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@@ -1168,11 +1168,11 @@ def main():
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k = "PAN"
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if k in count:
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- cpan = int(count[k])/255*(block[0] *_x)
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+ cpan = int(count[k])/255*(block[0] *(_x))
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cpan = int(cpan)
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k = "TILT"
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if k in count:
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- ctilt = int(count[k])/255*(block[1] *_y)
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+ ctilt = int(count[k])/255*(block[1] *(_y))
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ctilt = int(ctilt)
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ddim = cdim/255
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@@ -1183,7 +1183,7 @@ def main():
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fr = tmp_font.render("{:0}".format(int(count["_SEC"])) ,1, rgb)
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except:
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fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
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- fr_r = fr.get_rect(center=(60+cpan,60+ctilt+pm_wy))
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+ fr_r = fr.get_rect(center=(60+cpan-(block[0]),60+ctilt+pm_wy))
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pygame.draw.rect(window,[0,0,0],fr_r)
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window.blit(fr,fr_r)
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