Эх сурвалжийг харах

add: new pixel-mapper with countdown

micha 2 жил өмнө
parent
commit
441456e5c1
2 өөрчлөгдсөн 1040 нэмэгдсэн , 0 устгасан
  1. 39 0
      tksdl/fix.py
  2. 1001 0
      vpu/vpu3_live.py

+ 39 - 0
tksdl/fix.py

@@ -181,6 +181,42 @@ class Button():
                         else:
                             self.on = 1
 
+def draw_box(pos1,pos2,color=[128,128,128],text=1):
+
+        color = [200,0,0,127]
+
+        if text:
+            fr = font15.render("A" ,1, (200,200,200))
+            window.blit(fr,pos1)
+
+            fr = font15.render("B" ,1, (200,200,200))
+            window.blit(fr,[pos2[0]-10,pos2[1]-10])
+
+        # h unten
+        _pos1 = [pos1[0],pos2[1]]
+        _pos2 = [pos2[0],pos2[1]]
+        pygame.draw.aaline(window,color,_pos1,_pos2,1)
+
+        color = [255,255,0,127]
+        # h rechts
+        _pos1 = [pos2[0],pos1[1]]
+        _pos2 = [pos2[0],pos2[1]]
+        pygame.draw.aaline(window,color,_pos1,_pos2,1)
+
+
+        color = [0,200,0,127]
+        # h links
+        _pos1 = [pos1[0],pos1[1]]
+        _pos2 = [pos1[0],pos2[1]]
+        pygame.draw.aaline(window,color,_pos1,_pos2,1)
+
+
+        color = [0,0,200,127]
+        # h oben
+        _pos1 = [pos1[0],pos1[1]]
+        _pos2 = [pos2[0],pos1[1]]
+        pygame.draw.aaline(window,color,_pos1,_pos2,1)
+
 main_size=(500,500)
 window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
 #pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_ARROW)
@@ -215,12 +251,15 @@ class Gevent():
 
         color = [200,0,0,127]
 
+        draw_box(self.pos1,self.pos2)
+        return 0
 
         fr = font15.render("A" ,1, (200,200,200))
         window.blit(fr,self.pos1)
 
         fr = font15.render("B" ,1, (200,200,200))
         window.blit(fr,[self.pos2[0]-10,self.pos2[1]-10])
+        
 
         # h unten
         pos1 = [self.pos1[0],self.pos2[1]]

+ 1001 - 0
vpu/vpu3_live.py

@@ -0,0 +1,1001 @@
+
+import math
+import random
+import time
+import os
+
+
+from optparse import OptionParser
+...
+parser = OptionParser()
+parser.add_option("-m", "--mode", dest="mode",
+                  help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
+
+parser.add_option("-X", "--XX", dest="XX", #default=1,
+                  help="x-split") #, metavar="FILE")
+
+parser.add_option("-x", "--xx", dest="xsplit", #default=1,
+                  help="x-split") #, metavar="FILE")
+parser.add_option("-y", "--yy", dest="ysplit",#default=1,
+                  help="y-split") #, metavar="FILE")
+
+parser.add_option("", "--start-univ", dest="start_univ",#default=1,
+                  help="set start-univers default=2") #, metavar="FILE")
+
+parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
+                  help="gobo ch univ on 1") #, metavar="FILE")
+
+#os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
+parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
+                  help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
+
+parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
+                  help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
+
+
+#parser.add_option("-f", "--file", dest="filename",
+#                  help="write report to FILE", metavar="FILE")
+#parser.add_option("-q", "--quiet",
+#                  action="store_false", dest="verbose", default=True,
+#                  help="don't print status messages to stdout")
+
+(options, args) = parser.parse_args()
+
+START = time.time()
+
+# ===== ARTNET DMX =========
+
+import memcache
+mc = memcache.Client(['127.0.0.1:11211'], debug=0)
+
+def read_index():
+    ips=mc.get("index")#cmd)
+    if ips is None:
+        ips = {}
+
+    #for k,v in ips.items():
+    #    print(k,v)
+    return ips
+
+def select_ip(ips, univ=2): # artnet univ
