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@@ -1,1086 +0,0 @@
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-
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-import math
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-import random
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-import time
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-import os
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-
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-
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-from optparse import OptionParser
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-...
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-parser = OptionParser()
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-parser.add_option("-m", "--mode", dest="mode",
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- help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
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-
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-parser.add_option("-X", "--XX", dest="XX", #default=1,
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- help="x-split") #, metavar="FILE")
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-
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-parser.add_option("-x", "--xx", dest="xsplit", #default=1,
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- help="x-split") #, metavar="FILE")
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-parser.add_option("-y", "--yy", dest="ysplit",#default=1,
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- help="y-split") #, metavar="FILE")
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-
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-parser.add_option("", "--start-univ", dest="start_univ",#default=1,
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- help="set start-univers default=2") #, metavar="FILE")
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-
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-parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
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- help="gobo ch univ on 1") #, metavar="FILE")
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-
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-#os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
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-parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
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- help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
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-
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-parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
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- help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
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-
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-parser.add_option("", "--countdown", dest="countdown",#default=1,
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- help="enable countdown") #, metavar="FILE")
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-
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-#parser.add_option("-f", "--file", dest="filename",
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-# help="write report to FILE", metavar="FILE")
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-#parser.add_option("-q", "--quiet",
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-# action="store_false", dest="verbose", default=True,
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-# help="don't print status messages to stdout")
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-
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-(options, args) = parser.parse_args()
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-
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-START = time.time()
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-
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-# ===== ARTNET DMX =========
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-
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-import memcache
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-mc = memcache.Client(['127.0.0.1:11211'], debug=0)
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-
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-def read_index():
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- ips=mc.get("index")#cmd)
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- if ips is None:
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- ips = {}
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-
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- #for k,v in ips.items():
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- # print(k,v)
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- return ips
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-
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-def select_ip(ips, univ=2): # artnet univ
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- _univ = ":{}".format(univ)
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- for ip in ips: #high priority
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- if "2.0.0" in ip and _univ in ip:
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- return ip
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-
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- for ip in ips:
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- if "ltp-out" in ip and _univ in ip:
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- return ip
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-
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-FUNC = 0
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-
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-
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-
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-def read_dmx(ip):
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- global frame
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- r = ""
