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@@ -6,7 +6,7 @@ import random
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import os
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-os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,200)
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+os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,184)
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os.environ['SDL_VIDEO_CENTERED'] = '0'
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pg = pygame
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@@ -14,7 +14,7 @@ pygame.init()
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main_size=(600,300)
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main_size=(1600,900)
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-main_size=(600,300)
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+main_size=(300,300)
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#window = pygame.display.set_mode(main_size,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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#window = pygame.display.set_mode(main_size,pg.RESIZABLE|pygame.DOUBLEBUF,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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@@ -69,7 +69,7 @@ pygame.init()
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main_size=(600,300)
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main_size=(1600,900)
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main_size=(600,300)
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-main_size=(300,300)
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+main_size=(280,200)
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#window = pygame.display.set_mode(main_size,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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#window = pygame.display.set_mode(main_size,pg.RESIZABLE|pygame.DOUBLEBUF,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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@@ -144,7 +144,7 @@ while 1:
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rgb = [r[dmx+1]*dim,r[dmx+2]*dim,r[dmx+3]*dim]
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#print(rgb)
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pos=[x*16,y*16]
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- pygame.draw.rect(window,rgb,[40+pos[0],40+pos[1],15,15])
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+ pygame.draw.rect(window,rgb,[40+pos[0],40+pos[1],16,16])
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dmx += ch
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pygame.display.flip()
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