+    _univ = ":{}".format(univ)
+    for ip in ips: #high priority
+        if "2.0.0" in ip and _univ in ip:
+            return ip
+
+    for ip in ips:
+        if "ltp-out" in ip and _univ in ip:
+            return ip
+
+FUNC = 0
+
+
+
+def read_dmx(ip):
+    global frame
+    r = ""
+    if ip:
+        #t = int(math.sin(time.time() - s)*10)
+        r = mc.get(ip) #"2.0.0.13:2")
+        frame += 1
+        rr = [0]*512
+        for i,v in enumerate(r):
+            try: #cleanup ltp-out to int
+                v = int(v)
+                rr[i] = v
+            except:pass
+        r = rr
+
+
+    if not r:
+        c = 0
+        #time.sleep(0.1)
+        r = [0] *512
+        for i in range(12*8+1):
+            dmx = i*4
+            #print(dmx)
+            r[dmx:dmx+4] = [255,10,10,40] 
+    return r
+
+
+
+# ===== ARTNET DMX =========
+
+
+
+p = 16
+block = [p,p]
+_x = 8
+_y = 8
+
+
+#HD = "0"
+if options.mode:
+    try:
+        HD = options.mode
+        p,_x,_y = HD.split(",")
+        _x = int(_x)
+        _y = int(_y)
+        p = int(p)
+        block = [p,p]
+    except Exception as e:
+        print( "Exc",options.mode,e)
+
+HD_x = 2
+HD_y = 2
+
+print( [options.xsplit])
+print( [options.ysplit])
+
+try:
+    if options.xsplit:
+        HD_x = int(options.xsplit)
+    if options.ysplit:
+        HD_y = int(options.ysplit)
+except Exception as e:
+    print( "Exc",options.mode,e)
+
+print("HD",HD_x,HD_y)
+print("xy",_x,_y)
+print("++++++++++++++++++", p,_x,_y)
+
+_x2 = _x
+
+try:
+    if options.XX:
+        _x2 = int(options.XX)
+except Exception as e:
+    print( "Exc",options.mode,e)
+print("_x2 , -X",_x2)
+# ===== GUI =========
+import pygame
+import pygame.gfxdraw
+import pygame.font
+
+os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
+if options.win_pos:
+    if "," in options.win_pos:
+        win_pos = options.win_pos.split(",")
+        try:
+            WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
+            os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
+        except Excetpion as e:
+            print("win_pos",win_pos,e)
+
+
+os.environ['SDL_VIDEO_CENTERED'] = '0'
+
+pg = pygame
+pygame.init()
+pygame.mixer.quit()
+
+
+f = pygame.font.get_fonts()
+for i in f:
+    if "mono" in i.lower():
+        print(i)
+    
+
+font = pygame.font.SysFont("freemonobold",22)
+font10 = pygame.font.SysFont("freemonobold",10)
+font12 = pygame.font.SysFont("freemonobold",12)
+font15 = pygame.font.SysFont("freemonobold",15)
+font40 = pygame.font.SysFont("freemonobold",40)
+font80 = pygame.font.SysFont("freemonobold",70)
+#font = pygame.font.SysFont(None,30)
+
+fr = font.render("hallo" ,1, (200,0,255))
+
+
+
+
+
+main_size=(600,500)
+try:
+    wx = 60+block[0] * _x
+    wy = 80+block[1] * _y
+    main_size=(wx,wy)
+
+except Exception as e:
+    print("Exception:",e)
+#main_size=(280,200)
+
+main_size = (main_size[0]+600,main_size[1]+50)
+window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
+pg.display.set_caption('LibreLight LED-SCREEN')
+
+
+class Fix():
+    def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
+        #print("Fix",_id)
+        self._id = _id
+        self.dmx = (_id-1) * ch +1 #dmx
+        self.univ = univ
+        self.ch  = ch
+        self.pos = pos
+        self.rgb = [0,0,0]
+        self.block = block #[10,10]
+        self.x = pos[0]
+        self.y = pos[1]
+        self.strobo = time.time()
+        self.bmp = 250
+        self.sub_fix = []
+        
+        sub_block =[block[0]/HD_x,block[1]/HD_y] 
+        if _id <= 0: #exit 
+            return
+
+        spalte = (_id-1)%_y +1
+        zeile = int((_id-1)/_x2) #+1
+        #zeile = zeile*_x*HD_x*HD_y
+
+        add_row = _x*HD_x*HD_y
+
+        #zeile 1
+        sid = (_id-1)*2  + zeile*HD_x*_x2
