micha 1 жил өмнө
parent
commit
c5e2595c51
6 өөрчлөгдсөн 6 нэмэгдсэн , 801 устгасан
  1. 2 0
      LibreLightDesk.py
  2. 0 0
      tksdl/__init__.py
  3. 2 0
      tksdl/config.py
  4. 2 0
      tksdl/demo.py
  5. 0 481
      tksdl/fix.py
  6. 0 320
      tksdl/loop.py

+ 2 - 0
LibreLightDesk.py

@@ -44,6 +44,8 @@ pg = pygame
 pygame.init()
 pygame.mixer.quit()
 clock = pygame.time.Clock()
+icon = pygame.image.load('icon/scribble.png')
+pygame.display.set_icon(icon)
 
 import tool.movewin as movewin
 import tool.sdl_elm as sdl_elm

+ 0 - 0
tksdl/__init__.py


+ 2 - 0
tksdl/config.py

@@ -42,6 +42,8 @@ pg = pygame
 pygame.init()
 pygame.mixer.quit()
 clock = pygame.time.Clock()
+icon = pygame.image.load('icon/scribble.png')
+pygame.display.set_icon(icon)
 
 import tool.movewin as movewin
 import tool.sdl_elm as sdl_elm

+ 2 - 0
tksdl/demo.py

@@ -25,6 +25,8 @@ pg = pygame
 pygame.init()
 pygame.mixer.quit()
 clock = pygame.time.Clock()
+icon = pygame.image.load('icon/scribble.png')
+pygame.display.set_icon(icon)
 