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- if ip:
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- #t = int(math.sin(time.time() - s)*10)
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- r = mc.get(ip) #"2.0.0.13:2")
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- frame += 1
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- rr = [0]*512
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- for i,v in enumerate(r):
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- try: #cleanup ltp-out to int
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- v = int(v)
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- rr[i] = v
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- except:pass
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- r = rr
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-
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-
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- if not r:
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- c = 0
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- #time.sleep(0.1)
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- r = [0] *512
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- for i in range(12*8+1):
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- dmx = i*4
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- #print(dmx)
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- r[dmx:dmx+4] = [255,10,10,40]
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- return r
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-
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-
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-
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-# ===== ARTNET DMX =========
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-
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-
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-
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-p = 16
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-block = [p,p]
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-_x = 8
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-_y = 8
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-
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-
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-#HD = "0"
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-if options.mode:
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- try:
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- HD = options.mode
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- p,_x,_y = HD.split(",")
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- _x = int(_x)
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- _y = int(_y)
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- p = int(p)
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- block = [p,p]
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- except Exception as e:
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- print( "Exc",options.mode,e)
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-
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-HD_x = 2
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-HD_y = 2
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-
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-print( [options.xsplit])
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-print( [options.ysplit])
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-
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-try:
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- if options.xsplit:
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- HD_x = int(options.xsplit)
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- if options.ysplit:
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- HD_y = int(options.ysplit)
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-except Exception as e:
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- print( "Exc",options.mode,e)
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-
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-print("HD",HD_x,HD_y)
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-print("xy",_x,_y)
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-print("++++++++++++++++++", p,_x,_y)
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-
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-_x2 = _x
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-
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-try:
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- if options.XX:
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- pass#_x2 = int(options.XX)
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-except Exception as e:
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- print( "Exc",options.mode,e)
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-print("_x2 , -X",_x2)
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-# ===== GUI =========
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-import pygame
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-import pygame.gfxdraw
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-import pygame.font
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-
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-os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
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-if options.win_pos:
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- if "," in options.win_pos:
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- win_pos = options.win_pos.split(",")
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- try:
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- WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
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- os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
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- except Excetpion as e:
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- print("win_pos",win_pos,e)
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-
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-