+        #for i in range(1,HD_x):
+        sid = sid+1
+        #sid = zeile
+        sub_pos= [pos[0]*block[0],pos[1]*block[1]]
+        sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
+        self.sub_fix.append(sub_fix)
+
+        sid = sid+1
+        #sid = zeile
+        sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
+        sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
+        self.sub_fix.append(sub_fix)
+
+        #zeile 2
+        sid = (_id-1)*2+1 + _x2*HD_x  + zeile*HD_x*_x2 # int(add_row)
+        #sid = sid+1
+        #sid = HD_x
+        sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
+        sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
+        self.sub_fix.append(sub_fix)
+
+        #sid = sid+1
+        sid = sid+1   
+        sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
+        sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
+        self.sub_fix.append(sub_fix)
+
+
+    def calc(self,data):
+        _rgb = [0,255,0]
+        return _rgb
+
+    def sub_calc(self,data):
+        _rgb = [0,255,0]
+        for sub_fix in self.sub_fix:
+            sub_fix.block = self.block[:]
+            _rgb = sub_fix.calc(data)
+        return _rgb
+        
+     
+    def POS(self,x=0,y=0,a=0,b=0):
+        A = (self.pos[0])*self.block[0]
+        B = (self.pos[1])*self.block[1]
+        C = self.block[0]-a
+        D = self.block[1]-b
+        return [x+A,y+B,C,D]
+
+    def subPOS(self,x=0,y=0,a=0,b=0):
+        __out = []
+        for sub_fix in self.sub_fix:
+            __out.append( sub_fix.POS(x,y,a,b) )
+        return __out 
+
+
+class SubFix():
+    def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
+        #print("Fix",_id)
+        self._id = _id
+        self.dmx = (_id-1) * ch +1 #dmx
+        self.univ = univ
+        self.ch  = ch
+        self.pos = pos
+        self.rgb = [0,0,40]
+        self.block = block #[10,10]
+        self.x = pos[0]
+        self.y = pos[1]
+        self.strobo = time.time()
+        self.bmp = 250
+
+    def calc(self,data):
+        #return [130,30,20]
+        dmx_sub = [30]*10
+        #print(dmx_sub)
+        dmx = self.dmx -1
+        _dmx_sub = []
+        if self.dmx >= 0:
+            dmx = rDMX(self.univ,self.dmx)-1
+            if dmx+self.ch < len(data):
+                _dmx_sub = data[dmx:dmx+self.ch]
+        if _dmx_sub:
+            dmx_sub = _dmx_sub
+        #print(dmx_sub)
+        dim = dmx_sub[0]/255
+
+        #print("dmx",dmx,dmx_sub)
+        r = dmx_sub[1]*dim
+        g = dmx_sub[2]*dim
+        b = dmx_sub[3]*dim
+
+        r = int(r)
+        g = int(g)
+        b = int(b)
+        self.rgb = [r,g,b]
+        return self.rgb
+     
+    def POS(self,x=0,y=0,a=0,b=0):
+        A = (self.pos[0]) #+self.block[0]
+        B = (self.pos[1]) #+self.block[1]
+        C = self.block[0]-a
+        D = self.block[1]-b
+        if NR:
+            C-=1
+            D-=1
+        return [int(x+A),int(y+B),int(C),int(D)]
+
+class POINTER():
+    def __init__(self):
+        self.pos = [0,0,0,0]
+        self.on = 0
+        self.rgb = [0,100,10]
+        self._x = 0
+        self._y = 0
+        self.x = 0
+        self.y = 0
+        self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
+
+    def row_move(self,x,y):
+        self._x = x
+        self._y = y
+    def move(self,pos):
+        self.pos = pos
+        self.on = 1
+    def cross(self,x,y):
+        self.x = x
+        self.y = y
+
+    def draw(self):
+        if self.on:
+            pygame.draw.rect(window,self.rgb,self.pos)
+            #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) ) 
+
+        
+            # mouse grid posision
+            fr = font15.render("{}/{}".format(self.fix.x+1,self.fix.y) ,1, (200,200,200))
+            
