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@@ -42,7 +42,7 @@ import pygame
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import pygame.gfxdraw
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import pygame.gfxdraw
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import pygame.font
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import pygame.font
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-os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
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+os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,55)
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os.environ['SDL_VIDEO_CENTERED'] = '0'
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os.environ['SDL_VIDEO_CENTERED'] = '0'
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pg = pygame
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pg = pygame
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@@ -51,16 +51,20 @@ pygame.mixer.quit()
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f = pygame.font.get_fonts()
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f = pygame.font.get_fonts()
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+f = list(f)
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+f.sort()
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for i in f:
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for i in f:
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- if "mono" in i.lower():
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+ if 1:# "mono" in i.lower():
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print(i)
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print(i)
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-font0 = pygame.font.SysFont("FreeSans",10)
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+font0 = pygame.font.SysFont("freesans",10)
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+font0b = pygame.font.SysFont("freesansbold",10)
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font = pygame.font.SysFont("freemonobold",22)
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font = pygame.font.SysFont("freemonobold",22)
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font10 = pygame.font.SysFont("freemonobold",10)
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font10 = pygame.font.SysFont("freemonobold",10)
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font12 = pygame.font.SysFont("freemonobold",12)
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font12 = pygame.font.SysFont("freemonobold",12)
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font15 = pygame.font.SysFont("freemonobold",15)
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font15 = pygame.font.SysFont("freemonobold",15)
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+font22 = pygame.font.SysFont("FreeSans",22)
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#font = pygame.font.SysFont(None,30)
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#font = pygame.font.SysFont(None,30)
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fr = font.render("hallo" ,1, (200,0,255))
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fr = font.render("hallo" ,1, (200,0,255))
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@@ -84,13 +88,13 @@ class Button():
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self.pos = pos
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self.pos = pos
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self.on = 0
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self.on = 0
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self.bd = [0,255,0]
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self.bd = [0,255,0]
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-
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+ self.on_bg = [255,255,0]
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self.rgb = (0xaa,0xaa,0xaa,127)
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self.rgb = (0xaa,0xaa,0xaa,127)
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self.__layout = Layout(self)
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self.__layout = Layout(self)
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self.pack = self.__layout.pack
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self.pack = self.__layout.pack
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self.grid = self.__layout.grid
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self.grid = self.__layout.grid
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self.bind = self.__layout.bind
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self.bind = self.__layout.bind
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- self.text = "GOBO1\ndot"
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+ self.text = "line1\nline2"
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self.motion = 0
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self.motion = 0
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def draw(self,text="GOBO1"):
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def draw(self,text="GOBO1"):
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@@ -102,7 +106,7 @@ class Button():
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window.set_alpha(128)
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window.set_alpha(128)
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if self.on:
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if self.on:
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- rgb = [255,255,0]
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+ rgb = self.on_bg
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pygame.draw.rect(self.window,rgb,pos)
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pygame.draw.rect(self.window,rgb,pos)
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r = pos[1]+6
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r = pos[1]+6
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@@ -120,7 +124,7 @@ class Button():
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self._draw_bd(delta=-2,highlight=1,color=self.bd)
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self._draw_bd(delta=-2,highlight=1,color=self.bd)
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def _check_event(self):
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def _check_event(self):
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- self.bd = [0,255,0]
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+ self.bd = [125,125,125]
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self.motion = 0
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self.motion = 0
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if self.event_pos[0] < self.pos[0]+1:
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if self.event_pos[0] < self.pos[0]+1:
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return #continue
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return #continue
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@@ -133,7 +137,7 @@ class Button():
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return #continue
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return #continue
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#print(">>",self.event_pos)
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#print(">>",self.event_pos)
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- self.bd = [255,0,0]
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+ self.bd = [200,200,200]
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self.motion = 1
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self.motion = 1
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def _draw_bd(self,delta=0,highlight=0,color=[0,0,0]):
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def _draw_bd(self,delta=0,highlight=0,color=[0,0,0]):