 import tool.movewin as movewin
 import tool.sdl_elm as sdl_elm

+ 0 - 481
tksdl/fix.py

@@ -1,481 +0,0 @@
-
-import math
-import random
-import time
-import os
-import sys
-
-HOME = os.getenv('HOME')
-START = time.time()
-_START = time.time()
-
-from optparse import OptionParser
-...
-parser = OptionParser()
-parser.add_option("-m", "--mode", dest="mode",
-                  help="pixel mode") #, metavar="FILE")
-
-parser.add_option("-X", "--XX", dest="XX", #default=1,
-                  help="x-split") #, metavar="FILE")
-
-parser.add_option("-x", "--xx", dest="xsplit", #default=1,
-                  help="x-split") #, metavar="FILE")
-parser.add_option("-y", "--yy", dest="ysplit",#default=1,
-                  help="y-split") #, metavar="FILE")
-
-parser.add_option("-s", "--start-univ", dest="start_univ",#default=1,
-                  help="set start-univers default=2") #, metavar="FILE")
-
-parser.add_option("-g", "--gobo-ch", dest="gobo_ch",#default=1,
-                  help="gobo ch univ on 1") #, metavar="FILE")
-
-#parser.add_option("-f", "--file", dest="filename",
-#                  help="write report to FILE", metavar="FILE")
-#parser.add_option("-q", "--quiet",
-#                  action="store_false", dest="verbose", default=True,
-#                  help="don't print status messages to stdout")
-
-(options, args) = parser.parse_args()
-
-def load_window_position():
-    try:
-        base = Base()
-        fname = HOME+"/LibreLight"
-        fname = base.show_path1 +base.show_name 
-        fname +=  "/gui.txt"
-        print("load_window_position",fname)
-        f = open(fname,"r")
-        data = {}
-        for line in f.readlines():
-            line = line.strip()
-            if " " in line:
-                k,geo = line.split(" ",1)
-                data[k] = geo
-
-        for k,win in window_manager.windows.items():
-            if not win:
-                continue
-            if k in data:
-                try:
-                    #print("> ",[k,data[k]])
-                    win.tk.geometry(data[k])
-                except Exception as e:
-                    cprint("load_window_position Exception:",e,color="red")
-            #print("winfo",k,win.tk.geometry())
-        f.close()
-    except Exception as e:
-        cprint("load_window_position Exception:",e,color="red")
-        return 
-
-# ===== GUI =========
-import pygame
-import pygame.gfxdraw
-import pygame.font
-
-#os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,55)
-#os.environ['SDL_VIDEO_CENTERED'] = '0'
-
-pg = pygame
-pygame.init()
-import random
-CAPTION = 'NEXTGEN GUI id:{}'.format(random.randint(10000,90000))
-pg.display.set_caption(CAPTION)
-pygame.mixer.quit()
-
-
-f = pygame.font.get_fonts()
-f = list(f)
-f.sort()
-for i in f:
-    if 1:# "mono" in i.lower():
-        print(i)
-    
-
-font0 = pygame.font.SysFont("freesans",10)
-font0b = pygame.font.SysFont("freesansbold",10)
-font = pygame.font.SysFont("freemonobold",22)
-font10 = pygame.font.SysFont("freemonobold",10)
-font12 = pygame.font.SysFont("freemonobold",12)
-font15 = pygame.font.SysFont("freemonobold",15)
-font22 = pygame.font.SysFont("FreeSans",22)
-#font = pygame.font.SysFont(None,30)
-
-fr = font.render("hallo" ,1, (200,0,255))
-
-class Layout():
-    def __init__(self,master):
-        self.master = master
-    def pack(self,**args):
-        pass
-    def grid(self,**args):
-        pass
-    def bind(self,**args):
-        pass
-
-class Button():
-    def __init__(self,window,pos):
-        self.window = window
