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+#!/usr/bin/python3
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+
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+import time
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+boot = time.time()
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+
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+import random
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+import os
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+import sys
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+#sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
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+sys.path.insert(0,"/opt/LibreLight/Xdesk/")
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+print(sys.path)
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+print()
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+
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+
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+import pathlib
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+
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+_file_path=pathlib.Path(__file__)
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+print("file:",_file_path)
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+
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+import tool.movewin as movewin
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+pids = movewin.search_process(_file_path)
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+
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+CAPTION = 'LibreLight SDL-DMX '
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+
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+if len(pids) >= 2:
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+ search = CAPTION[:]
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+ _ids = movewin.winfo(search)
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+ for _id in _ids:
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+ c3 = movewin.activate(_id)
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+ os.system(c3)
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+ sys.exit()
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+
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+
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+
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+# ===== GUI =========
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+import pygame
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+import pygame.gfxdraw
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+import pygame.font
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+pg = pygame
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+main_size=(850,460)
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+window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
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+
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+pg = pygame
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+pygame.init()
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+pygame.mixer.quit()
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+clock = pygame.time.Clock()
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+icon = pygame.image.load('icon/scribble.png')
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+pygame.display.set_icon(icon)
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+
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+import tool.movewin as movewin
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+import tool.sdl_elm as sdl_elm
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+
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+
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+#CAPTION = 'LibreLight DMX '
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+CAPTION += ':{}'.format(random.randint(100,999))
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+
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+import tool.git as git
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+CAPTION += git.get_all()
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+
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+
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+_id = movewin.winfo(CAPTION)
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+c1 = movewin.movewin(_id,main_size[0],main_size[1]) #800,500)
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+os.system(c1)
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+c1 = movewin.activate(_id)
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+os.system(c1)
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+
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+pg.display.set_caption(CAPTION)
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+
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+font0 = pygame.font.SysFont("freesans",10)
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+font0b = pygame.font.SysFont("freesansbold",10)
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+font = pygame.font.SysFont("freemonobold",22)
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+font10 = pygame.font.SysFont("freemonobold",10)
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+font12 = pygame.font.SysFont("freemonobold",12)
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+font15 = pygame.font.SysFont("freemonobold",15)
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+font16 = pygame.font.SysFont("freemonobold",16)
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+font22 = pygame.font.SysFont("FreeSans",22)
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+#font = pygame.font.SysFont(None,30)
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+
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+fr = font.render("hallo" ,1, (200,0,255))
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+
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+start = time.time()
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+table = []
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+
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+r = 80
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+i = 1
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+
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+bx = sdl_elm.Button(window,pos=[20,r,80,40])
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+bx.text = "FIX:{}\n<val>\nx".format(i+1)
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+bx.bg_on = [255,0,255]
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+bx.btn1.color_on = [255,0,155]
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+bx.btn1.type = "flash"
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+table.append(bx)
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+r+=bx.get_rect()[3]
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+
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+i += 1
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+bx = sdl_elm.Button(window,pos=[20,r,80,40])
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+bx.text = "FIX:{}\n<val>\nx".format(i+1)
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+table.append(bx)
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+r+=bx.get_rect()[3]
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+
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+i += 1
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+r+=bx.get_rect()[3]
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+bx = sdl_elm.Button(window,pos=[20,r,80,40])
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+bx.text = "FIX:{}\n<val>\nx".format(i+1)
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+bx.font0 = pygame.font.SysFont("freesans",20)
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+bx.btn4.val.set( 100)
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+bx.fader = 0
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+table.append(bx)
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+r+=bx.get_rect()[3]
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+
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+i += 1
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+bx = sdl_elm.Button(window,pos=[30,r,190,60])
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+bx.text = "FIX:{}\n<val>\nx".format(i+1)
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+bx.font0 = pygame.font.SysFont("freesans-bold",20)
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+bx.btn1.type = "flash"
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+table.append(bx)
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+r+=bx.get_rect()[3]
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+
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+i += 1
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+bx = sdl_elm.Button(window,pos=[20,r,60,20])
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+bx.text = "FIX:{}\n<val>\nx".format(i+1)
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+bx.font0 = pygame.font.SysFont("freesans",12)
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+table.append(bx)
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+
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+mouse_down = 0
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+mouse_pos1 = [0,0]
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+mouse_pos2 = [0,0]
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+mouse_grab = []
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+print(int((time.time()-boot)*10),"loop...")
