LABEL = 1 self.data.elem_commands[self.attr]["bg"] = "red" elif self.attr == "STONY_FX": if event.num == 1: if STONY_FX: STONY_FX = 0 self.data.elem_commands[self.attr]["bg"] = "grey" else: STONY_FX = 1 self.data.elem_commands[self.attr]["bg"] = "red" elif self.attr == "STORE": if event.num == 1: if self.data.val_commands[self.attr]: self.data.val_commands[self.attr] = 0 STORE = 0 self.data.elem_commands[self.attr]["bg"] = "lightgrey" else: self.data.val_commands[self.attr] = 1 STORE = 1 self.data.elem_commands[self.attr]["bg"] = "red" print("BLIND",self.data.val_commands) elif self.attr == "BACKUP": self.data.PRESETS.backup_presets() self.data.FIXTURES.backup_patch() return 0 elif self.mode == "ROOT": if event.keysym=="Escape": pass #STORE = 0 #LABEL = 0 elif self.mode == "INPUT": print("INP",self.data.entry.get()) if event.keycode == 36: x=self.data.entry.get() client.send(x) #self.data.entry.clean() #self.data #chat.send("") elif self.mode == "INPUT2": print("INP2",self.data.entry2.get()) if event.keycode == 36: x=self.data.entry2.get() client.send(x) #self.data.entry.clean() elif self.mode == "INPUT3": print("INP3",self.data.entry3.get()) if event.keycode == 36: x=self.data.entry3.get() client.send(x) #self.data.entry.clean() #self.data #chat.send("") elif self.mode == "PRESET": nr = self.attr #int(self.attr.split(":")[1])-1 if event.num == 1: if STORE: self.data.preset_store(nr) elif CFG_BTN: import tkinter.simpledialog txt = tkinter.simpledialog.askstring("CFG-BTN","GO,FLASH,TOGGLE,SWOP\n EXE:"+str(nr)) if "CFG" not in self.data.PRESETS.val_presets[nr]: self.data.PRESETS.val_presets[nr]["CFG"] = OrderedDict() if "BUTTON" not in self.data.PRESETS.val_presets[nr]["CFG"]: self.data.PRESETS.val_presets[nr]["CFG"]["BUTTON"] = "" self.data.PRESETS.val_presets[nr]["CFG"]["BUTTON"] = txt sdata=self.data.PRESETS.val_presets[nr] BTN="go" if "CFG" in sdata:#["BUTTON"] = "GO" if "BUTTON" in sdata["CFG"]: BTN = sdata["CFG"]["BUTTON"] label = self.data.PRESETS.label_presets[nr] # = label txt=str(nr)+":"+str(BTN)+":"+str(len(sdata)-1)+"\n"+label self.data.elem_presets[nr]["text"] = txt CFG_BTN = 0 self.data.elem_commands["CFG-BTN"]["bg"] = "grey" elif LABEL:#else: label = "lalaal" import tkinter.simpledialog label = tkinter.simpledialog.askstring("LABEL","Preset "+str(nr)) self.data.elem_presets[nr]["text"] = label self.data.PRESETS.label_presets[nr] = label sdata=self.data.PRESETS.val_presets[nr] BTN="go" if "CFG" in sdata:#["BUTTON"] = "GO" if "BUTTON" in sdata["CFG"]: BTN = sdata["CFG"]["BUTTON"] txt=str(nr)+":"+str(BTN)+":"+str(len(sdata)-1)+"\n"+label #txt = "Preset:"+str(nr)+":\n"+str(len(l))+":"+label self.data.elem_presets[nr]["text"] = txt LABEL = 0 self.data.elem_commands["LABEL"]["bg"] = "lightgrey" elif ACTIVATE: self.data.preset_select(nr) self.data.preset_go(nr,xfade=0,event=event) ACTIVATE = 0 self.data.elem_commands["ACTIVATE"]["bg"] = "lightgrey" elif SELECT: self.data.preset_select(nr) else: self.data.preset_go(nr,event=event) if event.num == 3: if not STORE: self.data.preset_go(nr,xfade=0,event=event) return 0 elif