-        self.event_pos = [0,0]
-        self.w = 20
-        self.h = 10
-        self.pos = pos
-        self.on = 0
-        self.bd = [0,255,0]
-        self.on_bg = [255,255,0]
-        self.rgb = (0xaa,0xaa,0xaa,127)
-        self.__layout = Layout(self)
-        self.pack = self.__layout.pack
-        self.grid = self.__layout.grid
-        self.bind = self.__layout.bind
-        self.text = "line1\nline2"
-        self.motion = 0
-
-    def draw(self,text="GOBO1"):
-        #pos = [160,100,70,60]
-        #rgb = (0xdd,0xdd,0xdd,0)
-        #rgb = (0xaa,0xaa,0xaa,0)
-        pos = self.pos
-        rgb = self.rgb
-        window.set_alpha(128)  
-
-        if self.on:
-            rgb = self.on_bg 
-        pygame.draw.rect(self.window,rgb,pos)
-
-        r = pos[1]+6
-        for i in self.text.split("\n"):
-            fr = font0.render(i ,1, (0,0,0))
-            #fr = font.render("You win!", True, BLACK)
-            #text_rect = fr.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
-            self.window.blit(fr,(pos[0]+4,r))
-            r += 10
-
-
-        self._check_event()
-        self._draw_bd(color=(0xaa,0xaa,0xaa))
-        self._draw_bd(delta=-1)
-        self._draw_bd(delta=-2,highlight=1,color=self.bd)
-
-    def _check_event(self):
-        self.bd = [125,125,125]
-        self.motion = 0
-        if self.event_pos[0] < self.pos[0]+1: 
-            return #continue
-        if self.event_pos[0] > self.pos[0]+self.pos[2]-1: 
-            return #continue
-        
-        if self.event_pos[1] < self.pos[1]+1: 
-            return #continue
-        if self.event_pos[1] > self.pos[1]+self.pos[3]-1: 
-            return #continue
-
-        #print(">>",self.event_pos)
-        self.bd = [200,200,200]
-        self.motion = 1
-
-    def _draw_bd(self,delta=0,highlight=0,color=[0,0,0]):
-        pos = self.pos
-        d = delta
-        xpos = ( 
-                (pos[0]-d        ,pos[1]-d),
-                (pos[0]+pos[2]+d-1 ,pos[1]-d),
-                (pos[0]+pos[2]+d-1 ,pos[1]+pos[3]+d-1),
-                (pos[0]-d        ,pos[1]+pos[3]+d-1)
-                )
-        i_old = None
-        ypos = []
-        for i in xpos:
-            if i_old:
-                ypos.append( (i_old,i)   )
-            i_old = i
-
-        ypos.append( (i_old,xpos[0])   )
-
-        for i in ypos:
-            #print("ypos",i)
-            pygame.draw.aaline(window,color,i[0],i[1],1)
-
-    def event(self,event=None):
-        #print(self.pos)
-        if "pos" in event.dict:
-            self.event_pos = event.pos
-            self._check_event()
-
-        if self.motion:
-            #print(self,"Motion.event",event)
-
-            if "button" in event.dict:
-                print("-",self,"Button.event",event.dict)
-                print(type(event))
-                if event.type == 5:
-                    if event.button == 1:
-                        if self.on:
-                            self.on = 0
-                        else:
-                            self.on = 1
-
-def draw_box(pos1,pos2,color=[128,128,128],text=1):
-
-        color = [200,0,0,127]
-
-        if text:
-            fr = font15.render("A" ,1, (200,200,200))
-            window.blit(fr,pos1)
-
-            fr = font15.render("B" ,1, (200,200,200))
-            window.blit(fr,[pos2[0]-10,pos2[1]-10])
-
-        # h unten
-        _pos1 = [pos1[0],pos2[1]]
-        _pos2 = [pos2[0],pos2[1]]
-        pygame.draw.aaline(window,color,_pos1,_pos2,1)
-
-        color = [255,255,0,127]