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+fps_t = time.time()
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+fps = 0
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+fps_old = 0
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+
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+
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+
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+
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+import memcache
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+mc = memcache.Client(['127.0.0.1:11211'], debug=0)
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+
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+mc.set("some_key", "Some value")
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+value = mc.get("some_key")
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+
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+mc.set("another_key", 3)
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+mc.delete("another_key")
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+
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+import time
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+import json
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+data = {}
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+start = time.time()
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+delta = start
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+#for i in dir(mc):
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+# print(i)#,[i.__doc__])
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+# print()
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+
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+#for i in mc.get_stats():
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+# print("keys",i)
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+
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+
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+fps_btn = []
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+fps_btn_press = []
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+
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+i += 1
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+bx = sdl_elm.Button(window,pos=[30,r,190,60])
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+bx.text = "FIX:{}\n<val>\nx".format(i+1)
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+bx.font0 = pygame.font.SysFont("freesans-bold",20)
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+bx.btn1.type = "flash"
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+fps_btn.append(bx)
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+r+=bx.get_rect()[3]
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+
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+
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+
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+table={}
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+btn1_press = [] #["10.10.10.13:0"]
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+
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+
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+while 1:
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+ fps +=1
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+ t = time.time()
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+ if t-fps_t >= 1:
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+ #print("FPS:",fps)
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+ fps_old = fps
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+ fps=0
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+ fps_t =t
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+
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+ pygame.display.flip()
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+ pos = [160,10,70,60]
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+ rgb = (0xdd,0xdd,0xdd,0)
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+ rgb = (0xaa,0xaa,0xaa,0)
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+
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+ window.fill((5,5,5))
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+ pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
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+
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+ fr = font22.render("FPS:"+str(fps_old) +" RAW DMX DATA" ,1, (200,200,200))
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+ window.blit(fr,(3,10 ))
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+
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+ fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
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+ #window.blit(fr,(10,30 ))
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+
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+ pos = [160,110,70+80,20]
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+ #pygame.draw.rect(window,rgb,pos)
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+
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+ t=(time.time()-start)
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+ if t > 15:
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+ start = time.time()
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+ b= 80-int(t*10)
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+ pos = [160,110,70+(b),20]
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+ rgb = (0x00,0xff,0xff,0)
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+ #pygame.draw.rect(window,rgb,pos)
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+ rgb = (0x00,0x00,0x00,0)
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+ fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
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+ #window.blit(fr,pos[:2])
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+
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+ pos = [160,200,80,20]
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+ #fd = sdl_elm.Fader(window,pos)
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+ #fd.draw()
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+
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+ pos = [160,90,70+80,20]
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+ #pygame.draw.rect(window,rgb,pos)
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+ b= int(t*10)
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+ pos = [160,90,0+(b),20]
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+ rgb = (0x00,0xff,0xff,0)
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+ #pygame.draw.rect(window,rgb,pos)
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+ rgb = (0x00,0x00,0x00,0)
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+ fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
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+ # window.blit(fr,pos[:2])
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+
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+
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+ rgb = (0xaa,0xaa,0xaa,0)
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+ fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
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+ #window.blit(fr,(500,500))
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+
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+ rgb = (0xff,0,0xaa,0)
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+ #for t in table:
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+ # t.draw()
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+ jjjj=330
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+ iiii=25
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+ for i in range(20):
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+ fr = font15.render(str(i+1) ,1, rgb) #(200,200,200))
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+ window.blit(fr,(jjjj,10+iiii))
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+ jjjj+=25
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+
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+ jjjj=300
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+ iiii=40
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+ for i in range(26):
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+ fr = font15.render(str(i*20+1) ,1, rgb) #(200,200,200))
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+ window.blit(fr,(jjjj,10+iiii))
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+ iiii+=15
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+
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+ r=40
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+ if 1:
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+ ch = 141
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+ send = 0
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+ #cmd="stats items"
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+ y=mc.get("index")#cmd)
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+ if y:
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+ #print(x)
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+ #print()
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+ iii = 0
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+ key=y.keys()
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+ key = list(key)
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+ key.sort()
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+ if len(btn1_press) == 0:
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+ btn1_press = [key[0]]
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+ rgb = (0x00,0,0xff,0)
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+ k2 = btn1_press[-1]
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+ fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200))
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+ window.blit(fr,(300,1))
