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+#!/usr/bin/python3
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+
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+import time
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+boot = time.time()
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+
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+import random
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+import os
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+import sys
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+#sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
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+sys.path.insert(0,"/opt/LibreLight/Xdesk/")
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+print(sys.path)
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+print()
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+
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+
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+import pathlib
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+
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+_file_path=pathlib.Path(__file__)
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+print("file:",_file_path)
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+
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+import tool.movewin as movewin
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+pids = movewin.search_process(_file_path)
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+
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+CAPTION = 'LibreLight SDL-FIXTURE '
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+
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+if len(pids) >= 2:
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+ search = CAPTION[:]
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+ _ids = movewin.winfo(search)
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+ for _id in _ids:
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+ c3 = movewin.activate(_id)
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+ os.system(c3)
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+ sys.exit()
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+
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+
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+
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+# ===== GUI =========
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+import pygame
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+import pygame.gfxdraw
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+import pygame.font
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+pg = pygame
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+main_size=(850,460)
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+window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
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+
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+pg = pygame
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+pygame.init()
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+pygame.mixer.quit()
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+clock = pygame.time.Clock()
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+icon = pygame.image.load('icon/scribble.png')
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+pygame.display.set_icon(icon)
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+
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+import tool.movewin as movewin
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+import tool.sdl_elm as sdl_elm
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+
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+
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+#CAPTION = 'LibreLight DMX '
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+CAPTION += ':{}'.format(random.randint(100,999))
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+
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+import tool.git as git
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+CAPTION += git.get_all()
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+
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+
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+_id = movewin.winfo(CAPTION)
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+c1 = movewin.movewin(_id,main_size[0],main_size[1]) #800,500)
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+os.system(c1)
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+c1 = movewin.activate(_id)
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+os.system(c1)
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+
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+pg.display.set_caption(CAPTION)
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+
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+font0 = pygame.font.SysFont("freesans",10)
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+font0b = pygame.font.SysFont("freesansbold",10)
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+font = pygame.font.SysFont("freemonobold",22)
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+font10 = pygame.font.SysFont("freemonobold",10)
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+font12 = pygame.font.SysFont("freemonobold",12)
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+font15 = pygame.font.SysFont("freemonobold",15)
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+font16 = pygame.font.SysFont("freemonobold",16)
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+font22 = pygame.font.SysFont("FreeSans",22)
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+#font = pygame.font.SysFont(None,30)
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+
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+fr = font.render("hallo" ,1, (200,0,255))
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+
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+
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+mouse_down = 0
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+mouse_pos1 = [0,0]
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+mouse_pos2 = [0,0]
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+mouse_grab = []
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+print(int((time.time()-boot)*10),"loop...")
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+fps_t = time.time()
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+fps = 0
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+fps_old = 0
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+
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+
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+
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+
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+import memcache
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+mc = memcache.Client(['127.0.0.1:11211'], debug=0)
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+
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+mc.set("some_key", "Some value")
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+value = mc.get("some_key")
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+
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+mc.set("another_key", 3)
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+mc.delete("another_key")
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+
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+import time
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+import json
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+data = {}
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+start = time.time()
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+delta = start
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+#for i in dir(mc):
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+# print(i)#,[i.__doc__])