-        # h rechts
-        _pos1 = [pos2[0],pos1[1]]
-        _pos2 = [pos2[0],pos2[1]]
-        pygame.draw.aaline(window,color,_pos1,_pos2,1)
-
-
-        color = [0,200,0,127]
-        # h links
-        _pos1 = [pos1[0],pos1[1]]
-        _pos2 = [pos1[0],pos2[1]]
-        pygame.draw.aaline(window,color,_pos1,_pos2,1)
-
-
-        color = [0,0,200,127]
-        # h oben
-        _pos1 = [pos1[0],pos1[1]]
-        _pos2 = [pos2[0],pos1[1]]
-        pygame.draw.aaline(window,color,_pos1,_pos2,1)
-
-main_size=(500,500)
-window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
-#pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_ARROW)
-
-class Gevent():
-    def __init__(self):
-        self.drag = 0
-        self.pos1 = [0,0]
-        self.pos2 = [0,0]
-        self.event_pos = [0,0]
-        self.gain = 0
-
-    def check_in(self,elem):
-        print(self.event_pos)
-        print(self.pos1)
-        print(self.pos2)
-        print(elem.pos)
-
-    def draw(self,delta=0,highlight=0,color=[0,255,0]):
-        if self.pos1 == [0,0]:
-            return
-        if self.pos2 == [0,0]:
-            return
-        #if not self.drag:
-        #    return 
-
-        pos1 = [self.pos1[0],self.pos1[1]]
-        pos2 = [self.pos2[0],self.pos2[1]]
-        #pygame.draw.aaline(window,color,pos1,pos2,1)
- 
-
-        color = [200,0,0,127]
-
-        draw_box(self.pos1,self.pos2)
-        return 0
-
-        fr = font15.render("A" ,1, (200,200,200))
-        window.blit(fr,self.pos1)
-
-        fr = font15.render("B" ,1, (200,200,200))
-        window.blit(fr,[self.pos2[0]-10,self.pos2[1]-10])
-        
-
-        # h unten
-        pos1 = [self.pos1[0],self.pos2[1]]
-        pos2 = [self.pos2[0],self.pos2[1]]
-        pygame.draw.aaline(window,color,pos1,pos2,1)
-
-        color = [255,255,0,127]
-        # h rechts
-        pos1 = [self.pos2[0],self.pos1[1]]
-        pos2 = [self.pos2[0],self.pos2[1]]
-        pygame.draw.aaline(window,color,pos1,pos2,1)
-
-
-        color = [0,200,0,127]
-        # h links
-        pos1 = [self.pos1[0],self.pos1[1]]
-        pos2 = [self.pos1[0],self.pos2[1]]
-        pygame.draw.aaline(window,color,pos1,pos2,1)
-
-
-        color = [0,0,200,127]
-        # h oben
-        pos1 = [self.pos1[0],self.pos1[1]]
-        pos2 = [self.pos2[0],self.pos1[1]]
-        pygame.draw.aaline(window,color,pos1,pos2,1)
-
-
-    def event(self,event):
-        print("GLOBAL",self,self.event_pos,event,event.type)
-
-        if event.type == pygame.QUIT:
-            pygame.quit()
-            sys.exit(0)
-        elif event.type == pygame.VIDEORESIZE:
-            scrsize = event.size
-            width   = event.w
-            hight   = event.h
-            screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
-            changed = True
-
-
-
-        if "pos" in event.dict:
-            self.event_pos = event.pos
-            #self._check_event()
-
-        if "button" in event.dict:
-            if event.button == 1 and event.type == 5: # and self.drag:
-                self.pos1 = self.event_pos
-                self.drag = 0
-
-        if "buttons" in event.dict:
-            if event.buttons[0] == 1:
-                self.pos2 = self.event_pos
-                self.drag = 1
-            else:
-                self.drag = 0
-
-        if "gain" in event.dict:
-            self.gain = event.gain
-global_event = Gevent()
-
-
-import sys
-sys.path.insert(0,"tool")
-#import tool.movewin
-import movewin
-_ids = movewin.winfo(CAPTION)
-for _id in _ids:
-    c1 = movewin.movewin(_id,200,50)
-    os.system(c1)
-    c1 = movewin.activate(_id)
-    os.system(c1)
-#exit()
-
-def main():
-    START = time.time()
-    running = 1
-    frame   = 0
-    fps = 0
-
-    b0 = Button(window,pos=[80,80,50,40])
-    b1 = Button(window,pos=[100,100,60,40])
-    b2 = Button(window,pos=[200,200,60,40])
-    b2a = Button(window,pos=[260,200,60,40])
-    b3 = Button(window,pos=[1500,800,60,40])
-
-    table = []
-    r = 0
-    for i in range(20):
-         bx = Button(window,pos=[20,150+r,60,20])
-         bx.text = "FIX:{}".format(i+1)
-         bx.on_bg = [255,0,255]
-         table.append(bx)
-         r+=20
-
-    while running:
-        pygame.display.flip()
-        #event()
-        pos = [160,10,70,60]
-        rgb = (0xdd,0xdd,0xdd,0)
-        rgb = (0xaa,0xaa,0xaa,0)
-        
-        window.fill((0,0,0))
-        fr = font22.render("DEMO / TEST - MODE !"  ,1, (200,200,200))
-        window.blit(fr,(10,30 ))
-
-
-        fr = font15.render("{}".format(pos[1]) ,1, (200,200,200))
-        window.blit(fr,(10,pos[1] ))
-        fr = font15.render("{}".format(fps) ,1, (200,200,200))
-        window.blit(fr,(30,pos[1] ))
-
-        fr = font15.render("{}".format(frame) ,1, (200,200,200))
-        window.blit(fr,(60,pos[1] ))
-
-        fr = font15.render("{:03}".format(int((START+1-time.time())*100)) ,1, (200,200,200))
-        window.blit(fr,(80,pos[1] ))
-        #print(window,rgb,pos)
-        #pygame.draw.rect(window,rgb,pos)
-        #pygame.draw.rect(window,(255,0,0),(15,15,20,10))
-
-        for event in pygame.event.get(): 
-            global_event.event(event)
-            b0.event(event)
-            b1.event(event)
-            b2.event(event)
-            b2a.event(event)
-            b3.event(event)
-            for t in table:
-                t.event(event)
-        
-
-        b0.draw()
-        b1.draw()
-        b2.draw()
-        b2a.draw()
-        b3.draw()
-
-        c = (200,200,200)
-
-        #for t in table:
-        #    global_event.check_in(t)
-
-        for t in table:
-            t.draw()
-        global_event.check_in(t)
-
-        
-        fr = font15.render("A:{}".format(str(global_event.pos1)) ,1, c)
-        window.blit(fr,(200,pos[1] ))
-        fr = font15.render("B:{}".format(str(global_event.pos2)) ,1, c)
-        window.blit(fr,(200,pos[1]+10 ))
-
-        if global_event.gain:
-            c = (0,255,0)
-        
-        #blue box
-        if global_event.pos1[0] > global_event.event_pos[0] and  global_event.pos2[0] < global_event.event_pos[0]:
-            #c = (0,0,255)
-            if global_event.pos1[1] > global_event.event_pos[1] and  global_event.pos2[1] < global_event.event_pos[1]:
-                c = (0,0,255)
-        # red box
-        if global_event.pos1[0] < global_event.event_pos[0] and  global_event.pos2[0] > global_event.event_pos[0]:
-            #c = (0,0,255)
-            if global_event.pos1[1] < global_event.event_pos[1] and  global_event.pos2[1] > global_event.event_pos[1]:
-                c = (255,0,0)
-        fr = font15.render("{:03}/{:03}".format(global_event.event_pos[0],global_event.event_pos[1]) ,1, c)
-        window.blit(fr,(120,pos[1] ))
-
-
-        global_event.draw()
-
-        
-        #pygame.display.flip()
-        pg.time.wait(30)
-        pg.time.wait(30)
-        #pg.time.wait(30)
-
-        frame += 1
-        if START+1 < time.time():
-            fps = frame
-            frame = 0
-            START = time.time()
-
-if __name__ == "__main__":
-    main()