+            _nr = self.fix.y * _x + self.fix.x +1
+            #fr = font15.render("{:02} {}/{}".format(_nr, self.fix.x+1,self.fix.y+1 ) ,1, (200,200,200))
+            fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
+
+            window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
+            window.blit(fr,(130,1))
+
+        # fix pos
+        txt=str(self.pos) #"[0, 0, 0, 0]"
+        fr = font15.render(txt ,1, (200,200,200))
+        #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
+        window.blit(fr,(10,1))
+
+        # univers
+        #fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200))
+        #window.blit(fr,(300,10))
+        
+        # pointer
+        fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
+        window.blit(fr,(10,30))
+        fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
+        window.blit(fr,(10,40))
+
+        # crosshair
+        self.rgb = [0,0,200]
+        pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) ) 
+        pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) ) 
+
+        self.rgb = [0,200,0]
+        pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) ) 
+        pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) ) 
+        self.rgb = [200,0,0]
+
+pointer = POINTER()
+
+NR = 0
+
+running = True
+def event():
+    global NR,running
+    for event in pygame.event.get(): 
+        #print(event.dict)
+
+        _button = None
+        if "button" in event.dict:
+             _button =  event.dict["button"]
+
+        _state = None
+        if "state" in event.dict:
+            _state  = event.state 
+
+        _key = None
+        if "key" in event.dict:
+            _key  = event.key 
+
+        _pos = None
+        if "pos" in event.dict:
+            _pos  = event.pos 
+
+        _type = None
+        if "type" in event.dict:
+            _type  = event.type 
+        _type  = event.type 
+
+        _mod = None
+        if "mod" in event.dict:
+            _mod  = event.mod 
+        print( " ")
+        print( "{:.02f}".format( time.time() - START ))
+        print("button -",_button,end="\t| ")
+        #print("state  -",_state)
+        print("pos    -",_pos)
+        print("type   -",_type, end="\t| ")
+        print("key    -",_key)
+        print("mod    -",_mod)
+
+        try:
+            if _type == 5:
+                if _button == 1:
+                    NR += 1
+                    if NR > 1:
+                        NR = 0
+                if _button == 3:
+                    NR -= 1
+                    if NR < 0:
+                        NR = 1
+
+            if _pos:
+                posA = _pos 
+                fix = find_pix(_pos[0]-40,_pos[1]-60)
+                if fix:
+                    pos = fix.POS(40,60) 
+                    rgb = [0,0,0] 
+                    pointer.move(pos) 
+                    pointer.fix  = fix
+                else:
+                    pointer.on = 0
+                pointer.row_move(_pos[0],_pos[1]) 
+                pointer.cross(_pos[0],_pos[1])
+
+            if event.type == pygame.VIDEORESIZE:
+                 window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
+        except Exception as e:
+            print(e)
+
+        if event.type==pygame.QUIT: 
+            running=False
+
+
+fps = 0
+frame = 0
+frame_t = time.time()
+IP = "yyy"
+def draw_overlay():
+    global fps
+    fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
+    window.blit(fr,(10,10))
+
+    fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
+    window.blit(fr,(80,10))
+
+def calc_fps():
+    global fps,frame,frame_t
+    t = time.time()
+    if frame_t+1 < t:
+        fps = frame #frame_t- t #frame
+        frame = 1
+        frame_t = time.time()
+
