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+#/usr/bin/python3
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+
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+import time
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+from pyray import *
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+import pyray
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+
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+for i in dir(pyray):
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+ if "path" in i.lower():
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+ print(i)
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+print()
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+print(pyray.FilePathList)
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+print(pyray.get_directory_path)
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+input()
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+
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+
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+ConfigFlags(FLAG_MSAA_4X_HINT) #|FLAG_WINDOW_RESIZABLE )
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+ConfigFlags(FLAG_WINDOW_HIGHDPI )
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+init_window(800, 450, "TITLE",10,10,10,10)
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+
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+import sys
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+sys.path.insert(0,"/opt/LibreLight/Xdesk/")
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+import tool.tk_elm as tk_elm
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+
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+img = "/opt/LibreLight/Xdesk/icon/scribble.png"
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+IMG = load_image(img)
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+print(set_window_icon(IMG))
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+
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+a = "/usr/share/fonts/truetype/liberation/LiberationMono-Regular.ttf"
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+a = "/usr/share/fonts/truetype/liberation/LiberationMono-Bold.ttf"
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+a = "/usr/share/fonts/truetype/freefont/FreeSans.ttf"
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+a = "/usr/share/fonts/truetype/freefont/FreeMonoBold.ttf"
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+
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+k=200
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+i= 40
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+i= 140
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+#font1 = load_font_ex(a, i, None, 0);
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+font1 = load_font_ex(a, i, None, 0);
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+
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+input()
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+
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+
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+start = time.time()
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+frame_count = 0
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+fps_count = 0
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+
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+GRAY = [127,127,127,255]
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+RED = [255,0,0,255]
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+YELLOW = [255,255,0,255]
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+WHITHE = [255,255,255,255]
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+
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+def get_font_hight(x):
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+ return 10
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+
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+class Layout():
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+ def __init__(self,master):
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+ self.master = master
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+ def pack(self,**args):
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+ pass
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+ def grid(self,**args):
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+ pass
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+ def bind(self,**args):
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+ pass
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+
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+
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+class CALLBACK():
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+ def __init__(self):
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+ self._cb = self.dummy
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+ self.ok = 0
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+ def cb(self,*args):
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+ if self.ok:
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+ print("CALLBACK.cb",args)
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+ #try:
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+ self._cb(args)
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+ #except Exception as e:
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+ # print(" Exception CALLBACK.cb",args)
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+ def dummy(self,arg):
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+ print("CALLBACK.dummy",arg)
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+ def set(self,cb):
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+ self._cb = cb
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+ self.ok = 1
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+ print("CALLBACK",cb)
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+
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+def check_rgb(rgb):
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+ rgb_out = [127,127,127,127]
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+ try:
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+ for i,v in enumerate(rgb):
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+ if v > 255:
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+ v = 255
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+ if v < 0:
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+ v = 0
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+ rgb_out[i] = v
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+
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+ except Exception as e:
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+ print("rgb exception ",e)
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+