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-os.environ['SDL_VIDEO_CENTERED'] = '0'
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-
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-pg = pygame
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-pygame.init()
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-pygame.mixer.quit()
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-
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-
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-f = pygame.font.get_fonts()
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-for i in f:
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- if "mono" in i.lower():
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- print(i)
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-
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-
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-font = pygame.font.SysFont("freemonobold",22)
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-font10 = pygame.font.SysFont("freemonobold",10)
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-font12 = pygame.font.SysFont("freemonobold",12)
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-font15 = pygame.font.SysFont("freemonobold",15)
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-font40 = pygame.font.SysFont("freemonobold",40)
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-font80 = pygame.font.SysFont("freemonobold",70)
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-#font = pygame.font.SysFont(None,30)
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-
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-fr = font.render("hallo" ,1, (200,0,255))
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-
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-
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-
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-PIXEL_MAPPING = 0
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-grid_file = "/tmp/vpu_grid_hd.csv"
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-pm_wy = 0
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-if options.pixel_mapping:
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- PIXEL_MAPPING = 1
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- path = options.pixel_mapping
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- path = path.replace("/","-")
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- path = path.replace(".","-")
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- path = path.replace("\"","-")
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- path = path.replace("'","-")
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- grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
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- #_x = 8
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- #_y = 8
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-
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-print(" ",[options.pixel_mapping],"grid_file",grid_file)
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-#grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
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-
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-
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-main_size=(600,500)
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-try:
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- if _x < 8 and PIXEL_MAPPING > 1:
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- wx = 60+block[0] * 8
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- else:
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- wx = 60+block[0] * _x
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- wy = 80+block[1] * _y
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- main_size=(wx,wy)
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- if PIXEL_MAPPING >= 1:
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- pm_wy = 120+block[0] * 8
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- main_size=(wx,wy+pm_wy)
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-
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-except Exception as e:
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- print("Exception:",e)
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-#main_size=(280,200)
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-
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-main_size = (main_size[0],main_size[1])
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-window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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-pg.display.set_caption('LibreLight VPU-SCREEN')
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-
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-
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-class Fix():
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- def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
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- #print("Fix",_id)
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- self._id = _id
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- self.dmx = (_id-1) * ch +1 #dmx
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- self.univ = univ
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- self.ch = ch
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- self.pos = pos
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- self.rgb = [0,0,0]
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- self.block = block #[10,10]
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- self.x = pos[0]
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- self.y = pos[1]
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- self.strobo = time.time()
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- self.bmp = 250
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- self.sub_fix = []
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-
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- sub_block =[block[0]/HD_x,block[1]/HD_y]