+# ===== GUI =========
+
+
+#def draw_circle(surface, x, y, radius, color):
+def draw_circle(surface,color, pos, radius):
+    x,y=pos
+    pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
+    pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
+
+def rDMX(univ,dmx):
+    return univ*512+dmx
+
+PIXEL_MAPPING = 0
+grid_file = "/tmp/vpu_grid_hd.csv"
+if options.pixel_mapping:
+    PIXEL_MAPPING = 1
+    path = options.pixel_mapping
+    path = path.replace("/","-")
+    path = path.replace(".","-")
+    path = path.replace("\"","-")
+    path = path.replace("'","-")
+    grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
+
+print("  ",[options.pixel_mapping],"grid_file",grid_file)
+#grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
+
+def generate_grid(mapping=0):
+    _log = []
+    #if PIXEL_MAPPING:
+    #    log = open(grid_file,"w")
+    head = "i,univ,dmx,x,y,ch\n"
+    head = "i,univ,dmx,ch\n"
+    head = "univ,dmx,x,y,ch\n"
+    head = "nr,id,info\n"
+    print("csv:",head)
+    #if PIXEL_MAPPING:
+    #    log.write(head)
+    _log.append(head)
+    dmx = 1-1
+    ch = 4
+
+    y=0
+    x=0
+    for i in range((_y)*(_x)):
+        if x > _x and i%_x == 0:
+            print("--> -->")
+            x=0
+            y+=1
+        
+        _univ = int(dmx/512)
+        _dmx = dmx - (_univ)*512 
+
+        pos=[x,y]
+        line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
+        line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
+        line="{},{},x\n".format(i+1,i+1)
+        print("wcsv:",[line])
+        #if PIXEL_MAPPING:
+        #    log.write(line)
+        _log.append(line)
+        dmx += ch
+        x+=1
+
+    if mapping and PIXEL_MAPPING:
+        print("CREATE NEW PIXELMAP FILE !!",grid_file)
+        log = open(grid_file,"w")
+        log.writelines(_log)
+        log.close()
+
+    return _log[:] #GRID
+
+def init_grid(mapping=0):
+
+    if mapping and PIXEL_MAPPING:
+        try:
+            log = open(grid_file,"r")
+        except:
+            generate_grid()
+            log = open(grid_file,"r")
+        lines = log.readlines()
+    else:
+        lines = generate_grid()
+    
+
+    GRID = []
+    
+    y=0
+    x=0
+    print("CSV header",[lines[0]],[PIXEL_MAPPING])
+
+    for i,line in enumerate(lines[1:]): #exclude first line
+        #print("rcsv",[line])
+        line = line.strip()
+        line = line.split(",") # csv
+
+        if i >= _x and i%_x == 0:
+            x=0
+            y+=1
+        if y >= _y:
+            break
+
+
+        #i    = int(line[0])
+        _id    = int(line[1])
+        #univ = int(line[0])
+        #dmx  = int(line[1])
+        #x    = int(line[3])
+        #y    = int(line[4])
+        #ch   = int(line[4])
+
+        pos = [x,y] 
+        f   = Fix(_id,pos,block) #pos,univ,dmx,ch)
+        #f.x = x
+        #f.y = y 
+        #f.block = block
+        GRID.append(f)
+        x+=1
+        #print("y, _y",y,_y)
+    return GRID
+
+def find_pix(x,y):
+    global GRID
+    for fix in GRID:
+        X = 0
+        Y = 0
+
+        pos = fix.POS()
+        if x > pos[0] and x < pos[0]+pos[2]:
+            X = 1
+        if y > pos[1] and y < pos[1]+pos[3]:
+            Y = 1
+        if X and Y:
+            print(pos,x,y)
+            print("find",X,Y)
+            return fix
+            
+GRID = []
+_GRID = []
+_GRID =  init_grid(mapping=1) #init_gird()
+NR = 0
+START_UNIV=2
+if options.start_univ:
+    try:
+        START_UNIV=int(options.start_univ)
+    except Exception as e:
+        print("Exception START UNIV",e) 
+
+gobo_ch=1
+if options.gobo_ch:
+    try:
+        gobo_ch=int(options.gobo_ch)
+    except Exception as e:
+        print("Exception gobo_ch",e) 
+
+if gobo_ch <= 0:
+    gobo_ch = 1
+
+
+def draw_box(pos1,pos2,color=[128,128,128],text=1):
