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+#!/usr/bin/python3
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+
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+import time
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+boot = time.time()
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+
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+import random
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+import os
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+import sys
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+#sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
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+sys.path.insert(0,"/opt/LibreLight/Xdesk/")
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+print(sys.path)
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+print()
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+
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+from lib.xcolor import *
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+
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+
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+# ===== GUI =========
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+import pygame
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+import pygame.gfxdraw
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+import pygame.font
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+pg = pygame
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+main_size=(550,400)
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+window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
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+
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+pg = pygame
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+pygame.init()
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+pygame.mixer.quit()
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+clock = pygame.time.Clock()
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+
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+import tool.movewin as movewin
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+import tool.sdl_elm as sdl_elm
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+
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+
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+CAPTION = 'LibreLight Start '
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+CAPTION += ':{}'.format(random.randint(100,999))
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+#try:
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+try:
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+ _gcmd=r'git log -1 --format=%ci'
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+ r = os.popen(_gcmd)
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+ txt=r.read()
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+ print(txt)
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+ CAPTION += " " + txt.strip().split()[0]
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+except Exception as e:
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+ print(e)
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+ CAPTION += " no-date"
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+
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+try:
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+ _gcmd='git rev-parse --short HEAD'
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+ r=os.popen(_gcmd)
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+ txt=r.read()
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+ CAPTION += " v:"+txt.strip()
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+except Exception as e:
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+ print(e)
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+ CAPTION += " no git"
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+
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+
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+_id = movewin.winfo(CAPTION)
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+c1 = movewin.movewin(_id,200,50)
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+os.system(c1)
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+c1 = movewin.activate(_id)
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+os.system(c1)
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+
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+pg.display.set_caption(CAPTION)
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+
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+font0 = pygame.font.SysFont("freesans",10)
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+font0b = pygame.font.SysFont("freesansbold",10)
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+font = pygame.font.SysFont("freemonobold",22)
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+font10 = pygame.font.SysFont("freemonobold",10)
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+font12 = pygame.font.SysFont("freemonobold",12)
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+font15 = pygame.font.SysFont("freemonobold",15)
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+font22 = pygame.font.SysFont("FreeSans-bold",42)
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+#font = pygame.font.SysFont(None,30)
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+
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+fr = font.render("hallo" ,1, (200,0,255))
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+
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+start = time.time()
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+table = []
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+
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+x = 80
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+y = 120
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+import os
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+import lib.fork as fork
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+BASE_PATH = "/opt/LibreLight/Xdesk/"
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+
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+
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+import lib.restart as restart
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+
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+def exit(args):
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+ pygame.quit()
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+ sys.exit()
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+bx = sdl_elm.Button(window,pos=[x,y,400,60])
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+bx.text = " EASY"
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+bx.font0 = pygame.font.SysFont("freesans-bold",85)
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+bx.btn1.color = GREEN
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+bx.btn1.cb_on.set(restart.easy)
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+table.append(bx)
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+y+=bx.get_rect()[3]+20
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+
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+bx = sdl_elm.Button(window,pos=[x,y,400,60])
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+bx.text = " PRO"
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+bx.btn1.color = GOLD
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+bx.btn1.cb_on.set(restart.pro)
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+bx.font0 = pygame.font.SysFont("freesans-bold",85)
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+table.append(bx)
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+y+=bx.get_rect()[3]+30
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+
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+bx = sdl_elm.Button(window,pos=[x,y,400,60])
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+bx.text = " Exit"
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+bx.btn1.cb_on.set(exit)
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+bx.font0 = pygame.font.SysFont("freesans-bold",80)
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+table.append(bx)
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+
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+
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+mouse_down = 0
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+mouse_pos1 = [0,0]
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+mouse_pos2 = [0,0]
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+mouse_grab = []
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+print(int((time.time()-boot)*10),"loop...")
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+fps_t = time.time()
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+fps = 0
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+fps_old = 0
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+while 1:
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+ fps +=1
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+ t = time.time()
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+ if t-fps_t >= 1:
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+ #print("FPS:",fps)
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+ fps_old = fps
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+ fps=0
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+ fps_t =t
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+
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+ pygame.display.flip()
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+ pos = [160,10,70,60]
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+ rgb = (0xdd,0xdd,0xdd,0)
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+ rgb = (0xaa,0xaa,0xaa,0)
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+
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+ window.fill((5,5,5))
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+ pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
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+
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+ fr = font22.render("FPS:"+str(fps_old) ,1, (200,200,200))
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+ #window.blit(fr,(10,10 ))
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+ fr = font22.render(" Lichtsteuerung" ,1, (255,255,0))
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+ window.blit(fr,(80,20 ))
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+
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+
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+ fr = font22.render(" Modus wählen ! " ,1, (255,255,0))
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+ window.blit(fr,(80,60 ))
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+
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+ for t in table:
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+ t.draw()
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+
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+
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+ resize_changed = 0
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+ for event in pygame.event.get():
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+
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+ if "scancode" in event.dict:
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+ if event.scancode == 9:
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+ for t in table:
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+ t.btn2.clean()
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+
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+ print("event",event)
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+ if event.type == pygame.QUIT:
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+ pygame.quit()
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+ sys.exit(0)
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+ elif event.type == pygame.VIDEORESIZE:
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+ scrsize = event.size
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+ width = event.w
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+ hight = event.h
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+ resize_changed = True
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+
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+ for t in table:
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+ t.event(event)
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+
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+ if "pos" in event.dict:
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+ if "button" in event.dict:
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+ if event.type == 5:#press
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+ mouse_down = 1
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+ mouse_pos1 = [event.pos[0],event.pos[1]]
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+ if event.type == 6:#release
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+ mouse_down = 0
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+
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+ for btn in mouse_grab:
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+ btn.btn2.val.set(1)
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+ mouse_grab = []
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+ mouse_pos2 = [event.pos[0],event.pos[1]]
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+
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+
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+ if mouse_down:
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+ d1 = mouse_pos1[0]-mouse_pos2[0]
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+ d2 = mouse_pos1[1]-mouse_pos2[1]
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+ pix = 23
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+ #print(d1,d2)
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+ if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
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+
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+ sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
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+ for t in table:
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+ pos = t.get_rect()
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+
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+ mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
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+
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+ if sdl_elm.check_area2(pos,mpos):
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+ t._set_mouse_focus(1)
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+ mouse_grab.append(t)
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+ else:
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+ t._set_mouse_focus(0)
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+
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+ if resize_changed:# = True
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+ screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
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+
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+ clock.tick(30)
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+
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