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+# print()
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+
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+#for i in mc.get_stats():
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+# print("keys",i)
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+
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+
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+#fps_btn = []
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+#fps_btn_press = []
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+
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+#i += 1
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+#bx = sdl_elm.Button(window,pos=[30,r,190,60])
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+#bx.text = "FIX:{}\n<val>\nx".format(i+1)
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+#bx.font0 = pygame.font.SysFont("freesans-bold",20)
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+#bx.btn1.type = "flash"
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+#fps_btn.append(bx)
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+#r+=bx.get_rect()[3]
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+
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+def read_dmx():
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+ dmx = {} #univ
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+ iii = 0
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+ y=mc.get("index")
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+ key=y.keys()
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+ key = list(key)
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+ key.sort()
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+
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+ for k in key:
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+ if k.startswith("ltp-out"):
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+ #v = y[k]
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+ u = k.split(":")[-1]
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+ x=mc.get(k)
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+ dmx[u] = x
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+ return dmx
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+
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+
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+table={}
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+table_grid={}
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+btn1_press = [] #["10.10.10.13:0"]
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+y=[]
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+
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+
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+bx_font0 = pygame.font.SysFont("freesans-bold",20)
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+
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+
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+while 1:
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+ fps +=1
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+ t = time.time()
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+ if t-fps_t >= 1:
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+ #print("FPS:",fps)
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+ fps_old = fps
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+ fps=0
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+ fps_t =t
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+
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+ pygame.display.flip()
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+ pos = [160,10,70,60]
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+ rgb = (0xdd,0xdd,0xdd,0)
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+ rgb = (0xaa,0xaa,0xaa,0)
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+
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+ window.fill((5,5,5))
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+ pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
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+
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+ fr = font22.render("FIXTURE DATA (READONLY!)" ,1, (200,200,200))
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+ window.blit(fr,(20,10 ))
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+
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+ fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
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+ #window.blit(fr,(10,30 ))
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+
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+ pos = [160,110,70+80,20]
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+ #pygame.draw.rect(window,rgb,pos)
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+
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+ t=(time.time()-start)
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+ if t > 15:
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+ start = time.time()
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+ b= 80-int(t*10)
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+ pos = [160,110,70+(b),20]
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+ rgb = (0x00,0xff,0xff,0)
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+
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+ dmx = read_dmx()
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+
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+ rgb = (0xff,0,0xaa,0)
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+
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+ i = 0
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+ r=40
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+ if 1:
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+ ch = 141
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+ send = 0
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+ #cmd="stats items"
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+ #if not y:
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+ y=mc.get("fix")#cmd)
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+ if y:
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+ iii = 0
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+ key=y.keys()
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+ key = list(key)
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+ key.sort()
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+ if len(btn1_press) == 0:
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+ btn1_press = [key[0]]
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+ rgb = (0x00,0,0xff,0)
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+ k2 = btn1_press[-1]
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+ fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200))
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+ window.blit(fr,(400,1))
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+
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+ fr = font22.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200))
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+ window.blit(fr,(600,1))
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+
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+
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+ for k in key:#y.items():
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+ v = y[k]
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+ #print(k,v)
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+ x=mc.get(k)
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+ cccount = 0
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+ txt = str([k,v,ch,"=",cccount]) #x[ch-1]])
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+
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+ rgb = (0xaa,0xaa,0xaa,0)