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- if _id <= 0: #exit
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- return
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-
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- spalte = (_id-1)%_y +1
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- zeile = int((_id-1)/_x2) #+1
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- #zeile = zeile*_x*HD_x*HD_y
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-
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- add_row = _x*HD_x*HD_y
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-
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- #zeile 1
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- sid = (_id-1)*2 + zeile*HD_x*_x2
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- #for i in range(1,HD_x):
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- sid = sid+1
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- #sid = zeile
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- sub_pos= [pos[0]*block[0],pos[1]*block[1]]
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- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
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- self.sub_fix.append(sub_fix)
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-
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- sid = sid+1
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- #sid = zeile
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- sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
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- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
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- self.sub_fix.append(sub_fix)
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-
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- #zeile 2
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- sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
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- #sid = sid+1
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- #sid = HD_x
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- sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
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- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
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- self.sub_fix.append(sub_fix)
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-
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- #sid = sid+1
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- sid = sid+1
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- sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
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- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
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- self.sub_fix.append(sub_fix)
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-
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-
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- def calc(self,data):
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- _rgb = [0,255,0]
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- return _rgb
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-
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- def sub_calc(self,data):
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- _rgb = [0,255,0]
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- for sub_fix in self.sub_fix:
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- sub_fix.block = self.block[:]
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- _rgb = sub_fix.calc(data)
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- return _rgb
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-
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-
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- def POS(self,x=0,y=0,a=0,b=0):
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- A = (self.pos[0])*self.block[0]
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- B = (self.pos[1])*self.block[1]
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- C = self.block[0]-a
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- D = self.block[1]-b
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- return [x+A,y+B,C,D]
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-
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- def subPOS(self,x=0,y=0,a=0,b=0):
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- __out = []
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- for sub_fix in self.sub_fix:
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- __out.append( sub_fix.POS(x,y,a,b) )
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- return __out
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-
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-
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-class SubFix():
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- def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
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- #print("Fix",_id)
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- self._id = _id
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- self.dmx = (_id-1) * ch +1 #dmx
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- self.univ = univ
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- self.ch = ch
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- self.pos = pos
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- self.rgb = [0,0,40]
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- self.block = block #[10,10]
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- self.x = pos[0]
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- self.y = pos[1]
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- self.strobo = time.time()
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- self.bmp = 250
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-
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- def calc(self,data):
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- #return [130,30,20]
