import math import random import time import os from optparse import OptionParser ... parser = OptionParser() parser.add_option("-m", "--mode", dest="mode", help="pixel mode") #, metavar="FILE") #parser.add_option("-f", "--file", dest="filename", # help="write report to FILE", metavar="FILE") #parser.add_option("-q", "--quiet", # action="store_false", dest="verbose", default=True, # help="don't print status messages to stdout") (options, args) = parser.parse_args() # ===== ARTNET DMX ========= import memcache mc = memcache.Client(['127.0.0.1:11211'], debug=0) def read_index(): ips=mc.get("index")#cmd) if ips is None: ips = {} #for k,v in ips.items(): # print(k,v) return ips def select_ip(ips, univ=2): # artnet univ _univ = ":{}".format(univ) for ip in ips: #high priority if "2.0.0" in ip and _univ in ip: return ip for ip in ips: if "ltp-out" in ip and _univ in ip: return ip def read_dmx(ip): global frame r = "" if ip: #t = int(math.sin(time.time() - s)*10) r = mc.get(ip) #"2.0.0.13:2") frame += 1 rr = [0]*512 for i,v in enumerate(r): try: #cleanup ltp-out to int v = int(v) rr[i] = v except:pass r = rr if not r: c = 0 time.sleep(0.1) r = [0] *512 for i in range(12*8+1): dmx = i*4 #print(dmx) r[dmx:dmx+4] = [255,10,10,40] return r # ===== ARTNET DMX ========= p = 16 block = [p,p] _x = 12 _y = 5 #HD = "0" if options.mode: try: HD = options.mode p,_x,_y = HD.split(",") _x = int(_x) _y = int(_y) p = int(p) block = [p,p] except Exception as e: print( "Exc",options.mode,e) # ===== GUI ========= import pygame import pygame.gfxdraw import pygame.font os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,184) os.environ['SDL_VIDEO_CENTERED'] = '0' pg = pygame pygame.init() pygame.mixer.quit() f = pygame.font.get_fonts() for i in f: if "mono" in i.lower(): print(i) font = pygame.font.SysFont("freemonobold",22) font10 = pygame.font.SysFont("freemonobold",10) font12 = pygame.font.SysFont("freemonobold",12) font15 = pygame.font.SysFont("freemonobold",15) #font = pygame.font.SysFont(None,30) fr = font.render("hallo" ,1, (200,0,255)) main_size=(600,500) try: wx = 100+block[0] * _x wy = 100+block[1] * _y main_size=(wx,wy) except Exception as e: print("Exception:",e) #main_size=(280,200) window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom pg.display.set_caption('LibreLight LED-SCREEN') class Fix(): def __init__(self,pos,univ,dmx,ch): self.dmx = dmx self.univ = univ self.ch = ch self.pos = pos self.rgb = [0,0,40] self.block = [10,10] self.x = 0 self.y = 0 self.strobo = time.time() self.bmp = 250 def calc(self,data): dmx_sub = [210]*10 dmx = rDMX(self.univ,self.dmx)-1 if dmx+self.ch < len(data): dmx_sub = data[dmx:dmx+self.ch] dim = dmx_sub[0]/255 r = dmx_sub[1]*dim g = dmx_sub[2]*dim b = dmx_sub[3]*dim r = int(r) g = int(g) b = int(b) self.rgb = [r,g,b] return self.rgb def POS(self,x=0,y=0,a=0,b=0): A = (self.pos[0])*self.block[0] B = (self.pos[1]-1)*self.block[1] C = self.block[0]-a D = self.block[1]-b return [x+A,y+B,C,D] class POINTER(): def __init__(self): self.pos = [0,0,0,0] self.on = 0 self.rgb = [0,100,10] self.x = 0 self.y = 0 self.fix = Fix([999,999],0,0,0) def move(self,pos): self.pos = pos self.on = 1 def cross(self,x,y): self.x = x self.y = y def draw(self): if self.on: pygame.draw.rect(window,self.rgb,self.pos) #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) ) #fr = font15.render(self.txt ,1, (200,200,200)) fr = font15.render("{}/{}".format(self.fix.x,self.fix.y) ,1, (200,200,200)) window.blit(fr,(self.pos[0]+2,self.pos[1]+2 )) window.blit(fr,(200,25)) txt=str(self.pos) fr = font15.render(txt ,1, (200,200,200)) #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 )) window.blit(fr,(200,10)) fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200)) window.blit(fr,(300,10)) self.rgb = [0,0,200] pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) ) pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) ) self.rgb = [0,200,0] pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) ) pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) ) self.rgb = [200,0,0] pointer = POINTER() NR = 0 running = True def event(): global NR,running for event in pygame.event.get(): print("a",event) print("b",event.type) print("c",dir(event) ) #event.button) try: print("d",event.dict ) #event.button) if event.type == 5: if "button" in event.dict and event.dict["button"] == 1: #event.button) NR += 1 if NR > 2: NR = 0 if "button" in event.dict and event.dict["button"] == 3: #event.button) NR -= 1 if NR < 0: NR = 2 if "pos" in event.dict: posA = event.dict["pos"] fix = find_pix(posA[0]-40,posA[1]-60) if fix: pos = fix.POS(40,60) #40,60) rgb = [0,0,0] #fix.rgb #print(fix) #pygame.draw.rect(window,rgb,pos) pointer.move(pos) #,posA[0],posA[1]) pointer.fix = fix else: pointer.on = 0 pointer.cross(posA[0],posA[1]) except Exception as e: print(e) if event.type==pygame.QUIT: running=False fps = 0 frame = 0 frame_t = time.time() IP = "yyy" def draw_overlay(): global fps fr = font.render("fps:{}".format(fps) ,1, (200,0,255)) window.blit(fr,(10,10)) fr = font.render("ip:{}".format(IP) ,1, (200,0,255)) window.blit(fr,(80,10)) def FPS(): global fps,frame,frame_t t = time.time() if frame_t+1 < t: fps = frame #frame_t- t #frame frame = 1 frame_t = time.time() # ===== GUI ========= #def draw_circle(surface, x, y, radius, color): def draw_circle(surface,color, pos, radius): x,y=pos pygame.gfxdraw.aacircle(surface, x, y, radius-1, color) pygame.gfxdraw.filled_circle(surface, x, y, radius-1, color) def rDMX(univ,dmx): return univ*512+dmx grid_file = "/tmp/vpu_grid.csv" def init_grid(): log = open(grid_file,"w") head = "i,univ,dmx,x,y,ch\n" head = "i,univ,dmx,ch\n" head = "univ,dmx,x,y,ch\n" print("csv:",head) log.write(head) dmx = 1-1 ch = 4 y=0 x=0 for i in range((_y)*(_x)): if i%_x == 0: x=0 y+=1 _univ = int(dmx/512) _dmx = dmx - (_univ)*512 pos=[x,y] line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch) line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch) print("wcsv:",[line]) log.write(line) dmx += ch x+=1 log.close() return GRID def open_grid(): #global GRID #init_grid() try: log = open(grid_file,"r") except: init_grid() log = open(grid_file,"r") lines = log.readlines() # "i,dmx,x,y,ch # csv GRID = [] y=0 x=0 #for i in range((_y)*(_x)): for i,line in enumerate(lines[1:]): if i%_x == 0: x=0 y+=1 print("rcsv",[line]) line = line.strip() line = line.split(",") #i = int(line[0]) univ = int(line[0]) dmx = int(line[1]) #x = int(line[3]) #y = int(line[4]) ch = int(line[4]) pos = [x,y] f = Fix(pos,univ,dmx,ch) f.x = x f.y = y f.block = block GRID.append(f) x+=1 return GRID def find_pix(x,y): global GRID for fix in GRID: X = 0 Y = 0 pos = fix.POS() if x > pos[0] and x < pos[0]+pos[2]: X = 1 if y > pos[1] and y < pos[1]+pos[3]: Y = 1 if X and Y: print(pos,x,y) print("find",X,Y) return fix GRID = [] NR = 0 START_UNIV=2 def main(): global IP,GRID GRID = open_grid() #init_gird() print("GRID LEN:",len(GRID)) s=time.time() print("run") r = "" IP = "xx" while running: event() pygame.display.flip() window.fill((0,0,0)) FPS() draw_overlay() ips = read_index() ip = select_ip(ips,univ=START_UNIV) IP = ip #print("IP",ip) data = read_dmx(ip) ip = select_ip(ips,univ=START_UNIV+1) data3 = read_dmx(ip) data.extend(data3) ip = select_ip(ips,univ=START_UNIV+2) data3 = read_dmx(ip) data.extend(data3) #ip = select_ip(ips,univ=START_UNIV+4) #data3 = read_dmx(ip) #data.extend(data3) # GRID loop i = 0 dmx = 1 for fix in GRID: fix.calc(data) pos = fix.POS(40,60) rgb = fix.rgb #print(fix.dmx,rgb,pos) pygame.draw.rect(window,rgb,pos) #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2)) #draw_circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2)) if NR == 1: fr = font15.render("{:2}".format(i+1) ,1, (200,0,255)) window.blit(fr,(pos[0]+2,pos[1]+3)) elif NR == 2: univ = int(dmx/512) _dmx = dmx if univ: _dmx = dmx%512 #_dmx += 1 #fr = font12.render("{:2} {}".format(univ+START_UNIV,_dmx) ,1, (200,0,255)) fr = font12.render("{:2} {}".format(fix.univ,fix.dmx) ,1, (200,0,255)) window.blit(fr,(pos[0],pos[1]+3)) if 1: if fix.pos[0] == 0: fr = font12.render("{}".format(fix.pos[1]) ,1, (200,200,200)) #fr = font12.render("{}:{}".format(fix.univ,fix.dmx) ,1, (200,200,200)) #fr = font12.render("-" ,1, (100,100,255)) window.blit(fr,(10,pos[1]+3 )) if fix.pos[1] == 1: fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200)) #fr = font12.render("-" ,1, (100,100,255)) window.blit(fr,(pos[0]+2,35 )) dmx += 4 i += 1 pointer.draw() pygame.display.flip() pg.time.wait(10) if __name__ == "__main__": main()