+
+        color = [200,0,0,127]
+
+        if text:
+            fr = font15.render("A" ,1, (200,200,200))
+            window.blit(fr,pos1)
+
+            fr = font15.render("B" ,1, (200,200,200))
+            window.blit(fr,[pos2[0]-10,pos2[1]-10])
+
+        # h unten
+        _pos1 = [pos1[0],pos2[1]]
+        _pos2 = [pos2[0],pos2[1]]
+        pygame.draw.aaline(window,color,_pos1,_pos2,1)
+
+        color = [255,255,0,127]
+        # h rechts
+        _pos1 = [pos2[0],pos1[1]]
+        _pos2 = [pos2[0],pos2[1]]
+        pygame.draw.aaline(window,color,_pos1,_pos2,1)
+
+
+        color = [0,200,0,127]
+        # h links
+        _pos1 = [pos1[0],pos1[1]]
+        _pos2 = [pos1[0],pos2[1]]
+        pygame.draw.aaline(window,color,_pos1,_pos2,1)
+
+
+        color = [0,0,200,127]
+        # h oben
+        _pos1 = [pos1[0],pos1[1]]
+        _pos2 = [pos2[0],pos1[1]]
+        pygame.draw.aaline(window,color,_pos1,_pos2,1)
+
+def grab(x=55,y=55,w=60,h=60):
+    # usage
+    # sub = grab()
+    # window.blit(sub, (500,10))
+    rect = pygame.Rect(x, y, w, h)
+    sub = window.subsurface(rect)
+    #pixArray = pygame.PixelArray(screen)
+    crop = pygame.Surface((w,h))
+    crop.blit(sub, (0,0))
+    return crop
+
+def reshape(x,y):
+    global GRID
+    global _GRID
+    i = 0
+    counter = 0
+    z=0
+    x_min = 99999
+    x_max = 0
+    y_min = 99999
+    y_max = 0
+    for fix in _GRID:
+        ii = i
+        #z= i # helping border offset 
+        pos = fix.POS(40,60)
+        rgb = fix.rgb
+
+        xpos = pos[:]
+        for fix2 in GRID:
+            if fix._id == fix2._id:
+                xpos = fix2.POS(40,60)
+                break
+
+        sub = grab(xpos[0],xpos[1],xpos[2],xpos[3])
+        window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
+        if xpos[0] < x_min:
+            x_min = xpos[0]
+        if xpos[0] > x_max:
+            x_max += xpos[2]
+
+        if xpos[1] < y_min:
+            y_min = xpos[1]
+        if xpos[1] > x_max:
+            y_max += xpos[3]
+        # DRAW FIX NUMBER on TOP
+
+        pos = fix.POS(40,60)
+        rgb = fix.rgb
+        if NR:
+            pygame.draw.rect(window,[100,0,0],[x+pos[0]+2+z,y+pos[1]+2+z,12,9])
+
+        #if NR == 1:
+        #    fr = font15.render("{:02}".format(i+1) ,1, (200,0,255))
+        #    window.blit(fr,(pos[0]+2,pos[1]+2))
+        #elif NR == 2:
+        if NR:# == 2:
+            if counter +5 < time.time():
+                counter = time.time()
+                try:
+                    GRID =  init_grid() #init_gird()
+                    _GRID =  init_grid(mapping=1) #init_gird()
+                except Exception as e:
+                    print("Except: grid re init",e)
+            if fix._id != i+1:
+                fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
+            else:
+                fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
+            window.blit(fr,(x+pos[0]+2+z,y+pos[1]+2+z))
+        i += 1
+
+    # frame box
+    #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
+    pos1= [x+x_min,y+x_min]
+    pos2=[x_max+x_min,y_min+y_max]
+    draw_box(pos1,pos2,text=0)
+
+
+
+class Timer():
+    def __init__(self,start=120):
+        self.start = start
+        self.timer = self.start
+
+        self.timer_t = time.time()
+
+    def reset(self):
+        self.timer = self.start
+
+    def get(self):
+        self.timer -= time.time()-self.timer_t
+        self.timer_t = time.time()
+        if self.timer <= 0:
+            self.reset()
+        return self.timer
+
+
+t1 = Timer(143)
+time.sleep(0.33)
+t2 = Timer(11)
+def main():
+    global IP,GRID,FUNC
+
+    counter = time.time()
+    GRID =  init_grid() #init_gird()
+    print("GRID LEN:",len(GRID))
+
+
+    s=time.time()
