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@@ -43,6 +43,14 @@ parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
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parser.add_option("", "--dual-vpu", dest="dual_vpu",default=0,
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help=" --dual-vpu=1/0") #, metavar="FILE")
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+
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+parser.add_option("", "--grid-a1-idim", dest="grid_a1_idim",default=0,
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+ help=" grid_a1_idim") #, metavar="FILE")
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+
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+parser.add_option("", "--grid-a2-idim", dest="grid_a2_idim",default=0,
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+ help=" grid_a2_idim") #, metavar="FILE")
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+
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+
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parser.add_option("", "--countdown", dest="countdown",#default=1,
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help="enable countdown") #, metavar="FILE")
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@@ -1148,9 +1156,9 @@ class POINTER():
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window.blit(fr,(130,1))
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# fix pos
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- txt=str(pos) #"[0, 0, 0, 0]"
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- fr = font15.render(txt ,1, (200,200,200))
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- window.blit(fr,(10,1))
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+ #txt=str(pos) #"[0, 0, 0, 0]"
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+ #fr = font15.render(txt ,1, (200,200,200))
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+ #window.blit(fr,(10,1))
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# pointer
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fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
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@@ -1255,14 +1263,22 @@ IP = "yyy"
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def draw_overlay():
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global fps,fps2
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- fr = font15.render("DMX-FPS:{}".format(fps) ,1, (200,0,255))
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- window.blit(fr,(10,10))
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+ fr = font15.render("DMX-FPS: {}".format(fps) ,1, (200,0,255))
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+ window.blit(fr,(10,2))
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- fr = font15.render("GUI-FPS :{}".format(fps2) ,1, (200,0,255))
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- window.blit(fr,(10,20))
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+ fr = font15.render("GUI-FPS : {}".format(fps2) ,1, (200,0,255))
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+ window.blit(fr,(10,12))
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- fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
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- window.blit(fr,(90,10))
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+ #fr = font15.render("ip:{}".format(IP) ,1, (200,0,255))
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+ #window.blit(fr,(100,2))
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+
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+ fr = font15.render("start-uni: {:}.xx dRGB".format(options.start_univ) ,1, (200,0,255))
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+ window.blit(fr,(100,2))
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+
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+ fr = font15.render("a1_idim: 1.{:}".format(options.grid_a1_idim) ,1, (200,0,255))
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+ window.blit(fr,(100,12))
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+ fr = font15.render("a2_idim: 1.{:}".format(options.grid_a2_idim) ,1, (200,0,255))
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+ window.blit(fr,(100,22))
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def draw_frame(window,rgb,p1,p2,offset=0):
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o = offset
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@@ -1341,18 +1357,15 @@ def open_playlist():
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_lines = os.listdir(play_list)
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_lines.sort()
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- lines = ['']*25 # first is empty
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+ lines = ['']*25
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i=0
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for l in _lines:
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- #print(">> ",l.strip(),len(lines))
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l = l.strip()
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if "_" in l:
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ll = l.split("_",1)
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print(">> ",ll)
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- #ll = int(ll)
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try:
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lll = int(ll[0])
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- #lines.append(l.strip())
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lines[lll] = l
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except:pass
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@@ -1366,7 +1379,6 @@ PLAYLIST = open_playlist()
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# ===== GUI =========
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-#def draw_circle(surface, x, y, radius, color):
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def draw_circle(surface,color, pos, radius):
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x,y=pos
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pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
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@@ -1994,13 +2006,14 @@ def read_dmx_data(ip,ips):
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data3 = read_dmx(ip)
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data.extend(data3)
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- ip = select_ip(ips,univ=START_UNIV+4)
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- data3 = read_dmx(ip)
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- data.extend(data3)
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-
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- ip = select_ip(ips,univ=START_UNIV+5)
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- data3 = read_dmx(ip)
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- data.extend(data3)
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+ if options.dual_vpu:
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+ ip = select_ip(ips,univ=START_UNIV+4)
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+ data3 = read_dmx(ip)
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+ data.extend(data3)
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+
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+ ip = select_ip(ips,univ=START_UNIV+5)
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+ data3 = read_dmx(ip)
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+ data.extend(data3)
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return data
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def draw_gobo(GRID,data):
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@@ -2212,26 +2225,17 @@ def main():
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draw_overlay()
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-
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-
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-
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# GRID loop
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try:
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- ddd = 1023 #univ 3 512
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- #FUNC = data[ddd]
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- FUNC2 = dataA[gobo_ch-1]
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- FUNC = FUNC2
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- #print("FUNC", FUNC )#:ddd+512])
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- #FUNC = 15
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+ FUNC = dataA[gobo_ch-1]
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+ FUNC2 = FUNC
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except Exception as e:
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print("EXC FUNC",e)
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- draw_gobo(GRID,data)
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-
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+ draw_gobo(GRID,data)
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- #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
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if VIDEO:
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draw_video(VIDEO)
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@@ -2252,6 +2256,8 @@ def main():
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GRID_X = GRID_A[8*8:]
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xx = p*8
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reshape(GRID,GRID_X,xx+102,-xx,name="GRID_A2") #start pos
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+
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+
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except Exception as e:
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print("Exception 23123",e)
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@@ -2264,6 +2270,58 @@ def main():
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frame_area()
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+ # GRID_A1 DIM
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+ if options.grid_a1_idim:
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+ grid_dim_ch = int(options.grid_a1_idim)
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+ grid_dim_v = dataA[grid_dim_ch-1]
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+ dim=255
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+ try:
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+ dim = int(grid_dim_v)
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+ if dim > 255:
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+ dim = 255
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+ if dim <=0:
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+ dim = 0
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+ except:pass
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+ dim_raw = dim*-1
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+ #dim = 255-dim
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+ xx = p*8
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+ s = pygame.Surface((p*8,p*8)) # the size of your rect
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+ s.set_alpha(dim) # alpha level
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+ s.fill((0,0,0)) # this fills the entire surface
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+ window.blit(s, (40,60))#(xx,-xx)) # (0,0) are the top-left coordinates
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+
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+ #tmp_font = pygame.font.SysFont("freemonobold",int(p*0.8))
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+
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+ fr = font15.render("inv-dim: "+str(dim_raw) ,1, (255,255,255))
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+ fr_r = fr.get_rect(center=(int(wx/2),int(0+pm_wy-p*0-10)))
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+ window.blit(fr,(48,p*9+60))
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+
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+
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+
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+ # GRID_A2 DIM
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+ if options.grid_a2_idim:
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+ grid_dim_ch = int(options.grid_a2_idim)
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+ grid_dim_v = dataA[grid_dim_ch-1]
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+ dim=255
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+ try:
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+ dim = int(grid_dim_v)
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+ if dim > 255:
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+ dim = 255
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+ if dim <=0:
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+ dim = 0
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+ except:pass
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+
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+ dim_raw = dim*-1
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+ #dim = 255-dim
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+ xx = p*8
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+ s = pygame.Surface((p*8,p*8)) # the size of your rect
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+ s.set_alpha(dim) # alpha level
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+ s.fill((0,0,0)) # this fills the entire surface
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+ window.blit(s, (xx*2+14,60))#(xx,-xx)) # (0,0) are the top-left coordinates
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+
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+ fr = font15.render("inv-dim: "+str(dim_raw) ,1, (255,255,255))
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+ fr_r = fr.get_rect(center=(int(wx/2),int(0+pm_wy-p*0-10)))
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+ window.blit(fr,(p*16+22,p*9+60))
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pygame.display.flip()
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clock.tick(25)
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