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@@ -156,16 +156,16 @@ delta = start
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# print("keys",i)
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-fps_btn = []
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-fps_btn_press = []
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+#fps_btn = []
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+#fps_btn_press = []
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-i += 1
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-bx = sdl_elm.Button(window,pos=[30,r,190,60])
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-bx.text = "FIX:{}\n<val>\nx".format(i+1)
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-bx.font0 = pygame.font.SysFont("freesans-bold",20)
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-bx.btn1.type = "flash"
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-fps_btn.append(bx)
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-r+=bx.get_rect()[3]
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+#i += 1
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+#bx = sdl_elm.Button(window,pos=[30,r,190,60])
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+#bx.text = "FIX:{}\n<val>\nx".format(i+1)
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+#bx.font0 = pygame.font.SysFont("freesans-bold",20)
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+#bx.btn1.type = "flash"
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+#fps_btn.append(bx)
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+#r+=bx.get_rect()[3]
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@@ -190,8 +190,8 @@ while 1:
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window.fill((5,5,5))
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pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
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- fr = font22.render("FPS:"+str(fps_old) +" RAW DMX DATA" ,1, (200,200,200))
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- window.blit(fr,(3,10 ))
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+ fr = font22.render("RAW DMX DATA" ,1, (200,200,200))
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+ window.blit(fr,(20,10 ))
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fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
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#window.blit(fr,(10,30 ))
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@@ -266,10 +266,10 @@ while 1:
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fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200))
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window.blit(fr,(300,1))
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- #fr = font22.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200))
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- #window.blit(fr,(600,1))
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- for k in key:#y.items():
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+ fr = font22.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200))
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+ window.blit(fr,(600,1))
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+ for k in key:#y.items():
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v = y[k]
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#print(k,v)
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x=mc.get(k)
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