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+ return rgb_out
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+
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+class ELEM_BUF():
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+ def __init__(self,kill=None,name="ELEM_BUF"):
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+ self.val = VALUE() #0
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+ self.increment = 10
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+ self.name = name
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+ self.cb_on = CALLBACK()
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+ self.cb_off = CALLBACK()
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+ self.nr_on = [0]
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+ self.nr_off = [0]
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+ self.color = [0,255,0]
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+ self.color_on = [255,255,0]
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+ self.type="flash" #"toggle" #"flash",fade
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+ self.killgroup = kill
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+ self.events = []
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+ def _rep__(self):
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+ x="<ELEM_BUF name:{} val:{} id:{}>".format(self.name,self.val.get(), id(self))
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+ def get_event(self):
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+ out = self.events[:]
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+ self.events = []
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+ return out
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+
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+ def get(self):
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+ return self.val.get()
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+
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+ def get_color(self):
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+ if self.val.get():
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+ return self.color_on
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+ return self.color
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+
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+ def clean(self):
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+ self.val.set(0)
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+
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+ def press(self):
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+ #print("ELEM_BUF.press",[self.name,self.type,self.val.get()])
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+ if self.type == "fader":
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+ self.inc(self.increment)
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+
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+ if self.type == "toggle":
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+ if self.val.get():
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+ self.val.set(0)
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+ else:
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+ self.val.set(1)
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+
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+ if self.type == "flash":
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+ self.val.set(1)
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+
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+ self.events.append("press")
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+ self.cb_on.cb("ho")
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+
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+ def release(self):
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+ if self.type == "fader":
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+ self.inc(-self.increment)
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+ if self.type == "flash":
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+ self.val.set(0)
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+ self.events.append("release")
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+
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+ def inc(self,v):
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+ self.val.inc(v)
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+
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+class VALUE():
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+ def __init__(self,v=0,_min=0,_max=255):
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+ self._val = v
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+ self._max = _max
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+ self._min = _min
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+
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+ def _check(self):
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+ if self._val > self._max:
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+ self._val = self._max
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+ if self._val < self._min:
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+ self._val = self._min
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+
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+ def get(self):
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+ self._check()
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+ return self._val
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+
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+ def set(self,val):
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+ if val <= self._max and val >= self._min:
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+ self._val = val
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+
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+ def inc(self,v):
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+ self._val += v
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+ self._check()
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+
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+
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+def draw_rect(rgb,pos):
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+ #pygame.draw.rect(self.window,rgb,pos2)
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+ xpos = pos[:]
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+ xpos = [pos[0],pos[0],pos[0],pos[0]]
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+ xpos = pos[:]
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+ xpos = [pos[0],pos[0],pos[0],pos[0]]
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+ x1 = pos[0]