+ 0 - 320
tksdl/loop.py

@@ -1,320 +0,0 @@
-
-import math
-import random
-import time
-import os
-
-START = time.time()
-_START = time.time()
-
-from optparse import OptionParser
-...
-parser = OptionParser()
-parser.add_option("-m", "--mode", dest="mode",
-                  help="pixel mode") #, metavar="FILE")
-
-parser.add_option("-X", "--XX", dest="XX", #default=1,
-                  help="x-split") #, metavar="FILE")
-
-parser.add_option("-x", "--xx", dest="xsplit", #default=1,
-                  help="x-split") #, metavar="FILE")
-parser.add_option("-y", "--yy", dest="ysplit",#default=1,
-                  help="y-split") #, metavar="FILE")
-
-parser.add_option("-s", "--start-univ", dest="start_univ",#default=1,
-                  help="set start-univers default=2") #, metavar="FILE")
-
-parser.add_option("-g", "--gobo-ch", dest="gobo_ch",#default=1,
-                  help="gobo ch univ on 1") #, metavar="FILE")
-
-#parser.add_option("-f", "--file", dest="filename",
-#                  help="write report to FILE", metavar="FILE")
-#parser.add_option("-q", "--quiet",
-#                  action="store_false", dest="verbose", default=True,
-#                  help="don't print status messages to stdout")
-
-(options, args) = parser.parse_args()
-
-
-# ===== GUI =========
-import pygame
-import pygame.gfxdraw
-import pygame.font
-
-os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
-os.environ['SDL_VIDEO_CENTERED'] = '0'
-
-pg = pygame
-pygame.init()
-pygame.mixer.quit()
-
-
-f = pygame.font.get_fonts()
-for i in f:
-    if "mono" in i.lower():
-        print(i)
-    
-
-font0 = pygame.font.SysFont("FreeSans",10)
-font = pygame.font.SysFont("freemonobold",22)
-font10 = pygame.font.SysFont("freemonobold",10)
-font12 = pygame.font.SysFont("freemonobold",12)
-font15 = pygame.font.SysFont("freemonobold",15)
-#font = pygame.font.SysFont(None,30)
-
-fr = font.render("hallo" ,1, (200,0,255))
-
-class Layout():
-    def __init__(self,master):
-        self.master = master
-    def pack(self,**args):
-        pass
-    def grid(self,**args):
-        pass
-    def bind(self,**args):
-        pass
-
-class Button():
-    def __init__(self,window,pos):
-        self.window = window
-        self.event_pos = [0,0]
-        self.w = 20
-        self.h = 10
-        self.pos = pos
-        self.bd = [0,255,0]
-
-        self.rgb = (0xaa,0xaa,0xaa,127)
-        self.__layout = Layout(self)
-        self.pack = self.__layout.pack
-        self.grid = self.__layout.grid
-        self.bind = self.__layout.bind
-        
-        self.motion = 0
-
-    def draw(self):
-        #pos = [160,100,70,60]
-        #rgb = (0xdd,0xdd,0xdd,0)
-        #rgb = (0xaa,0xaa,0xaa,0)
-        pos = self.pos
-        rgb = self.rgb
-        window.set_alpha(128)  
-        pygame.draw.rect(self.window,rgb,pos)
-
-        fr = font0.render("GOBO-123" ,1, (0,0,0))
-        #fr = font.render("You win!", True, BLACK)
-        #text_rect = fr.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
-        self.window.blit(fr,(pos[0]+4,pos[1]+4))
-
-
-        self._check_event()
-        self._draw_bd(delta=-1)
-        self._draw_bd(delta=-2,highlight=1,color=self.bd)
-
-    def _check_event(self):
-        self.bd = [0,255,0]
-        self.motion = 0
-        if self.event_pos[0] < self.pos[0]+1: 
-            return #continue
-        if self.event_pos[0] > self.pos[0]+self.pos[2]-1: 
-            return #continue
-        
-        if self.event_pos[1] < self.pos[1]+1: 
-            return #continue
-        if self.event_pos[1] > self.pos[1]+self.pos[3]-1: 
-            return #continue
-
-        #print(">>",self.event_pos)
-        self.bd = [255,0,0]
-        self.motion = 1
-
-    def _draw_bd(self,delta=0,highlight=0,color=[0,0,0]):
-        pos = self.pos
-        d = delta
-        xpos = ( 
-                (pos[0]-d        ,pos[1]-d),
-                (pos[0]+pos[2]+d-1 ,pos[1]-d),
-                (pos[0]+pos[2]+d-1 ,pos[1]+pos[3]+d-1),
-                (pos[0]-d        ,pos[1]+pos[3]+d-1)
-                )
-        i_old = None
-        ypos = []
-        for i in xpos:
-            if i_old:
-                ypos.append( (i_old,i)   )
-            i_old = i
-
-        ypos.append( (i_old,xpos[0])   )
-
-        for i in ypos:
-            #print("ypos",i)
-            pygame.draw.aaline(window,color,i[0],i[1],1)
-
-    def event(self,event=None):
-        #print(self.pos)
-        if "pos" in event.dict:
-            self.event_pos = event.pos