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- dmx_sub = [30]*10
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- #print(dmx_sub)
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- dmx = self.dmx -1
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- _dmx_sub = []
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- if self.dmx >= 0:
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- dmx = rDMX(self.univ,self.dmx)-1
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- if dmx+self.ch < len(data):
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- _dmx_sub = data[dmx:dmx+self.ch]
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- if _dmx_sub:
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- dmx_sub = _dmx_sub
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- #print(dmx_sub)
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- dim = dmx_sub[0]/255
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-
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- #print("dmx",dmx,dmx_sub)
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- r = dmx_sub[1]*dim
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- g = dmx_sub[2]*dim
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- b = dmx_sub[3]*dim
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-
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- r = int(r)
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- g = int(g)
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- b = int(b)
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- self.rgb = [r,g,b]
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- return self.rgb
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-
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- def POS(self,x=0,y=0,a=0,b=0):
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- A = (self.pos[0]) #+self.block[0]
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- B = (self.pos[1]) #+self.block[1]
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- C = self.block[0]-a
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- D = self.block[1]-b
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- if NR:
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- C-=1
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- D-=1
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- return [int(x+A),int(y+B),int(C),int(D)]
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-
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-class POINTER():
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- def __init__(self):
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- self.pos = [0,0,0,0]
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- self.on = 0
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- self.rgb = [0,100,10]
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- self._x = 0
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- self._y = 0
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- self.x = 0
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- self.y = 0
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- self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
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-
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- def row_move(self,x,y):
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- self._x = x
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- self._y = y
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- def move(self,pos):
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- self.pos = pos
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- self.on = 1
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- def cross(self,x,y):
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- self.x = x
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- self.y = y
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-
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- def draw(self,x,y):
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- pos = self.pos[:]
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- #print("draw",x,y,pos)
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- pos[0] += x
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- pos[1] += y
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- fix_x= self.fix.x
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- fix_y= self.fix.y +y
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- #print("draw",x,y,pos)
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-
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- if self.on:
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- pygame.draw.rect(window,self.rgb,pos)
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- #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
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-
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-
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- # mouse grid posision
|
|
|
- fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
|
|
|
-
|
|
|
- _nr = fix_y * _x + fix_x +1
|
|
|
- #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
|
|
|
- fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
|
|
|
-
|
|
|
- window.blit(fr,(pos[0]+2,pos[1]+2 ))
|
|
|
- window.blit(fr,(130,1))
|
|
|
-
|
|
|
- # fix pos
|
|
|
- txt=str(pos) #"[0, 0, 0, 0]"
|
|
|
- fr = font15.render(txt ,1, (200,200,200))
|
|
|
- #window.blit(fr,(pos[0]+2,pos[1]+2 ))
|
|
|
- window.blit(fr,(10,1))
|
|
|
-
|
|
|
- # univers
|
|
|
- #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
|
|
|
- #window.blit(fr,(300,10))
|
|
|
-
|
|
|
- # pointer
|
|
|
- fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
|
|
|
- window.blit(fr,(10,30))
|
|
|
- fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
|
|
|
- window.blit(fr,(10,40))
|
|
|
-
|
|
|
- # crosshair
|
|
|
- self.rgb = [0,0,200]
|
|
|
- pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
|
|
|
- pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
|
|
|
-
|
|
|
- self.rgb = [0,200,0]
|
|
|
- pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
|
|
|
- pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
|
|
|