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+ y1 = pos[1]
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+ w = pos[2]
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+ h = pos[3]
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+ x2 = pos[0]+w
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+ y2 = pos[1]+h
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+
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+ #draw_line(x1, y1, x1+200, x2+200, rgb)
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+ #draw_line(30, 300, 30, 900, [255,255,255])
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+ #draw_line(pos[0], pos[1], pos[2], pos[3], rgb)
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+ #draw_line(pos[0], pos[1], pos[2], pos[3], rgb)
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+ #draw_line(pos[0], pos[1], pos[2], pos[3], rgb)
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+
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+class Button():
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+ def __init__(self,window,pos):
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+ self.window = window
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+ self.event_pos = [0,0]
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+ self.font0 = font1 #pygame.font.SysFont("freesans-bold",16)
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+ self.w = 20
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+ self.h = 10
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+ self.pos = pos
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+ self.rel_pos = [0,0]
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+ self.fader = "h" #v
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+ self.ATTR = "XX"
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+ self.ID = "0"
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+
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+ self.btn1 = ELEM_BUF()
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+ self.btn1.name = "BUTTON"
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+ self.btn1.nr_on = [1,3]
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+ self.btn1.nr_off = [1,3]
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+ #self.btn1.color = LIGHTGRAY
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+ self.btn1.color = GRAY
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+ self.btn1.color_on = RED
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+
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+ self.btn2 = ELEM_BUF() # sel elem
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+ self.btn2.name = "SELECT BUF"
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+ self.btn2.nr_on = [2]
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+ self.btn2.nr_off = [0]
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+ self.btn2.color = GRAY
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+ self.btn2.color_on = YELLOW
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+ self.btn2.type = "toggle"
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+
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+ self.btn3 = ELEM_BUF()
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+ self.btn3.name = "MOUSE FOCUS"
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+ self.btn3.color = GRAY
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+ self.btn3.color_on = WHITHE
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+
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+ self.btn4 = ELEM_BUF()
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+ self.btn4.name = "MOUSE ENCODER"
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+ self.btn4.increment = 4.4
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+ self.btn4.type = "fader"
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+ self.btn4.nr_on = [4]
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+ self.btn4.nr_off = [5]
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+ self.btn4.color = GRAY
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+ self.btn4.color_on = WHITHE
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+
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+ self.btns = []
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+ self.btns.append(self.btn1)
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+ self.btns.append(self.btn2)
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+ self.btns.append(self.btn3)
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+ self.btns.append(self.btn4)
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+
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+ self.__layout = Layout(self)
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+ self.pack = self.__layout.pack
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+ self.grid = self.__layout.grid
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+ self.bind = self.__layout.bind
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+ self.text = "line1\nline2"
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+ self.type = "toggle" # flash, kill
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+ self.dbg = 0
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+ self.text2 = []
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+
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+ def __repr__(self):
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+ x="<sdl.BUTTON name:{} ID:{}-{:8} btn1:{:03} val2:{:03} id at {}>"
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+ x=x.format(self.btn1.name,self.ID,self.ATTR,self.btn1.val.get(),self.btn4.val.get(), id(self))
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+ return x
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+ def check(self):
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+ if self.dbg:
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+ self.text2 = []
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+ #self.text2.append(self.val)
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+ b = []
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+ for btn in self.btns:
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+ b.append(btn.get())
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+ self.text2.append(b)
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+ self.text2.append(self.btn1.type)
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+
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+ self._check_event()
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+ self._check_min_hight()
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+
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+ def draw(self,text="GOBO1"):
