#!/usr/bin/python3 import time boot = time.time() import random import os import sys import json CAPTION = 'LibreLight SDL-MIDI ' sys.path.insert(0,"/opt/LibreLight/Xdesk/") import tool.movewin as movewin import tool.git as git win_title =CAPTION.strip().split()[-1] store = movewin.load_all_sdl(win_title) #CAPTION += ':{}'.format(random.randint(100,999)) CAPTION += git.get_all() import pathlib _file_path=pathlib.Path(__file__) print("file:",_file_path) movewin.check_is_started(CAPTION,_file_path) #_id = movewin.winfo(CAPTION) #c1 = movewin.movewin(_id,200,50) #os.system(c1) #c1 = movewin.activate(_id) #os.system(c1) print(store) W=500 H=100 POS=[20,20] print() print("title:",win_title) if store: W = store[-4] H = store[-3] POS=[store[-2],store[-1]] # ===== GUI ========= import pygame import pygame.gfxdraw import pygame.font pg = pygame main_size=(W,H) window = pygame.display.set_mode(main_size)#,pg.RESIZABLE,32) pg = pygame pygame.init() pg.display.set_caption(CAPTION) try: icon = pygame.image.load('icon/scribble.png') pygame.display.set_icon(icon) except Exception as e: print(" ERROR:",os.getcwd()) print(" ERROR:set_icon ",e) #,color="red") import tool.sdl_elm as sdl_elm pygame.mixer.quit() clock = pygame.time.Clock() import tool.movewin as movewin import tool.sdl_elm as sdl_elm #_id = movewin.winfo(CAPTION) #c1 = movewin.movewin(_id,200,50) #os.system(c1) #c1 = movewin.activate(_id) #os.system(c1) import lib.zchat as chat cmd_client = chat.Client(port=30003) #buf2.append(["EXEC",str(btn),val,m[0],m[1]]) #msgs = json.dumps(msgs).encode("utf-8") #cmd_client.send(msgs) font0 = pygame.font.SysFont("freesans",10) font0b = pygame.font.SysFont("freesansbold",10) font = pygame.font.SysFont("freemonobold",22) font10 = pygame.font.SysFont("freemonobold",10) font12 = pygame.font.SysFont("freemonobold",12) font15 = pygame.font.SysFont("freemonobold",15) font20 = pygame.font.SysFont("freemonobold",20) font22 = pygame.font.SysFont("FreeSans",22) #font = pygame.font.SysFont(None,30) fr = font.render("hallo" ,1, (200,0,255)) start = time.time() table = [] r = 80 i = 1 bx = sdl_elm.Button(window,pos=[20,r,80,40]) bx.text = "FIX:{}\n\nx".format(i+1) bx.bg_on = [255,0,255] bx.btn1.color_on = [255,0,155] bx.btn1.type = "flash" table.append(bx) r+=bx.get_rect()[3] i += 1 bx = sdl_elm.Button(window,pos=[20,r,80,40]) bx.text = "FIX:{}\n\nx".format(i+1) table.append(bx) r+=bx.get_rect()[3] i += 1 r+=bx.get_rect()[3] bx = sdl_elm.Button(window,pos=[20,r,80,40]) bx.text = "FIX:{}\n\nx".format(i+1) #bx.font0 = pygame.font.SysFont("freesans",20) bx.btn4.val.set( 100) bx.fader = 0 table.append(bx) r+=bx.get_rect()[3] i += 1 bx = sdl_elm.Button(window,pos=[20,r,80,60]) bx.text = "FIX:{}\n\nx".format(i+1) #bx.font0 = pygame.font.SysFont("freesans-bold",20) bx.btn1.type = "flash" table.append(bx) r+=bx.get_rect()[3] i += 1 bx = sdl_elm.Button(window,pos=[20,r,80,20]) bx.text = "FIX:{}\n\nx".format(i+1) #bx.font0 = pygame.font.SysFont("freesans",12) table.append(bx) table = [] mouse_down = 0 mouse_pos1 = [0,0] mouse_pos2 = [0,0] mouse_grab = [] print(int((time.time()-boot)*10),"loop...") fps_t = time.time() fps = 0 fps_old = 0 import _thread as thread apc_main = None win_con = movewin.Control() win_con.title = win_title win_con.winfo() if POS: win_con.move(POS[0],POS[1]) print(":",POS,win_con.title) #exit() #while 1: # if apc_main.buf: # buf = apc_main.buf[:] # apc_main.buf = [] # for m in buf: # print("-> midi:",m) def remap_midi_row(m,row_len=8): btn,val=m row_def = [] row_def.append([56,63]) row_def.append([48,55]) row_def.append([40,47]) row_def.append([32,39]) row_def.append([24,31]) row_def.append([16,23]) row_def.append([8,15]) row_def.append([0,7]) row_def.append([64,71]) b2=-1 v2=0 for i,b in enumerate(row_def): #print(i,btn,b,val) if btn >= b[0] and btn <= b[1]: b2 = btn-b[0] btn2 = (i)*row_len + b2+1 #print("btn2",btn2,val) return [btn2,val] break buf = [] buf2 = [] msgs = [] buf_exec =[] while 1: fps +=1 t = time.time() if t-fps_t >= 1: #print("FPS:",fps) fps_old = fps fps=0 fps_t =t pygame.display.flip() pos = [160,10,70,60] rgb = (0xdd,0xdd,0xdd,0) rgb = (0xaa,0xaa,0xaa,0) window.fill((5,5,5)) pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]]) fr = font15.render("FPS:"+str(fps_old) ,1, (200,200,200)) window.blit(fr,(10,2 )) fr = font15.render("SDL-MIDI " ,1, (200,200,200)) window.blit(fr,(100,2 )) if apc_main is None: try: print("scan for apcmidi ...") import remote.apcmini as apcmini apc_main = apcmini.MAIN() thread.start_new_thread(apc_main.loop,()) time.sleep(1) buf = [] buf2 = [] buf_exec =[] msgs = [] except Exception as e: time.sleep(1) print("EXC",e) pass#print("MIDI INI",e) try: if apc_main.buf: s = time.time() _buf = apc_main.buf[:] buf_exec =[] for b in _buf: b.append("None") b.append(time.time()) #if b[0] > 1000: # continue buf.insert(0,b) buf_exec.append(b) apc_main.buf = [] except Exception as e: print("EXC",e) pass #print("midi",e) msgs = [] try: for m in buf_exec: m[2]= "ignore" if m[0] > 1000: continue btn,val = remap_midi_row(m[:2],row_len=10) btn+=400 msg={"event":"EXEC","EXEC":str(btn),"VAL":str(val)} msgs.append(msg) m[2] = "ok" #print("msg: ",msg) buf2.append(["EXEC",str(btn),val,m[0],m[1]]) buf_exec = [] if msgs: msgs = json.dumps(msgs).encode("utf-8") print(msgs) cmd_client.send(msgs) e = time.time() print("TIME:",int((e-s)*10000),int(e*100)/100) msgs=[] except Exception as e: pass #print("midi",e) while 1: if len(buf2) < 7: break buf2.pop(0)#len(buf2)-1) while 1: if len(buf) < 7: break buf.pop(len(buf)-1) r = 10 fr = font15.render("MIDI: APCMINI" ,1, (200,100,200)) window.blit(fr,(270,10+r )) r+=10 t2=time.time() for m in buf: #print("-> midi:",m) rgb = [100,100,100] try: if m[2] == "ok":#>= 1000: rgb =(200,200,0) except:pass m2 = m[:] m2[3] -= t2 m2[3] = str(round(m2[3],1))+" sec" rgb2 = [10,10,10] if m2[1]: rgb2 = [0,200,0] if m2[0] >= 1000: v=m2[1] v=v*2 if v > 255: v = 255 if v < 0: v=0 rgb2 = [v,v,v] pygame.draw.rect(window,rgb2,[255,10+r,10,12]) fr = font15.render("MIDI:"+str(m2) ,1, rgb) window.blit(fr,(270,10+r )) r+=10 r = 2 _blink =0 _is_open =0 try: rgb = [90,180,10] if apc_main.blink: rgb = [110,210,10] _blink = apc_main.blink _is_open = apc_main.is_open except Exception as e: pass #print(e) con_err = "connect to apcmini ??" con_ok = "connect to apcmini OK" if _is_open == 0: #buf = [] if len(buf2): if buf2[-1] != con_err: buf2.append(con_err) else: buf2.append(con_err) rgb = [210,110,10] #buf_exec = [] #msgs = [] else: if len(buf2): if buf2[-1] == con_err: buf2.append(con_ok) pygame.draw.rect(window,rgb,[200-3,r,60,25]) fr = font15.render("BLINK:"+str(_blink) ,1, (0,0,0)) #window.blit(fr,(200,r+2 )) r+=10 fr = font20.render("open:"+str(_is_open) ,1, (0,0,0)) window.blit(fr,(200+5,r-5 )) r = 10 fr = font15.render("EXEC:" ,1, (200,100,200)) window.blit(fr,(10,10+r )) r+=10 for m in buf2[::-1]: #print("-> midi:",m) fr = font15.render("SEND:"+str(m) ,1, (200,200,0)) rgb2 = [10,10,10] if m[2]: rgb2 = [200,0,200] pygame.draw.rect(window,rgb2,[160,10+r,10,12]) window.blit(fr,(10,10+r )) r+=10 for t in table: t.draw() resize_changed = 0 for event in pygame.event.get(): if "scancode" in event.dict: if event.scancode == 9: for t in table: t.btn2.clean() print("event",event) if event.type == pygame.QUIT: #movewin.store_all_sdl() pygame.quit() sys.exit(0) elif event.type == pygame.VIDEORESIZE: scrsize = event.size width = event.w hight = event.h resize_changed = True for t in table: t.event(event) if "pos" in event.dict: if "button" in event.dict: if event.type == 5:#press mouse_down = 1 mouse_pos1 = [event.pos[0],event.pos[1]] if event.type == 6:#release mouse_down = 0 for btn in mouse_grab: btn.btn2.val.set(1) mouse_grab = [] mouse_pos2 = [event.pos[0],event.pos[1]] if mouse_down: d1 = mouse_pos1[0]-mouse_pos2[0] d2 = mouse_pos1[1]-mouse_pos2[1] pix = 23 #print(d1,d2) if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix): sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2) for t in table: pos = t.get_rect() mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]] if sdl_elm.check_area2(pos,mpos): t._set_mouse_focus(1) mouse_grab.append(t) else: t._set_mouse_focus(0) if resize_changed:# = True screen = pygame.display.set_mode(scrsize,pg.RESIZABLE) try: clock.tick(10) except KeyboardInterrupt as e: #movewin.store_all_sdl() pygame.quit() raise e