- self.rgb = [200,0,0]
|
|
|
-
|
|
|
-pointer = POINTER()
|
|
|
-
|
|
|
-NR = 0
|
|
|
-
|
|
|
-running = True
|
|
|
-def event():
|
|
|
- global NR,running
|
|
|
- for event in pygame.event.get():
|
|
|
- #print(event.dict)
|
|
|
-
|
|
|
- _button = None
|
|
|
- if "button" in event.dict:
|
|
|
- _button = event.dict["button"]
|
|
|
-
|
|
|
- _state = None
|
|
|
- if "state" in event.dict:
|
|
|
- _state = event.state
|
|
|
-
|
|
|
- _key = None
|
|
|
- if "key" in event.dict:
|
|
|
- _key = event.key
|
|
|
-
|
|
|
- _pos = None
|
|
|
- if "pos" in event.dict:
|
|
|
- _pos = event.pos
|
|
|
-
|
|
|
- _type = None
|
|
|
- if "type" in event.dict:
|
|
|
- _type = event.type
|
|
|
- _type = event.type
|
|
|
-
|
|
|
- _mod = None
|
|
|
- if "mod" in event.dict:
|
|
|
- _mod = event.mod
|
|
|
- if 0:
|
|
|
- print( " ")
|
|
|
- print( "{:.02f}".format( time.time() - START ))
|
|
|
- print("button -",_button,end="\t| ")
|
|
|
- #print("state -",_state)
|
|
|
- print("pos -",_pos)
|
|
|
- print("type -",_type, end="\t| ")
|
|
|
- print("key -",_key)
|
|
|
- print("mod -",_mod)
|
|
|
-
|
|
|
- try:
|
|
|
- if _type == 5:
|
|
|
- if _button == 1:
|
|
|
- NR += 1
|
|
|
- if NR > 1:
|
|
|
- NR = 0
|
|
|
- if _button == 3:
|
|
|
- NR -= 1
|
|
|
- if NR < 0:
|
|
|
- NR = 1
|
|
|
-
|
|
|
- if _pos:
|
|
|
- posA = _pos
|
|
|
- fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
|
|
|
- if fix:
|
|
|
- pos = fix.POS(40,60+pm_wy)
|
|
|
- rgb = [0,0,0]
|
|
|
- pointer.move(pos)
|
|
|
- pointer.fix = fix
|
|
|
- else:
|
|
|
- pointer.on = 0
|
|
|
- pointer.row_move(_pos[0],_pos[1])
|
|
|
- pointer.cross(_pos[0],_pos[1])
|
|
|
-
|
|
|
- if event.type == pygame.VIDEORESIZE:
|
|
|
- window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
|
|
|
- except Exception as e:
|
|
|
- print(e)
|
|
|
-
|
|
|
- if event.type==pygame.QUIT:
|
|
|
- running=False
|
|
|
-
|
|
|
-
|
|
|
-fps = 0
|
|
|
-frame = 0
|
|
|
-frame_t = time.time()
|
|
|
-IP = "yyy"
|
|
|
-def draw_overlay():
|
|
|
- global fps
|
|
|
- fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
|
|
|
- window.blit(fr,(10,10))
|
|
|
-
|
|
|
- fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
|
|
|
- window.blit(fr,(80,10))
|
|
|
-
|
|
|
-def calc_fps():
|
|
|
- global fps,frame,frame_t
|
|
|
- t = time.time()
|
|
|
- if frame_t+1 < t:
|
|
|
- fps = frame #frame_t- t #frame
|
|
|
- frame = 1
|
|
|
- frame_t = time.time()
|
|
|
-
|
|
|
-# ===== GUI =========
|
|
|
-
|
|
|
-
|
|
|
-#def draw_circle(surface, x, y, radius, color):
|
|
|
-def draw_circle(surface,color, pos, radius):
|
|
|
- x,y=pos
|
|
|
- pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
|
|
|
- pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
|
|
|
-
|
|
|
-def rDMX(univ,dmx):
|
|
|
- return univ*512+dmx
|
|
|
-
|
|
|
-
|
|
|
-def generate_grid(mapping=0):
|
|
|
- _log = []
|
|
|
- #if PIXEL_MAPPING:
|
|
|
- # log = open(grid_file,"w")
|
|
|
- head = "i,univ,dmx,x,y,ch\n"
|
|
|
- head = "i,univ,dmx,ch\n"
|
|
|
- head = "univ,dmx,x,y,ch\n"
|
|
|
- head = "nr,id,info\n"
|
|
|
- print("csv:",head)
|
|
|
- #if PIXEL_MAPPING:
|
|
|
- # log.write(head)
|
|
|
- _log.append(head)
|
|
|
- dmx = 1-1
|
|
|
- ch = 4
|
|
|
-
|
|
|
- y=0
|
|
|
- x=0
|
|
|
- #for i in range((_y)*(_x)):
|
|
|
- for i in range((8)*(8)):
|
|
|
- #if x > _x and i%_x == 0:
|
|
|
- if x > 8 and i%8 == 0:
|
|
|
- print("--> -->")
|
|
|
- x=0
|
|
|
- y+=1
|
|
|
-
|
|
|
- _univ = int(dmx/512)
|
|
|
- _dmx = dmx - (_univ)*512
|
|
|
-
|
|
|
- pos=[x,y]
|
|
|
- line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
|
|
|
- line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
|
|
|
- line="{},{},x\n".format(i+1,i+1)
|
|
|
- #print("wcsv:",[line])
|
|
|
- #if PIXEL_MAPPING:
|
|
|
- # log.write(line)
|
|
|
- _log.append(line)
|
|
|
- dmx += ch
|
|
|
- x+=1
|
|
|
-
|
|
|
- if mapping and PIXEL_MAPPING:
|
|
|
- print("CREATE NEW PIXELMAP FILE !!",grid_file)
|
|
|
- log = open(grid_file,"w")
|
|
|
- log.writelines(_log)
|
|
|
- log.close()
|
|
|
-
|
|
|
- return _log[:] #GRID
|
|
|
-
|
|
|
-def init_grid(mapping=0,_x=4,_y=4):
|
|
|
-
|
|
|
- if mapping and PIXEL_MAPPING:
|
|
|
- try:
|
|
|
- log = open(grid_file,"r")
|
|
|
- except:
|
|
|
- generate_grid(mapping=mapping)
|
|
|
- log = open(grid_file,"r")
|
|
|
- lines = log.readlines()
|
|
|
- else:
|
|
|
- lines = generate_grid()
|
|
|
-
|
|
|
-
|
|
|
- GRID = []
|
|
|
-
|
|
|
- y=0
|
|
|
- x=0
|
|
|
- print("CSV header",[lines[0]],[PIXEL_MAPPING])
|
|
|
-
|
|
|
- for i,line in enumerate(lines[1:]): #exclude first line
|
|
|
- #print("rcsv",[line])
|
|
|
- line = line.strip()
|
|
|
- line = line.split(",") # csv
|
|
|
-
|
|
|
- if i >= _x and i%_x == 0:
|
|
|
- x=0
|
|
|
- y+=1
|
|
|
- if y >= _y:
|
|
|
- break
|
|
|
-
|
|
|
-
|
|
|
- #i = int(line[0])
|
|
|
- _id = int(line[1])
|
|
|
- #univ = int(line[0])
|
|
|
- #dmx = int(line[1])
|
|
|
- #x = int(line[3])
|
|
|
- #y = int(line[4])
|
|
|
- #ch = int(line[4])
|
|
|
-
|
|
|
- pos = [x,y]
|
|
|
- f = Fix(_id,pos,block) #pos,univ,dmx,ch)
|
|
|
- #f.x = x
|
|
|
- #f.y = y
|
|
|
- #f.block = block
|
|
|
- GRID.append(f)
|
|
|
- x+=1
|
|
|
- #print("y, _y",y,_y)
|
|
|
- return GRID
|
|
|
-
|
|
|
-def find_pix(x,y):
|
|
|
- global GRID
|
|
|
- for fix in GRID:
|
|
|
- X = 0
|
|
|
- Y = 0
|
|
|
-
|
|
|
- pos = fix.POS()
|
|
|
- #pos = fix.POS()
|
|
|
- #pos = fix.POS(40,60-pm_wy)
|
|
|
- #pos = fix.POS(x,y+pm_wy)#40,60)
|
|
|
- if x > pos[0] and x < pos[0]+pos[2]:
|
|
|
- X = 1
|
|
|
- if y > pos[1] and y < pos[1]+pos[3]:
|
|
|
- Y = 1
|
|
|
- if X and Y:
|
|
|
- #print(pos,x,y)
|
|
|
- #print("find",X,Y)
|
|
|
- return fix
|
|
|
-
|
|
|
-GRID = []
|
|
|
-_GRID = []
|
|
|
-_GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
|
|
|
-NR = 0
|
|
|
-START_UNIV=2
|
|
|
-if options.start_univ:
|
|
|
- try:
|
|
|
- START_UNIV=int(options.start_univ)
|
|
|
- except Exception as e:
|
|
|
- print("Exception START UNIV",e)
|
|
|
-
|
|
|
-gobo_ch=1
|
|
|
-if options.gobo_ch:
|
|
|
- try:
|
|
|
- gobo_ch=int(options.gobo_ch)
|
|
|
- except Exception as e:
|
|
|
- print("Exception gobo_ch",e)
|
|
|
-
|
|
|
-if gobo_ch <= 0:
|
|
|
- gobo_ch = 1
|
|
|
-
|
|
|
-
|
|
|
-def draw_box(pos1,pos2,color=[128,128,128],text=1):
|
|
|
-
|
|
|