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@@ -177,9 +181,9 @@ class Button():
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else:
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else:
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self.on = 1
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self.on = 1
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-main_size=(600,500)
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+main_size=(500,500)
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window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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-
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+#pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_ARROW)
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pg.display.set_caption('NEXTGEN GUI')
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pg.display.set_caption('NEXTGEN GUI')
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class Gevent():
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class Gevent():
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@@ -295,8 +299,9 @@ def main():
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table = []
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table = []
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r = 0
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r = 0
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for i in range(20):
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for i in range(20):
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- bx = Button(window,pos=[20,200+r,60,20])
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+ bx = Button(window,pos=[20,150+r,60,20])
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bx.text = "FIX:{}".format(i+1)
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bx.text = "FIX:{}".format(i+1)
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+ bx.on_bg = [255,0,255]
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table.append(bx)
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table.append(bx)
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r+=20
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r+=20
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@@ -308,6 +313,10 @@ def main():
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rgb = (0xaa,0xaa,0xaa,0)
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rgb = (0xaa,0xaa,0xaa,0)
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window.fill((0,0,0))
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window.fill((0,0,0))
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+ fr = font22.render("DEMO / TEST - MODE !" ,1, (200,200,200))
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+ window.blit(fr,(10,30 ))
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+
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+
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fr = font15.render("{}".format(pos[1]) ,1, (200,200,200))
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fr = font15.render("{}".format(pos[1]) ,1, (200,200,200))
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window.blit(fr,(10,pos[1] ))
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window.blit(fr,(10,pos[1] ))
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fr = font15.render("{}".format(fps) ,1, (200,200,200))
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fr = font15.render("{}".format(fps) ,1, (200,200,200))
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@@ -332,11 +341,6 @@ def main():
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for t in table:
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for t in table:
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t.event(event)
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t.event(event)
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- c = (200,200,200)
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- if global_event.gain:
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- c = (0,255,0)
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- fr = font15.render("{:03}/{:03}".format(global_event.event_pos[0],global_event.event_pos[1]) ,1, c)
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- window.blit(fr,(120,pos[1] ))
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b0.draw()
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b0.draw()
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b1.draw()
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b1.draw()
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@@ -344,6 +348,7 @@ def main():
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b2a.draw()
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b2a.draw()
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b3.draw()
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b3.draw()
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+ c = (200,200,200)
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#for t in table:
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#for t in table:
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# global_event.check_in(t)
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# global_event.check_in(t)
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@@ -352,6 +357,28 @@ def main():
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t.draw()
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t.draw()
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global_event.check_in(t)
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global_event.check_in(t)
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+
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+ fr = font15.render("A:{}".format(str(global_event.pos1)) ,1, c)
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+ window.blit(fr,(200,pos[1] ))
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+ fr = font15.render("B:{}".format(str(global_event.pos2)) ,1, c)
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+ window.blit(fr,(200,pos[1]+10 ))
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+
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+ if global_event.gain:
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+ c = (0,255,0)
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+
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+ #blue box
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+ if global_event.pos1[0] > global_event.event_pos[0] and global_event.pos2[0] < global_event.event_pos[0]:
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+ #c = (0,0,255)
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+ if global_event.pos1[1] > global_event.event_pos[1] and global_event.pos2[1] < global_event.event_pos[1]:
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+ c = (0,0,255)
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+ # red box
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+ if global_event.pos1[0] < global_event.event_pos[0] and global_event.pos2[0] > global_event.event_pos[0]:
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+ #c = (0,0,255)
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+ if global_event.pos1[1] < global_event.event_pos[1] and global_event.pos2[1] > global_event.event_pos[1]:
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+ c = (255,0,0)
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+ fr = font15.render("{:03}/{:03}".format(global_event.event_pos[0],global_event.event_pos[1]) ,1, c)
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+ window.blit(fr,(120,pos[1] ))
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+
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global_event.draw()
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global_event.draw()
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