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+
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+ #fr = font22.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200))
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+ #window.blit(fr,(600,1))
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+ for k in key:#y.items():
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+
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+ v = y[k]
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+ #print(k,v)
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+ x=mc.get(k)
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+ cccount = 0
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+ for ch in x:
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+ try:
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+ if ch > 0:
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+ cccount +=1
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+ except:pass
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+ txt = str([k,v,ch,"=",cccount]) #x[ch-1]])
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+ #print(txt )#k,v,ch,"=",x[ch-1])
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+
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+ rgb = (0xaa,0xaa,0xaa,0)
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+ fr = font22.render(str(txt) ,1, rgb) #(200,200,200))
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+ #window.blit(fr,(30,40+iii))
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+
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+ i += 1
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+ if k not in table:
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+ bx = sdl_elm.Button(window,pos=[20,r,230,20])
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+ bx.btn1.color_on = [255,255,0]
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+ table[k] = bx
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+
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+ bx = table[k]
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+ bx.text = str(txt) #+"\n<val>\n" #.format(i+1)
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+ bx.font0 = pygame.font.SysFont("freesans-bold",15)
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+ bx.btn1.bg_on = [0,255,255]
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+ #bx.dbg = 1
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+ #bx.btn4.val.set( 100)
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+ bx.btn1.type = "toggle"
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+ #bx.fader = 0
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+ #table.append(bx)
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+ bx.pos = [20,r,230,20]
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+ bx.draw()
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+ r+=bx.get_rect()[3]+2
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+
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+
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+ iii += 35
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+
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+
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+
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+ iiii=40
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+ jjjj=330
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+ k2 = ""
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+ try:
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+ k2 = btn1_press[-1]
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+ except:pass
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+ if k2 == k:
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+ for l,m in enumerate(x):
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+ #fr = font15.render(str([l,m]) ,1, rgb) #(200,200,200))
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+ fr = font16.render(str(m) ,1, rgb) #(200,200,200))
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+ window.blit(fr,(jjjj,10+iiii))
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+ jjjj+=25
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+ if (l+1) % 20 == 0:
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+ iiii+=15
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+ jjjj=330
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+ #time.sleep(.13)
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+ last_k = ""
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+ for k in table:
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+ t = table[k]
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+ if t.btn1.val.get():
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+ if k not in btn1_press:
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+ btn1_press.append(k)
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+
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+ #print(btn1_press)
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+ if len(btn1_press) > 1:
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+ for k in table:
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+ table[k].btn1.val.set(0)
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+
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+ k = btn1_press[-1]
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+ if k in table:
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+ btn1_press = [k]
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+
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+ try:
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+ k = btn1_press[-1]
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+ table[k].btn1.val.set(1)
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+ except:pass
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+
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+ resize_changed = 0
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+ for event in pygame.event.get():
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+
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+ if "scancode" in event.dict:
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+ if event.scancode == 9:
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+ for k in table:
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+ t = table[k]
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+ t.btn2.clean()
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+
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+ print("event",event)
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+ if event.type == pygame.QUIT:
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+ pygame.quit()
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+ sys.exit(0)
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+ elif event.type == pygame.VIDEORESIZE:
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+ scrsize = event.size
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+ width = event.w
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+ hight = event.h
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+ resize_changed = True
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+
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+ for t in table:
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+ print(t)
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+ table[t].event(event)
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+
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+ if "pos" in event.dict:
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+ if "button" in event.dict:
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+ if event.type == 5:#press
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+ mouse_down = 1
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+ mouse_pos1 = [event.pos[0],event.pos[1]]
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+ if event.type == 6:#release
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+ mouse_down = 0
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+
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+ for btn in mouse_grab:
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+ btn.btn2.val.set(1)
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+ mouse_grab = []
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+ mouse_pos2 = [event.pos[0],event.pos[1]]
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+
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+
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+ if mouse_down:
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+ d1 = mouse_pos1[0]-mouse_pos2[0]
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+ d2 = mouse_pos1[1]-mouse_pos2[1]
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+ pix = 23
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+ #print(d1,d2)
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+ if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
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+
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+ sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
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+ for k in table:
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+ t = table[k]
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+ pos = t.get_rect()
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+
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+ mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
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+
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+ if sdl_elm.check_area2(pos,mpos):
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+ t._set_mouse_focus(1)
|
|
|
+ mouse_grab.append(t)
|
|
|
+ else:
|
|
|
+ t._set_mouse_focus(0)
|
|
|
+
|
|
|
+ if resize_changed:# = True
|
|
|
+ screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ clock.tick(10)
|
|
|
+
|
|
|
+
|
|
|
+
|