- color = [200,0,0,127]
|
|
|
-
|
|
|
- if text:
|
|
|
- fr = font15.render("A" ,1, (200,200,200))
|
|
|
- window.blit(fr,pos1)
|
|
|
-
|
|
|
- fr = font15.render("B" ,1, (200,200,200))
|
|
|
- window.blit(fr,[pos2[0]-10,pos2[1]-10])
|
|
|
-
|
|
|
- # h unten
|
|
|
- _pos1 = [pos1[0],pos2[1]]
|
|
|
- _pos2 = [pos2[0],pos2[1]]
|
|
|
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
|
|
|
-
|
|
|
- color = [255,255,0,127]
|
|
|
- # h rechts
|
|
|
- _pos1 = [pos2[0],pos1[1]]
|
|
|
- _pos2 = [pos2[0],pos2[1]]
|
|
|
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
|
|
|
-
|
|
|
-
|
|
|
- color = [0,200,0,127]
|
|
|
- # h links
|
|
|
- _pos1 = [pos1[0],pos1[1]]
|
|
|
- _pos2 = [pos1[0],pos2[1]]
|
|
|
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
|
|
|
-
|
|
|
-
|
|
|
- color = [0,0,200,127]
|
|
|
- # h oben
|
|
|
- _pos1 = [pos1[0],pos1[1]]
|
|
|
- _pos2 = [pos2[0],pos1[1]]
|
|
|
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
|
|
|
-
|
|
|
-def grab(x=55,y=55,w=60,h=60):
|
|
|
- # usage
|
|
|
- # sub = grab()
|
|
|
- # window.blit(sub, (500,10))
|
|
|
- crop = None
|
|
|
- rect = pygame.Rect(x, y, w, h)
|
|
|
- try:
|
|
|
- sub = window.subsurface(rect)
|
|
|
- #pixArray = pygame.PixelArray(screen)
|
|
|
- crop = pygame.Surface((w,h))
|
|
|
- crop.blit(sub, (0,0))
|
|
|
- except ValueError as e:
|
|
|
- pass#print("exception",e,"line715")
|
|
|
- #except Exception as e:
|
|
|
- # print("exception",e,"line715")
|
|
|
- #print(rect)
|
|
|
-
|
|
|
- return crop
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-def reshape(x,y):
|
|
|
- if PIXEL_MAPPING <= 0:
|
|
|
- return None
|
|
|
-
|
|
|
- global GRID
|
|
|
- global _GRID
|
|
|
-
|
|
|
- i = 0
|
|
|
- counter = 0
|
|
|
- z=0
|
|
|
- x_min = 99999
|
|
|
- x_max = 0
|
|
|
- y_min = 99999
|
|
|
- y_max = 0
|
|
|
-
|
|
|
- fr = font.render("OUTPUT MAP".format(t1.get()) ,1, (255,255,255))
|
|
|
- fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy-5))
|
|
|
- #window.blit(fr,(x+int(wx/2),y+pm_wy))
|
|
|
- window.blit(fr,fr_r)
|
|
|
- fr = font.render("↑ ↑ ↑".format(t1.get()) ,1, (255,255,255))
|
|
|
- fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy+15))
|
|
|
- #window.blit(fr,(x+int(wx/2),y+pm_wy))
|
|
|
- window.blit(fr,fr_r)
|
|
|
- fr = font.render("INPUT".format(t1.get()) ,1, (255,255,255))
|
|
|
- fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy+35))
|
|
|
- #window.blit(fr,(x+int(wx/2),y+pm_wy))
|
|
|
- window.blit(fr,fr_r)
|
|
|
-
|
|
|
-
|
|
|
- j = 0
|
|
|
- for fix in _GRID:
|
|
|
- if j >= 8*8: # max output size
|
|
|
- break
|
|
|
- #if j >= _x*_y: # max input size
|
|
|
- # break
|
|
|
- j+=1
|
|
|
- ii = i
|
|
|
- #z= i # helping border offset
|
|
|
- pos = fix.POS(40,60)
|
|
|
- rgb = fix.rgb
|
|
|
-
|
|
|
- # green
|
|
|
- pygame.draw.rect(window,[0,40,0],pos)
|
|
|
-
|
|
|
- xposs = [] #None #pos[:]
|
|
|
- for fix2 in GRID:
|
|
|
- if fix._id == fix2._id:
|
|
|
- xposs.append( fix2.POS(40,60) )
|
|
|
-
|
|
|
- for xpos in xposs:
|
|
|
- sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
|
|
|
- if sub:
|
|
|
- if 1:#j <= _x*_y: # max input size
|
|
|
- window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
|
|
|
- else:
|
|
|
- # red
|
|
|
- pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
|
|
|
-
|
|
|
-
|
|
|
- if xpos[0] < x_min:
|
|
|
- x_min = xpos[0]
|
|
|
- if xpos[0] > x_max:
|
|
|
- x_max += xpos[2]
|
|
|
-
|
|
|
- if xpos[1] < y_min:
|
|
|
- y_min = xpos[1]
|
|
|
- if xpos[1] > x_max:
|
|
|
- y_max += xpos[3]
|
|
|
- # DRAW FIX NUMBER on TOP
|
|
|
-
|
|
|
- #apos = pos
|
|
|
- #argb = rgb
|
|
|
- apos = fix.POS(40,60+pm_wy)
|
|
|
- argb = fix.rgb
|
|
|
-
|
|
|
- # overwrite number overlay
|
|
|
- if NR:
|
|
|
- #pygame.draw.rect(window,[30,40,0],apos)
|
|
|
- pygame.draw.rect(window,[200,0,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
|
|
|
-
|
|
|
- if NR:# == 2:
|
|
|
- if fix._id != i+1:
|
|
|
- fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
|
|
|
- window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
|
|
|
- #print(fix._id,xposs,pos)
|
|
|
- else:
|
|
|
- fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
|
|
|
- window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
|
|
|
- i += 1
|
|
|
- #print("--#")
|
|
|
-
|
|
|
- # frame box
|
|
|
- #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
|
|
|
- pos1= [x+x_min,y+x_min]
|
|
|
- pos2= [x_max+x_min,y_min+y_max]
|
|
|
- #draw_box(pos1,pos2,text=0)
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-class Timer():
|
|
|
- def __init__(self,start=120):
|
|
|
- self.start = start
|
|
|
- self.timer = self.start
|
|
|
-
|
|
|
- self.timer_t = time.time()
|
|
|
-
|
|
|
- def reset(self):
|
|
|
- self.timer = self.start
|
|
|
-
|
|
|
- def get(self):
|
|
|
- self.timer -= time.time()-self.timer_t
|
|
|
- self.timer_t = time.time()
|
|
|
- if self.timer <= 0:
|
|
|
- self.reset()
|
|
|
- return self.timer
|
|
|
-
|
|
|
-def reload_grid():
|
|
|
- global GRID
|
|
|
- global _GRID
|
|
|
- try:
|
|
|
- GRID = init_grid(_x=_x,_y=_y) #init_gird()
|
|
|
- _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
|
|
|
- except Exception as e:
|
|
|
- print("Except: grid re init",e)
|
|
|
-
|
|
|
-t1 = Timer(143)
|
|
|
-time.sleep(0.33)
|
|
|
-t2 = Timer(11)
|
|
|
-
|
|
|
-count_tilt = 0
|
|
|
-def main():
|
|
|
- global IP
|
|
|
- global GRID
|
|
|
- global _GRID
|
|
|
- global FUNC
|
|
|
- global count_tilt
|
|
|
-
|
|
|
- counter = time.time()
|
|
|
- GRID = init_grid(_x=_x,_y=_y) #init_gird()
|
|
|
- #GRID = init_grid(_x=8,_y=8) #init_gird()
|
|
|
- print("GRID LEN:",len(GRID))
|
|
|
-
|
|
|
-
|
|
|
- s=time.time()
|
|
|
- print("run")
|
|
|
- r = ""
|
|
|
- IP = "xx"
|
|
|
- while running:
|
|
|
- #reload_grid()
|
|
|
-
|
|
|
- pygame.display.flip()
|
|
|
- event()
|
|
|
-
|
|
|
- window.fill((10,0,20))
|
|
|
- calc_fps()
|
|
|
- draw_overlay()
|
|
|
-
|
|
|
- ips = read_index()
|
|
|
-
|
|
|
- # ----
|
|
|
- ip = select_ip(ips,univ=1) # univ 1 gobo
|
|
|
- dataA = read_dmx(ip)
|
|
|
- # ----
|
|
|
-
|
|
|
- ip = select_ip(ips,univ=START_UNIV)
|
|
|
- IP = ip
|
|
|
- data = read_dmx(ip)
|
|
|
-
|
|
|
-
|
|
|
- ip = select_ip(ips,univ=START_UNIV+1)
|
|
|
- data3 = read_dmx(ip)
|
|
|
- data.extend(data3)
|
|