self.mode == "INPUT": return 0 if self.mode == "ENCODER": #if self.attr == "VDIM": # self.attr = "DIM" for fix in self.data.FIXTURES.fixtures: data = self.data.FIXTURES.fixtures[fix] for attr in data["ATTRIBUT"]: if attr.endswith("-FINE"): continue elem = self.data.elem_attr[fix][attr] if self.attr != attr: continue if event.num == 1: #self#encoder(attr=attr,data=data,elem=elem,action="click") data["ATTRIBUT"][attr]["ACTIVE"] = 1 elem["bg"] = "yellow" if "FX" in data["ATTRIBUT"][attr]:#["FX"]:# = 1 if data["ATTRIBUT"][attr]["FX"]:# = 1 elem["fg"] = "blue" else: elem["fg"] = "blue" elem["fg"] = "black" if not data["ATTRIBUT"][attr]["ACTIVE"]: continue if event.num == 4: self.encoder(fix=fix,attr=attr,data=data,elem=elem,action="+") #if attr == "DIM": # self.encoder(attr="VDIM",data=data,elem=elem,action="+") elif event.num == 5: self.encoder(fix=fix,attr=attr,data=data,elem=elem,action="-") #if attr == "DIM": # self.encoder(attr="VDIM",data=data,elem=elem,action="-") return 0 if event.num == 1: self.encoder(fix=0,attr=self.attr,data=self.data,elem=self.elem,action="click") elif event.num == 4: self.encoder(fix=0,attr=self.attr,data=self.data,elem=self.elem,action="+") elif event.num == 5: self.encoder(fix=0,attr=self.attr,data=self.data,elem=self.elem,action="-") #finally: # pass except Exception as e: print("== cb EXCEPT",e) print("Error on line {}".format(sys.exc_info()[-1].tb_lineno)) traceback.print_exc() #print(self.elem["text"],self.attr,self.data) def wheel(event,d=None): print("wheel",event,d) import copy class Element(): def __init__(self): self.__data = {} def set(self,key,val): self.__data[key] = val class Base(): def __init__(self): pass def _load(self,filename): xfname = "show/"+show_name+"/"+str(filename)+".sav" print("load",xfname) f = open(xfname,"r") lines = f.readlines() f.close() data = OrderedDict() labels = OrderedDict() for line in lines: key,label,rdata = line.split("\t",2) key = int(key) #print(xfname,"load",key,label) #print(line) jdata = json.loads(rdata,object_pairs_hook=OrderedDict) nrnull = 0 if "ATTRIBUT" in jdata: # translate old FIXTURES.fixtures start with 0 to 1 for attr in jdata["ATTRIBUT"]: if "NR" in jdata["ATTRIBUT"][attr]: nr = jdata["ATTRIBUT"][attr]["NR"] if nr == 0: nrnull = 1 break if nrnull: print("DMX NR IS NULL",attr,"CHANGE +1") for attr in jdata["ATTRIBUT"]: if "NR" in jdata["ATTRIBUT"][attr]: nr = jdata["ATTRIBUT"][attr]["NR"] if nr >= 0: jdata["ATTRIBUT"][attr]["NR"] +=1 data[key] = jdata labels[key] = label return data,labels def _backup(self,filename,data,labels): #fixture xfname = "show/"+show_name+"/"+str(filename)+".sav" print("backup",xfname) f = open(xfname,"w") for key in data: line = data[key] #print(line) label = "label" if key in labels: label = labels[key] if label == "Name-"+str(key): label = "" #print(xfname,"load",key,label,len(line)) f.write( "{}\t{}\t{}\n".format( key,label,json.dumps(line) ) ) f.close() class GUIHandler(): def __init__(self): pass def update(self,fix,attr,args={}): #print("GUIHandler",fix,attr,args) for i,k in enumerate(args): v = args[k] #print("GUI-H", i,k,v) class Fixtures(Base): def __init__(self): super().