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+ self.check()
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+
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+ #self.window.set_alpha(128)
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+
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+ self._draw_bg()
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+ self._draw_fader()
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+ self._draw_font(text="")
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+
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+ #rgb = self.btn2.get_color()
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+
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+ #self._draw_bd(color=rgb)
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+ #self._draw_bd(delta=-1)
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+
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+ #rgb = self.btn3.get_color()
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+ #self._draw_bd(delta=-2,color=rgb)
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+
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+ def get_rect(self):
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+ self.check()
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+ return self.pos[:]
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+
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+
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+ def _check_min_hight(self):
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+ c = 1+ self.text.count("\n") #+1
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+ c += len(self.text2)
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+
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+ fh = get_font_hight(self.font0)
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+ h = (fh+1)*c +6#8 #+8
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+
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+ if self.pos[3] < h:
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+ self.pos[3] = h #ah+20
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+
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+ def _draw_bg(self):
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+ pos = self.pos
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+
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+ rgb = self.btn1.get_color()
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+ rgb = check_rgb(rgb)
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+ #pygame.draw.rect(self.window,rgb,pos)
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+ #draw_line(pos[0], pos[1], pos[0]+pos[2], pos[1]+pos[3], (255,225,0,220))
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+ draw_rectangle(int(pos[0]),int(pos[1]),pos[2],pos[3],rgb)
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+
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+ def _draw_fader(self):
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+ rgb = [0,200,0]
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+ rgb = self.btn4.color_on
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+ pos2 = self.pos[:]
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+ hight = pos2[3]
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+ v = self.btn4.val.get() #self.val.get()
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+ fh = get_font_hight(self.font0)
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+ _max_val = self.btn4.val._max
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+ if self.fader == "h":
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+ pos2[1] += 2 #fh+2
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+ pos2[3] = 4 #fh+2
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+ if v > 0:
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+ pos2[2] = int(pos2[2]* v/_max_val)
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+ else:
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+ pos2[2] = 4
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+ #pygame.draw.rect(self.window,rgb,pos2)
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+ draw_line(pos2[0], pos2[1], pos2[0]+pos2[2], pos2[1], rgb)
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+ elif self.fader == "v":
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+ if v > 0:
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+ pos2[1] += int((hight-20)* v/_max_val)
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+ pos2[3] = 20
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+ else:
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+ pos2[3] = 20
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+ pos2[0] += 6
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+ pos2[2] -= 12
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+ # pygame.draw.rect(self.window,rgb,pos2)
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+ draw_line(pos2[0], pos2[1], pos2[0]+pos2[2], pos2[1], rgb)
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+
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+ def _draw_font(self,text=""):
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+ pos = self.pos
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+
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+ a = pos[0]+4
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+ r = pos[1]+2
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+ v = "{:4.02f}".format(self.btn4.val.get())
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+
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+ lines = self.text.split("\n")
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+ lines.extend(self.text2)
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+
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+ draw_rect([255,0,0],pos)
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+
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+ for i in lines:
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+ i = str(i)
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+ if "<ival%>" in i:
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+ v=float(v)
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+ v=v/self.btn4.val._max*100
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+ v=int(v)
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+ i = i.replace("<ival%>",str(v))
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+ if "<ival>" in i:
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+ i = i.replace("<ival>",str(int(float(v))))
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+ if "<val>" in i:
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+ i = i.replace("<val>",v)
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+ #fr = self.font0.render(i ,1, (0,0,0))