+    print("run")
+    r = ""
+    IP = "xx"
+    while running:
+        pygame.display.flip()
+        event()
+
+        window.fill((0,0,0))
+        calc_fps()
+        draw_overlay()
+
+        ips = read_index()
+        
+        # ----
+        ip = select_ip(ips,univ=1) # univ 1 gobo
+        dataA = read_dmx(ip)
+        # ----
+
+        ip = select_ip(ips,univ=START_UNIV)
+        IP = ip
+        data = read_dmx(ip)
+
+
+        ip = select_ip(ips,univ=START_UNIV+1)
+        data3 = read_dmx(ip)
+        data.extend(data3)
+
+        ip = select_ip(ips,univ=START_UNIV+2)
+        data3 = read_dmx(ip)
+        data.extend(data3)
+
+        ip = select_ip(ips,univ=START_UNIV+4)
+        data3 = read_dmx(ip)
+        data.extend(data3)
+
+        #ip = select_ip(ips,univ=START_UNIV+5)
+        #data3 = read_dmx(ip)
+        #data.extend(data3)
+        
+        # GRID loop
+        try:
+            ddd = 1023 #univ 3 512
+            #FUNC = data[ddd]
+            FUNC2 = dataA[gobo_ch-1]
+            FUNC = FUNC2
+            #print("FUNC", FUNC )#:ddd+512])
+            #FUNC = 15
+        except Exception as e:
+            print("EXC FUNC",e)
+        i = 0
+        dmx = 1
+        h = 1
+        v = 1
+        for fix in GRID:
+            pos = fix.POS(40,60)
+            rgb = fix.rgb
+
+
+            if 1:
+                # draw row/col grid number
+                if fix.pos[0] == 0:
+                    fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
+                    window.blit(fr,(10,pos[1]+3 ))
+                if fix.pos[1] == 0:
+                    fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
+                    window.blit(fr,(pos[0]+2,35 ))
+
+            pygame.draw.rect(window,rgb,pos)
+
+
+            # DRAW SUB-FIXTURE
+            j = 0
+            for subfix in fix.sub_fix:#calc(data):
+                subfix.calc(data)
+                #fix = subfix
+                spos = subfix.POS(40,60)
+                srgb = subfix.rgb
+
+                #print(fix.dmx,rgb,pos)
+                #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
+                #FUNC = 0
+                if FUNC > 10 and FUNC <= 20: # big dot
+                    draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
+                elif FUNC > 20 and FUNC <= 30:#small dot
+                    draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
+                elif FUNC > 30 and FUNC <= 40:#donut
+                    draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
+                    draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
+                elif FUNC > 40 and FUNC <= 50: # rec with hole
+                    pygame.draw.rect(window,srgb,spos)
+                    draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
+                elif FUNC > 50 and FUNC <= 60: # rec with big hole
+                    pygame.draw.rect(window,srgb,spos)
+                    draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
+                elif FUNC > 60 and FUNC <= 70: # rec with donat
+                    pygame.draw.rect(window,srgb,spos)
+                    draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
+                    draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
+                elif FUNC > 70 and FUNC <= 80: # rec boarder
+                    pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
+                elif FUNC > 80 and FUNC <= 90: # rec big boarder
+                    pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
+                elif FUNC > 90 and FUNC <= 100: # rec thin line
+                    pygame.draw.rect(window,srgb,spos)
+                    pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