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+ fr = font22.render(str(txt) ,1, rgb) #(200,200,200))
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+ #window.blit(fr,(30,40+iii))
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+
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+
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+ i += 1
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+ if k not in table:
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+ bx = sdl_elm.Button(window,pos=[20,r,50,20])
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+ bx.btn1.color_on = [255,255,0]
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+ table[k] = bx
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+
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+ bxc = sdl_elm.Button(window,pos=[-11,r,5,20])
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+ bxc.btn1.color_on = [255,255,0]
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+ table[k+"_color"] = bxc
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+
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+ bx = table[k]
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+ bx.data = v
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+ bxc.data = {}
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+
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+ dmx_start = 0
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+ if "DMX" in v:
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+ dmx_start = v["DMX"]
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+
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+ univ_start = 0
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+ if "UNIVERS" in v:
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+ univ_start = v["UNIVERS"]
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+
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+ #dmx_start += univ_start*512
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+
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+ active = 0
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+ if "ATTRIBUT" in v:
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+ if "_ACTIVE" in v["ATTRIBUT"]:
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+ if "ACTIVE" in v["ATTRIBUT"]["_ACTIVE"]:
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+ if v["ATTRIBUT"]["_ACTIVE"]["ACTIVE"] >=1:
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+ active = 1
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+
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+ bx.btn1.val.set(active)
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+ bx.text = "ID:"+ k #str(txt) #+"\n<val>\n" #.format(i+1)
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+ #bx.font0 = pygame.font.SysFont("freesans-bold",20)
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+ bx.font0 = bx_font0 #pygame.font.SysFont("freesans-bold",20)
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+ bx.btn1.bg_on = [0,255,255]
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+ #bx.dbg = 1
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+ bx.btn1.type = "toggle"
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+ bx.pos = [20,r,70,20]
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+
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+ if "ATTRIBUT" in v:
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+ bcv_r = 0
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+ bcv_g = 0
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+ bcv_b = 0
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+ if "RED" in v["ATTRIBUT"]:
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+ bcv_r = v["ATTRIBUT"]["RED"]["VALUE"]
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+ if "GREEN" in v["ATTRIBUT"]:
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+ bcv_g = v["ATTRIBUT"]["GREEN"]["VALUE"]
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+ if "BLUE" in v["ATTRIBUT"]:
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+ bcv_b = v["ATTRIBUT"]["BLUE"]["VALUE"]
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+ if bcv_r > 255:
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+ bcv_r=255
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+ if bcv_g > 255:
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+ bcv_g=255
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+ if bcv_b > 255:
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+ bcv_b=255
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+ #print([bcv_r,bcv_g,bcv_b])
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+ #bxc.btn1.color = [255,0,0] #[bcv_r,bcv_g,bcv_b]
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+ bxc.btn1.color = [bcv_r,bcv_g,bcv_b]
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+ bxc.btn1.color_on = [bcv_r,bcv_g,bcv_b]
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+ bxc.pos = [92,r,5,20]
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+ bxc.text = ""
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+
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+ bx.draw()
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+ bxc.draw()
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+
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+ r_buf=bx.get_rect()[3]+2
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+
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+ iii += 35
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+
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+ rr = 0
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+ if "ATTRIBUT" in v: # and 10:
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+ ATTR = v["ATTRIBUT"]
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+ for k2 in ATTR:
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+ k2_ATTR = ATTR[k2]
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+ #if k2.endswith("_color"):
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+ # continue
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+ if k2.startswith("_"):
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+ continue
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+ k3 = k+"-"+k2
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+
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+ dmx_nr = 0
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+ if "NR" in k2_ATTR:
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+ if k2_ATTR["NR"] >= 1:
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+ dmx_nr = k2_ATTR["NR"]+1
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+
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+
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+ val2 = ""
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+ if "VALUE" in k2_ATTR:
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+ val2 = k2_ATTR["VALUE"]
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+
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+ dmx_val=0
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+ if dmx_nr > 0 and dmx_start > 0:
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+ dmx_x = dmx_start+dmx_nr
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+ dmx_val = dmx[str(univ_start)][dmx_x]
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+ #val2 += " :"+str(dmx_val)
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+ #bx.data["rDMX"] = dmx_val
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+ virt = 1
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+ if "NR" in k2_ATTR:
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+ if k2_ATTR["NR"] > 0:
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+ virt = 0
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+
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+
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+ if k3 not in table_grid:
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+ bx = sdl_elm.Button(window,pos=[300,rr,60,20])
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+ bx.btn1.color_on = [255,255,0]
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+ table_grid[k3] = bx
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+
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+ if "ACTIVE" in k2_ATTR:
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+ if k2_ATTR["ACTIVE"] >=1:
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+ table_grid[k3].btn1.val.set(1)
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+ else:
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+ table_grid[k3].btn1.val.set(0)
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+
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+ bx = table_grid[k3]
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+ bx.data = k2_ATTR
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+
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+ try:val = v
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+ except:pass
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+ #print(k,k2,val2)
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+ #bx.text = k3 +" "+str(val2) #str(txt) #+"\n<val>\n" #.format(i+1)
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+ bx.text = k2 +" "+str(val2)+" "+str(dmx_val) #str(txt) #+"\n<val>\n" #.format(i+1)
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+ bx.font0 = bx_font0 #pygame.font.SysFont("freesans-bold",20)
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+ if k2 == "RED":
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+ bx.btn4.color_on = [255,0,0]
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+ elif k2 == "GREEN":
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+ bx.btn4.color_on = [0,255,0]
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+ elif k2 == "BLUE":
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+ bx.btn4.color_on = [0,0,255]
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+ #else:
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+ # bx.btn4.color_on = [0,255,255]
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+
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+
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+ if virt == 1:
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+ #bx.btn2.color= [125,120,122]
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+ #bx.btn3.color= [125,120,122]
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+ bx.btn3.color= [0,0,0]
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+ #bx.btn3.color_on= [0,120,122]
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+
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+ #bx.dbg = 1
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+ bx.btn1.type = "toggle"
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+ #bx.btn4.val.set(val2) # "toggle"
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+ if type(dmx_val) == int:
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+ bx.btn4.val.set(dmx_val) # "toggle"
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+ bx.pos = [100+rr,r,120,20]
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+ bx.draw()
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+ rr+=bx.get_rect()[2]+2
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+ #rr += 25
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+ if rr > 1000:
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+ break
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+
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+ r += r_buf
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+ #if r > 800:
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+ # break
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+
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+ #print(k,v)
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+
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+
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+ if 0:#kill:
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+ #time.sleep(.13)
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+ last_k = ""
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+ for k in table:
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+ t = table[k]
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+ if t.btn1.val.get():
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+ if k not in btn1_press:
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+ btn1_press.append(k)
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+
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+ #print(btn1_press)
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+ if len(btn1_press) > 1:
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+ for k in table:
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+ table[k].btn1.val.set(0)
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+
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+ k = btn1_press[-1]
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+ if k in table:
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+ btn1_press = [k]
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+
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+ try:
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+ k = btn1_press[-1]
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+ table[k].btn1.val.set(1)
|
|
|
+ except:pass
|
|
|
+
|
|
|
+ resize_changed = 0
|
|
|
+ for event in pygame.event.get():
|
|
|
+
|
|
|
+ if "scancode" in event.dict:
|
|
|
+ if event.scancode == 9:
|
|
|
+ for k in table:
|
|
|
+ t = table[k]
|
|
|
+ #t.btn2.clean()
|
|
|
+ t.btn1.clean()
|
|
|
+ for k in table_grid:
|
|
|
+ t = table_grid[k]
|
|
|
+ #t.btn2.clean()
|
|
|
+ t.btn1.clean()
|
|
|
+
|
|
|
+ print("event",event)
|
|
|
+ if event.type == pygame.QUIT:
|
|
|
+ pygame.quit()
|
|
|
+ sys.exit(0)
|
|
|
+ elif event.type == pygame.VIDEORESIZE:
|
|
|
+ scrsize = event.size
|
|
|
+ width = event.w
|
|
|
+ hight = event.h
|
|
|
+ resize_changed = True
|
|
|
+
|
|
|
+ for t in table:
|
|
|
+ #print(t)
|
|
|
+ table[t].event(event)
|
|
|
+ if table[t].btn3.get():
|
|
|
+ data = table[t].data
|
|
|
+ print("FIX:",data)
|
|
|
+
|
|
|
+ for t in table_grid:
|
|
|
+ #print(t)
|
|
|
+ table_grid[t].event(event)
|
|
|
+ if table_grid[t].btn3.get():
|
|
|
+ data = table_grid[t].data
|
|
|
+ print(" ATTR:",data)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ if "pos" in event.dict:
|
|
|
+ if "button" in event.dict:
|
|
|
+ if event.type == 5:#press
|
|
|
+ mouse_down = 1
|
|
|
+ mouse_pos1 = [event.pos[0],event.pos[1]]
|
|
|
+ if event.type == 6:#release
|
|
|
+ mouse_down = 0
|
|
|
+
|
|
|
+ for btn in mouse_grab:
|
|
|
+ #btn.btn2.val.set(1)
|
|
|
+ btn.btn1.val.set(1)
|
|
|
+ mouse_grab = []
|
|
|
+ mouse_pos2 = [event.pos[0],event.pos[1]]
|
|
|
+
|
|
|
+
|
|
|
+ if mouse_down:
|
|
|
+ d1 = mouse_pos1[0]-mouse_pos2[0]
|
|
|
+ d2 = mouse_pos1[1]-mouse_pos2[1]
|
|
|
+ pix = 23
|
|
|
+ #print(d1,d2)
|
|
|
+ if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
|
|
|
+
|
|
|
+ sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
|
|
|
+ for k in table:
|
|
|
+ t = table[k]
|
|
|
+ pos = t.get_rect()
|
|
|
+
|
|
|
+ mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
|
|
|
+
|
|
|
+ if sdl_elm.check_area2(pos,mpos):
|
|
|
+ t._set_mouse_focus(1)
|
|
|
+ mouse_grab.append(t)
|
|
|
+ else:
|
|
|
+ t._set_mouse_focus(0)
|
|
|
+
|
|
|
+ for k3 in table_grid:
|
|
|
+ t = table_grid[k3]
|
|
|
+ pos = t.get_rect()
|
|
|
+
|
|
|
+ mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
|
|
|
+
|
|
|
+ if sdl_elm.check_area2(pos,mpos):
|
|
|
+ t._set_mouse_focus(1)
|
|
|
+ mouse_grab.append(t)
|
|
|
+ else:
|
|
|
+ t._set_mouse_focus(0)
|
|
|
+
|
|
|
+ if resize_changed:# = True
|
|
|
+ screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ clock.tick(10)
|
|
|
+
|
|
|
+
|
|
|
+
|