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+ draw_text_ex(self.font0,i, [a,r], font_size, 0, YELLOW)
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+ #draw_rectangle(int(pos[0]+1),int(pos[1]+1),pos[2]-2,pos[3]-2,[250,0,255])
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+ #draw_rect([255,0,0],pos)
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+
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+ #fr_r=fr.get_rect()
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+ #p2 = [pos[0]+4,r,fr_r[2],fr_r[3]]
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+ #if 0:# dbg # bg highlight
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+ # pygame.draw.rect(self.window,[0,0,255],p2)
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+
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+ #self.window.blit(fr,(a,r))
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+ #r+=fr_r[3]+1
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+ r+=int(pos[3]/2)
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+
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+ def _set_mouse_focus(self,state):
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+ if state:
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+ self.btn3.press() # mouse focus on
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+ else:
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+ self.btn3.release()
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+
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+ def _check_event(self):
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+ pass
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+ def _draw_bd(self,delta=0,color=GRAY):#BLACK):
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+ l_pos = draw_bd(pos=self.pos,delta=delta)
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+ for i in l_pos:
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+ pygame.draw.aaline(self.window,color,i[0],i[1],1)
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+
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+
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+ def event(self,event=None):
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+ r_event = {}
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+ if "pos" in event.dict:
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+ self.event_pos = event.pos[:]
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+
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+
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+ update_rel_pos = 0
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+ if "buttons" in event.dict:
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+ if event.dict["buttons"][0]:
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+ update_rel_pos = 1
|
|
|
+
|
|
|
+ if "button" in event.dict:
|
|
|
+ if event.dict["button"] == 1:
|
|
|
+ update_rel_pos = 1
|
|
|
+
|
|
|
+ if update_rel_pos:
|
|
|
+ rel = [0,0]
|
|
|
+ rel[0] = self.event_pos[0] -self.pos[0]-4
|
|
|
+ rel[0] = rel[0]/(self.pos[2]-8)
|
|
|
+ rel[1] = self.event_pos[1] -self.pos[1]-4
|
|
|
+ rel[1] = rel[1]/(self.pos[3]-8)
|
|
|
+
|
|
|
+ if rel[0] < 0:
|
|
|
+ rel[0] = 0
|
|
|
+ if rel[0] > 1:
|
|
|
+ rel[0] = 1
|
|
|
+
|
|
|
+ if rel[1] < 0:
|
|
|
+ rel[1] = 0
|
|
|
+ if rel[1] > 1:
|
|
|
+ rel[1] = 1
|
|
|
+
|
|
|
+ #print("RELPOS",rel)
|
|
|
+ self.rel_pos = rel
|
|
|
+ self._check_event()
|
|
|
+
|
|
|
+ self._set_mouse_focus(0)
|
|
|
+ if check_area(self.pos,self.event_pos):
|
|
|
+ self._set_mouse_focus(1)
|
|
|
+
|
|
|
+
|
|
|
+ if "button" in event.dict:
|
|
|
+ mode = ""
|
|
|
+ if event.type == 5:
|
|
|
+ mode = "press"
|
|
|
+ if event.type == 6:
|
|
|
+ mode = "release"
|
|
|
+
|
|
|
+ e = [event.button,mode]
|
|
|
+ #print("e",e)
|
|
|
+ for btn in self.btns:
|
|
|
+ if e[0] in btn.nr_on and e[1] == "press":
|
|
|
+ btn.press()
|
|
|
+ if e[0] in btn.nr_off and e[1] == "release":
|
|
|
+ btn.release()
|
|
|
+ re = btn.get_event()
|
|
|
+ if re and btn.name not in ['MOUSE FOCUS']:
|
|
|
+ #print("----------------",btn.name,re)
|
|
|
+ r_event[btn.name] = re
|
|
|
+ return r_event
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+pyray.TextureFilter(3)
|
|
|
+
|
|
|
+old_x =10 # m.x
|
|
|
+old_y =10 # m.y
|
|
|
+c=0
|
|
|
+cd = 1
|
|
|
+cc=0
|
|
|
+import string
|
|
|
+while not window_should_close():
|
|
|
+ begin_drawing()
|
|
|
+
|
|
|
+ clear_background(BLACK)
|
|
|
+ Color(255,0,0,0)
|
|
|
+ rl_enable_smooth_lines()
|
|
|
+ font_size = 14
|
|
|
+
|
|
|
+ try:
|
|
|
+ GREY = [122,122,122,255]
|
|
|
+ p=0
|
|
|
+ txt=string.printable
|
|
|
+ v=10
|
|
|
+
|
|
|
+ x2 = 10
|
|
|
+ y2 = 10
|
|
|
+
|
|
|
+ txt2 = str(c)
|
|
|
+ draw_text_ex(font1,txt, [20,320], 22, 0, [255,120,0,123]) #YELLOW)
|
|
|
+
|
|
|
+ draw_text_ex(font1,txt2, [140,60], font_size, 0, YELLOW)
|
|
|
+
|
|
|
+ draw_text("free fonts included with raylib", 250, 20, 20, GRAY);
|
|
|
+
|
|
|
+ draw_rectangle(x2-1, y2,24,13,[255,255,255,int(v)])
|
|
|
+ draw_text("FPS:{}".format(fps_count), 3, 3, 3, VIOLET)
|
|
|
+
|
|
|
+ fonts = [None]*10
|
|
|
+ #fonts[0] = load_font("resources/fonts/alagard.png");
|
|
|
+ #fonts[0] = load_font("alagard.png");
|
|
|
+ font2 = load_font("alagard.ttf");
|
|
|
+ draw_text_ex(font2,"asdlkjaskjdalksjd", [140,160], font_size, 0, YELLOW)
|
|
|
+
|
|
|
+
|
|
|
+ m=get_mouse_position()
|
|
|
+ if m.x != old_x or m.y != old_y:
|
|
|
+ old_x = m.x
|
|
|
+ old_y = m.y
|
|
|
+ print(m.x,m.y)
|
|
|
+ draw_text("X:"+str(m.x), 50, 120, 20, GRAY);
|
|
|
+ draw_text("Y:"+str(m.y), 50, 140, 20, GRAY);
|
|
|
+ draw_rectangle(int(old_x-10),int(old_y-1),20,2,[255,0,255,255])
|
|
|
+ draw_rectangle(int(old_x-1),int(old_y-10),2,20,[255,0,255,255])
|
|
|
+
|
|
|
+ draw_line(5, 16, 40, 16, (255,225,0,220))
|
|
|
+
|
|
|
+ btn = Button(None,[200,200,80,30])
|
|
|
+ btn.text = "a\n{}".format(c)
|
|
|
+ btn.btn4.val.set(c) #self.val.get()
|
|
|
+ if c % 10 == 0:
|
|
|
+ if cc:
|
|
|
+ cc=0
|
|
|
+ else:
|
|
|
+ cc=1
|
|
|
+
|
|
|
+ if cc: #=0
|
|
|
+ pass#btn.btn1.color = [255,0,0]
|
|
|
+ else:
|
|
|
+ pass #btn.btn1.color = [220,221,220]
|
|
|
+ btn.draw()
|
|
|
+
|
|
|
+ #draw_fps(30,10)
|
|
|
+
|
|
|
+ end_drawing()
|
|
|
+
|
|
|
+ #time.sleep(1/11) # FPS RATE
|
|
|
+ time.sleep(1/31) # FPS RATE
|
|
|
+
|
|
|
+ frame_count += 1
|
|
|
+ if time.time()-start > 1:
|
|
|
+ start = time.time()
|
|
|
+ fps_count = frame_count
|
|
|
+ frame_count = 0
|
|
|
+
|
|
|
+ if cd:
|
|
|
+ c+=1
|
|
|
+ else:
|
|
|
+ c-=1
|
|
|
+
|
|
|
+ if c<0:
|
|
|
+ cd = 1
|
|
|
+ if c >= 255:
|
|
|
+ cd = 0
|
|
|
+
|
|
|
+ except KeyboardInterrupt as e:
|
|
|
+ raise e
|
|
|
+ except Exception as e:# KeyInterupt
|
|
|
+ print("err",e)
|
|
|
+ raise e
|
|
|
+ time.sleep(1)
|
|
|
+
|
|
|
+close_window()
|
|
|
+
|