-            self._check_event()
-
-        if self.motion:
-            #print(self,"Motion.event",event)
-
-            if "button" in event.dict:
-                print("-",self,"Button.event",event)
-
-main_size=(600,500)
-window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
-
-pg.display.set_caption('NEXTGEN GUI')
-
-class Gevent():
-    def __init__(self):
-        self.drag = 0
-        self.pos1 = [0,0]
-        self.pos2 = [0,0]
-        self.event_pos = [0,0]
-        self.gain = 0
-
-    def draw(self,delta=0,highlight=0,color=[0,255,0]):
-        if self.pos1 == [0,0]:
-            return
-        if self.pos2 == [0,0]:
-            return
-
-        pos1 = [self.pos1[0],self.pos1[1]]
-        pos2 = [self.pos2[0],self.pos2[1]]
-        #pygame.draw.aaline(window,color,pos1,pos2,1)
- 
-
-        color = [200,0,0,127]
-
-
-        # h unten
-        pos1 = [self.pos1[0],self.pos2[1]]
-        pos2 = [self.pos2[0],self.pos2[1]]
-        pygame.draw.aaline(window,color,pos1,pos2,1)
-
-        color = [200,200,0,127]
-        # h rechts
-        pos1 = [self.pos2[0],self.pos1[1]]
-        pos2 = [self.pos2[0],self.pos2[1]]
-        pygame.draw.aaline(window,color,pos1,pos2,1)
-
-
-        color = [0,200,0,127]
-        # h links
-        pos1 = [self.pos1[0],self.pos1[1]]
-        pos2 = [self.pos1[0],self.pos2[1]]
-        pygame.draw.aaline(window,color,pos1,pos2,1)
-
-
-        # h oben
-        pos1 = [self.pos1[0],self.pos1[1]]
-        pos2 = [self.pos2[0],self.pos1[1]]
-        pygame.draw.aaline(window,color,pos1,pos2,1)
-
-
-    def event(self,event):
-        print("GLOBAL",self,self.event_pos,event)
-
-        if event.type == pygame.QUIT:
-            pygame.quit()
-            sys.exit(0)
-        elif event.type == pygame.VIDEORESIZE:
-            scrsize = event.size
-            width   = event.w
-            hight   = event.h
-            screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
-            changed = True
-
-
-
-        if "pos" in event.dict:
-            self.event_pos = event.pos
-            #self._check_event()
-
-        if "button" in event.dict:
-            self.pos1 = self.event_pos
-
-        if "buttons" in event.dict:
-            if event.buttons[0] == 1:
-                self.pos2 = self.event_pos
-                self.drag = 1
-            else:
-                self.pos1 = [0,0]
-                self.pos2 = [0,0]
-                self.drag = 0
-
-        if "gain" in event.dict:
-            self.gain = event.gain
-global_event = Gevent()
-
-
-def main():
-    START = time.time()
-    running = 1
-    frame   = 0
-    fps = 0
-
-    b0 = Button(window,pos=[80,80,50,40])
-    b1 = Button(window,pos=[100,100,60,40])
-    b2 = Button(window,pos=[200,200,60,40])
-    b2a = Button(window,pos=[260,200,60,40])
-    b3 = Button(window,pos=[1500,800,60,40])
-    while running:
-        pygame.display.flip()
-        #event()
-        pos = [160,10,70,60]
-        rgb = (0xdd,0xdd,0xdd,0)
-        rgb = (0xaa,0xaa,0xaa,0)
-        
-        window.fill((0,0,0))
-        fr = font15.render("{}".format(pos[1]) ,1, (200,200,200))
-        window.blit(fr,(10,pos[1] ))
-        fr = font15.render("{}".format(fps) ,1, (200,200,200))
-        window.blit(fr,(30,pos[1] ))
-
-        fr = font15.render("{}".format(frame) ,1, (200,200,200))
-        window.blit(fr,(60,pos[1] ))
-
-        fr = font15.render("{:03}".format(int((START+1-time.time())*100)) ,1, (200,200,200))
-        window.blit(fr,(80,pos[1] ))
-        #print(window,rgb,pos)
-        #pygame.draw.rect(window,rgb,pos)
-        #pygame.draw.rect(window,(255,0,0),(15,15,20,10))
-
-        for event in pygame.event.get(): 
-            global_event.event(event)
-            b0.event(event)
-            b1.event(event)
-            b2.event(event)
-            b2a.event(event)
-            b3.event(event)
-        
-        c = (200,200,200)
-        if global_event.gain:
-            c = (0,255,0)
-        fr = font15.render("{:03}/{:03}".format(global_event.event_pos[0],global_event.event_pos[1]) ,1, c)
-        window.blit(fr,(120,pos[1] ))
-
-        b0.draw()
-        b1.draw()
-        b2.draw()
-        b2a.draw()
-        b3.draw()
-
-        global_event.draw()
-
-        
-        pygame.display.flip()
-        pg.time.wait(30)
-        pg.time.wait(30)
-
-        frame += 1
-        if START+1 < time.time():
-            fps = frame
-            frame = 0
-            START = time.time()
-
-
-if __name__ == "__main__":
-    main()