+                elif FUNC > 100 and FUNC <= 110: # rec big line
+                    pygame.draw.rect(window,srgb,spos)
+                    pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
+                elif FUNC > 110 and FUNC <= 120: # rec with dot
+                    pygame.draw.rect(window,srgb,spos)
+                    pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
+                    draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
+                elif FUNC > 120 and FUNC <= 130: # rec inline
+                    pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
+                    pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
+                elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
+                    draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
+                    draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
+                    draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
+                else:
+                    pygame.draw.rect(window,srgb,spos)
+
+
+
+                # draw row/col grid number
+                if subfix.pos[0] == 0:
+                    fr = font12.render("{}".format(v ) ,1, (200,200,200))
+                    window.blit(fr,(25,spos[1] ))
+                    v += 1
+                if subfix.pos[1] == 0:
+                    fr = font12.render("{}".format(1) ,1, (200,200,200))
+                    fr = font12.render("{}".format(h ) ,1, (200,200,200))
+                    h+=1
+                    window.blit(fr,(spos[0],50 ))
+
+
+                if p >= 40:
+                    if NR:
+                        #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
+                        fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
+                        window.blit(fr,(spos[0]+2,spos[1]+10))
+                j += 1
+            i += 1
+
+
+        # DRAW FIX NUMBER on TOP
+        i=0
+        for fix in GRID:
+            pos = fix.POS(40,60)
+            rgb = fix.rgb
+            if NR:
+                pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
+
+            #if NR == 1:
+            #    fr = font15.render("{:02}".format(i+1) ,1, (200,0,255))
+            #    window.blit(fr,(pos[0]+2,pos[1]+2))
+            #elif NR == 2:
+            if NR:# == 2:
+                if counter +5 < time.time():
+                    counter = time.time()
+                    try:
+                        GRID =  init_grid() #init_gird()
+                    except Exception as e:
+                        print("Except: grid re init",e)
+                if fix._id != i+1:
+                    fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
+                else:
+                    fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
+                window.blit(fr,(pos[0]+2,pos[1]+2))
+            i += 1
+ 
+        
+        #color=window.get_at((70, 70))
+        #print("pix",color)
+        #surface.set_at((x, y), color)
+
+        #from pygame import gfxdraw
+        #gfxdraw.pixel(surface, x, y, color)
+        
+        pointer.draw()
+        
+
+        #fr = font80.render("{:05}".format(int((time.time()-START)*100)*-1) ,1, (25,200,25))
+        #fr = font80.render("{}".format(int(t1.get()*100)) ,1, (25,200,25))
+        fr = font80.render("{:0.2f}".format(t1.get()) ,1, (25,20,205))
+        window.blit(fr,(110,150))
+
+        #fr = font80.render("{:05}".format(int((time.time()-START)*100)) ,1, (25,20,205))
+        fr = font80.render("{:0.2f}".format(t2.get()) ,1, (25,200,5))
+        window.blit(fr,(110,240))
+
+        reshape(spos[0]+spos[2]+20,10) #start pos
+
+        pygame.display.flip()
+        pg.time.wait(60)
+
+
+
+if __name__ == "__main__":
+    main()