|
-
|
|
|
- ip = select_ip(ips,univ=START_UNIV+2)
|
|
|
- data3 = read_dmx(ip)
|
|
|
- data.extend(data3)
|
|
|
-
|
|
|
- ip = select_ip(ips,univ=START_UNIV+4)
|
|
|
- data3 = read_dmx(ip)
|
|
|
- data.extend(data3)
|
|
|
-
|
|
|
- #ip = select_ip(ips,univ=START_UNIV+5)
|
|
|
- #data3 = read_dmx(ip)
|
|
|
- #data.extend(data3)
|
|
|
-
|
|
|
- # GRID loop
|
|
|
- try:
|
|
|
- ddd = 1023 #univ 3 512
|
|
|
- #FUNC = data[ddd]
|
|
|
- FUNC2 = dataA[gobo_ch-1]
|
|
|
- FUNC = FUNC2
|
|
|
- #print("FUNC", FUNC )#:ddd+512])
|
|
|
- #FUNC = 15
|
|
|
- except Exception as e:
|
|
|
- print("EXC FUNC",e)
|
|
|
- i = 0
|
|
|
- dmx = 1
|
|
|
- h = 1
|
|
|
- v = 1
|
|
|
- for fix in GRID:
|
|
|
- pos = fix.POS(40,60+pm_wy)
|
|
|
- rgb = fix.rgb
|
|
|
-
|
|
|
-
|
|
|
- if 1:
|
|
|
- # draw row/col grid number
|
|
|
- if fix.pos[0] == 0:
|
|
|
- fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
|
|
|
- window.blit(fr,(10,pos[1]+3 ))
|
|
|
- if fix.pos[1] == 0:
|
|
|
- fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
|
|
|
- window.blit(fr,(pos[0]+2,35 ))
|
|
|
-
|
|
|
- pygame.draw.rect(window,rgb,pos)
|
|
|
-
|
|
|
-
|
|
|
- # DRAW SUB-FIXTURE
|
|
|
- j = 0
|
|
|
- for subfix in fix.sub_fix:#calc(data):
|
|
|
- subfix.calc(data)
|
|
|
- #fix = subfix
|
|
|
- spos = subfix.POS(40,60+pm_wy)
|
|
|
- srgb = subfix.rgb
|
|
|
-
|
|
|
- #print(fix.dmx,rgb,pos)
|
|
|
- #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
|
|
|
- #FUNC = 0
|
|
|
- if FUNC > 10 and FUNC <= 20: # big dot
|
|
|
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
|
|
|
- elif FUNC > 20 and FUNC <= 30:#small dot
|
|
|
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
|
|
|
- elif FUNC > 30 and FUNC <= 40:#donut
|
|
|
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
|
|
|
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
|
|
|
- elif FUNC > 40 and FUNC <= 50: # rec with hole
|
|
|
- pygame.draw.rect(window,srgb,spos)
|
|
|
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
|
|
|
- elif FUNC > 50 and FUNC <= 60: # rec with big hole
|
|
|
- pygame.draw.rect(window,srgb,spos)
|
|
|
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
|
|
|
- elif FUNC > 60 and FUNC <= 70: # rec with donat
|
|
|
- pygame.draw.rect(window,srgb,spos)
|
|
|
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
|
|
|
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
|
|
|
- elif FUNC > 70 and FUNC <= 80: # rec boarder
|
|
|
- pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
|
|
|
- elif FUNC > 80 and FUNC <= 90: # rec big boarder
|
|
|
- pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
|
|
|
- elif FUNC > 90 and FUNC <= 100: # rec thin line
|
|
|
- pygame.draw.rect(window,srgb,spos)
|
|
|
- pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
|
|
|
- elif FUNC > 100 and FUNC <= 110: # rec big line
|
|
|
- pygame.draw.rect(window,srgb,spos)
|
|
|
- pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
|
|
|
- elif FUNC > 110 and FUNC <= 120: # rec with dot
|
|
|
- pygame.draw.rect(window,srgb,spos)
|
|
|
- pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
|
|
|
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
|
|
|
- elif FUNC > 120 and FUNC <= 130: # rec inline
|
|
|
- pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
|
|
|
- pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
|
|
|
- elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
|
|
|
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
|
|
|
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
|
|
|
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
|
|
|
- else:
|
|
|
- pygame.draw.rect(window,srgb,spos)
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- # draw row/col grid number
|
|
|
- if subfix.pos[0] == 0:
|
|
|
- fr = font12.render("{}".format(v ) ,1, (200,200,200))
|
|
|
- window.blit(fr,(25,spos[1] ))
|
|
|
- v += 1
|
|
|
- if subfix.pos[1] == 0:
|
|
|
- fr = font12.render("{}".format(1) ,1, (200,200,200))
|
|
|
- fr = font12.render("{}".format(h ) ,1, (200,200,200))
|
|
|
- h+=1
|
|
|
- window.blit(fr,(spos[0],50 ))
|
|
|
-
|
|
|
-
|
|
|
- if p >= 40:
|
|
|
- if NR:
|
|
|
- #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
|
|
|
- fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
|
|
|
- window.blit(fr,(spos[0]+2,spos[1]+10))
|
|
|
- j += 1
|
|
|
- i += 1
|
|
|
-
|
|
|
-
|
|
|
- # DRAW FIX NUMBER on TOP
|
|
|
- i=0
|
|
|
- y=0
|
|
|
- for fix in GRID:
|
|
|
- pos = fix.POS(40,60+pm_wy)
|
|
|
- rgb = fix.rgb
|
|
|
-
|
|
|
-
|
|
|
- if NR:
|
|
|
- pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
|
|
|
- if fix._id%_x-1 == 0: # line break border
|
|
|
- pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
|
|
|
- pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
|
|
|
- if fix._id%_x == 0: # line break border
|
|
|
- pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
|
|
|
- pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
|
|
|
-
|
|
|
- if counter +5 < time.time():
|
|
|
- counter = time.time()
|
|
|
- reload_grid()
|
|
|
- if fix._id != i+1:
|
|
|
- fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
|
|
|
- else:
|
|
|
- fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
|
|
|
- window.blit(fr,(pos[0]+2,pos[1]+2))
|
|
|
- i += 1
|
|
|
-
|
|
|
- pointer.draw(0,pm_wy) #wy
|
|
|
-
|
|
|
- if options.countdown:
|
|
|
- #fr = font80.render("{:0.2f}".format(t1.get()) ,1, (25,20,205))
|
|
|
- fr = font80.render("{:0}".format(int(t1.get())) ,1, (25,20,205))
|
|
|
- window.blit(fr,(80+count_tilt,int(60+pm_wy+math.sin(count_tilt/100*3.1)*20)))
|
|
|
-
|
|
|
- count_tilt += 1
|
|
|
- if count_tilt > 40:
|
|
|
- count_tilt = 0
|
|
|
-
|
|
|
-
|
|
|
- #fr = font80.render("{:05}".format(int((time.time()-START)*100)) ,1, (25,20,205))
|
|
|
- #fr = font80.render("{:0.2f}".format(t2.get()) ,1, (25,200,5))
|
|
|
- fr = font80.render("{:0}".format(int(t2.get())) ,1, (25,200,5))
|
|
|
- window.blit(fr,(80,60+pm_wy))
|
|
|
-
|
|
|
- if PIXEL_MAPPING >= 1:
|
|
|
- reshape(0,0) #start pos
|
|
|
- else:
|
|
|
- reshape(spos[0]+spos[2]+20,10) #start pos
|
|
|
-
|
|
|
- pygame.display.flip()
|
|
|
- pg.time.wait(60)
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-if __name__ == "__main__":
|
|
|
- main()
|