__init__() #self.load() self.fixtures = OrderedDict() self.gui = GUIHandler() def load_patch(self): filename="patch" d,l = self._load(filename) self.fixtures = OrderedDict() for i in l: sdata = d[i] for attr in sdata["ATTRIBUT"]: sdata["ATTRIBUT"][attr]["ACTIVE"] = 0 print("load",filename,sdata) #if "CFG" not in sdata: # sdata["CFG"] = OrderedDict() self.fixtures[str(i)] = sdata #self.PRESETS.label_presets = l def backup_patch(self): filename = "patch" data = self.fixtures labels = {} for k in data: labels[k] = k self._backup(filename,data,labels) def update_raw(self,rdata): #print("update_raw",rdata) cmd = [] for i,d in enumerate(rdata): xcmd = {"DMX":""} #print("fix:",i,d) fix = d["FIX"] attr = d["ATTR"] v2 = d["VALUE"] v2_fx = d["FX"] if fix not in self.fixtures: continue sdata = self.fixtures[fix] #shortcat ATTR = sdata["ATTRIBUT"] sDMX = 0 if sdata["DMX"] > 0: sDMX = sdata["DMX"] if attr not in ATTR: continue if ATTR[attr]["NR"] >= 0: DMX = sDMX+ATTR[attr]["NR"]-1 xcmd["DMX"] = str(DMX) else: if attr == "DIM" and ATTR[attr]["NR"] < 0: xcmd["VIRTUAL"] = {} for a in ATTR: if ATTR[a]["MASTER"]: xcmd["VIRTUAL"][a] = sDMX+ATTR[a]["NR"]-1 #print( "VIRTUAL",xcmd) cmd.append(xcmd) v=ATTR[attr]["VALUE"] if v2 is not None: ATTR[attr]["VALUE"] = v2 #self.data.elem_attr[fix][attr]["text"] = str(attr)+' '+str(round(v,2)) text = str(attr)+' '+str(round(v,2)) self.gui.update(fix,attr,args={"text":text}) return cmd class Presets(Base): def __init__(self): super().__init__() #self.load() def load_presets(self): filename="presets" d,l = self._load(filename) for i in d: sdata = d[i] if "CFG" not in sdata: sdata["CFG"] = OrderedDict() if "FADE" not in sdata["CFG"]: sdata["CFG"]["FADE"] = 4 if "DELAY" not in sdata["CFG"]: sdata["CFG"]["DELAY"] = 0 if "BUTTON" not in sdata["CFG"]: sdata["CFG"]["BUTTON"] = "GO" self.val_presets = d self.label_presets = l def backup_presets(self): filename = "presets" data = self.val_presets labels = self.label_presets self._backup(filename,data,labels) def get_cfg(self,nr): if nr not in self.val_presets: print(self,"error get_cfg no nr:",nr) return {} if "CFG" in self.val_presets[nr]: return self.val_presets[nr]["CFG"] def get_raw_map(self,nr): print("get_raw_map",nr) if nr not in self.val_presets: self.val_presets[nr] = OrderedDict() self.val_presets[nr]["VALUE"] = 0 self.val_presets[nr]["FX"] = "" sdata = self.val_presets[nr] cmd = "" out = [] dmx=-1 for fix in sdata: if fix == "CFG": #print("CFG",nr,sdata[fix]) continue for attr in sdata[fix]: x = {} #print("RAW",attr) x["FIX"] = fix x["ATTR"] = attr x["VALUE"] = sdata[fix][attr]["VALUE"] x["FX"] = sdata[fix][attr]["FX"] #x["DMX"] = sdata[fix][attr]["NR"] out.append(x) return out class GUI_grid(): def __init__(self,root,data,title="tilte",width=800): self.data = data self.frame = tk.Frame(root,bg="black",width=width) self.frame.pack(fill=tk.BOTH, side=tk.LEFT) r=0 c=0 i=1 for row in data: self.b = tk.Button(self.frame,bg="lightblue", text=row["text"],width=11,height=4) #self.b.bind("