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- # -*- coding: UTF-8 -*-
- import os
- import fcntl
- import time
- import socket
- import struct
- import random
- from optparse import OptionParser
- parser = OptionParser()
- parser.add_option("-r", "--recive", dest="recive",
- help="set recive ip like --recive 10.")
- parser.add_option("-s", "--sendto", dest="sendto",
- help="set sender ip like --sendto 2.255.255.255")
- parser.add_option("-t", "--test", dest="testuniv",
- help="set test univers like --test [0-16]")
- parser.add_option("", "--inmap", dest="inmap",
- help="set test univers like --test [0-16]")
- #parser.add_option("-q", "--quiet",
- # action="store_false", dest="verbose", default=True,
- # help="don't print status messages to stdout")
- (options, args) = parser.parse_args()
- print("option",options)
- print(options.sendto)
- x=0
- y=0
- running = True
- import pygame
- import pygame.gfxdraw
- pygame.init()
- #screen = pygame.display.set_mode((780, 610))
- screen = pygame.display.set_mode((560, 610))
- pygame.display.set_caption("pygame: DMX OSZI 22.12")
- pygame.mouse.set_visible(1)
- pygame.key.set_repeat(1, 30)
- clock = pygame.time.Clock()
- pygame.init()
- import copy
- import _thread as thread
- import sys
- font = pygame.font.SysFont("FreeSans", 12) #,color=(255,0,0))
- class Trans():
- def __init__(self,y=150):
- self.y = 150
- self.s = 0.25
- def get_y(self,y):
- return int((y*self.s)+(self.y*self.s))*-1
- T = Trans()
- class OSZI():
- def __init__(self):
- self._x=0
- self.sdata={}
- self.lz = time.time()
- self.c=0
- def draw(self,screen,data,univ=0,label="ABCDEFGHIJK"):
- x=int(self._x)
- if time.time() > self.lz:
- self.lz = time.time()+6
- self._x=0
- x=0
- rec = pygame.Rect(x+1,T.get_y(10),30,245) # clear balken
- pygame.draw.rect(screen,(10,10,0),rec)
- T.y=-260
- c=0
- i = 0
- for d in data:
- y=d
- pygame.gfxdraw.pixel(screen,x,T.get_y(255),(255,0,0))
- pygame.gfxdraw.pixel(screen,x,T.get_y(0),(10,10,25))
- rec = pygame.Rect(x+4,T.get_y(0),20,-80) # clear balken
- pygame.draw.rect(screen,(c,210,110),rec)
- rec = pygame.Rect(x+2,T.get_y(0),30,-80) # clear balken
- pygame.draw.rect(screen,(c,10,110),rec)
- text = font.render( str(y), True, (0,0,0))
- pygame.draw.circle(screen,(255,155,0),(x,T.get_y(y)),2)
- try:
- rec = pygame.Rect(0,T.get_y(-20) ,50,12)
- pygame.draw.rect(screen,(20,20,20),rec)
- text = font.render( "DMX:{}".format(int(label[i])+1), True, (255,255,255))
- screen.blit(text, ( 0,T.get_y(-20) ) )
- except:pass
-
- c+=50
- if c >255:
- c=255
- T.y-=275
- i+=1
- #_x+=3.5*2
- self._x+=1.5*2
- NR = 0
- NR2 =0
- def read_event():
- global NR,NR2
- running = True
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- if event.type == pygame.KEYDOWN:
- print(event.type)
- if event.key == pygame.K_ESCAPE:
- pygame.event.post(pygame.event.Event(pygame.QUIT))
- try:
- print(event.dict ) #event.button)
- if event.type == 5:
- if "button" in event.dict and event.dict["button"] == 3: #event.button)
- NR += 1
- if NR > 12:
- NR = 0
- if "button" in event.dict and event.dict["button"] == 1: #event.button)
- NR -= 1
- if NR < 0:
- NR = 12
- if "button" in event.dict and event.dict["button"] == 4: #event.button)
- NR2 += 1
- if NR2 > 512-1:
- NR2 = 0
- if "button" in event.dict and event.dict["button"] == 5: #event.button)
- NR2 -= 1
- if NR2 < 0:
- NR2 = 512-1
- except Exception as e:
- print(e)
- return running
- NR = 0
- NR2= 0
- class GRID():
- def __init__(self):
- self.grid_timer = time.time()
- def draw(self,xsdata,univ=0,x=0,y=250):
- rx = x
- ry = y
- grid_timer = self.grid_timer
- if grid_timer > time.time():
- return
- x2 = 310
- y2 = 10
- rec = pygame.Rect(x2,y2,200,450) # clear balken
- pygame.draw.rect(screen,(20,40,20),rec)
- for d in xsdata:
- xx=sdata[d]
- _univ = xx["head"][6] //256 #/ 255
- text = font.render( "HOST: {}".format(xx["host"]), True, (255,255,255))
- screen.blit(text, ( x2+10, y2+10 ) )
- text = font.render( ": {}".format(_univ), True, (255,255,255))
- screen.blit(text, ( x2+130, y2+10 ) )
- #x2 += 40
- y2 += 14
- rec = pygame.Rect(rx,ry,600,600) # clear balken
- pygame.draw.rect(screen,(20,20,20),rec)
- text = font.render( "univ:{}".format(univ), True, (255,255,255))
- screen.blit(text, ( rx+20, ry+10 ) )
- ry+=22
- grid_timer=time.time()+.0215
- for d in xsdata:
- xx=sdata[d]
- _univ = xx["head"][6] //256 #/ 255
- if xx["host"].startswith('2.0.0.'):
- if univ == _univ: # == 0:
- #rx=308
- #ry=10
- rec = pygame.Rect(rx,ry,600,600) # clear balken
- pygame.draw.rect(screen,(20,20,20),rec)
- line = []
- for i,dmx in enumerate(xx["dmx"]):
- text = font.render( str(dmx).rjust(3," "), True, (255,255,255))
- screen.blit(text, ( rx+10, ry+10 ) )
- rx+=29
- if (i+1) % 20 == 0:
- rx=x
- ry+=12
-
- _ips = {}
- def print_ips(sdata):
- if int(time.time()*10) % 20 == 0:
- for k in sdata:
- if k in _ips:
- _ips[k] += 1
- else:
- _ips[k] = 0
- print(k.ljust(15," "),_ips[k])
- print()
- grid_a = GRID()
- oszi_a = OSZI()
- import artnet_read
- e = artnet_read.ArtNetRead()
- thread.start_new_thread(e.loop,())
- while running:
- clock.tick(15)
- #clock.tick(225)
- #print(dir(e),e)
- #exit()
- sdata = e.get()
- xsdata = copy.deepcopy(sdata)
- print_ips(sdata)
- _filter = [NR2,NR2+1,NR2+2] #,NR2+4]
- try:
- data = artnet_read.get_value(sdata,univ=NR,dmx=_filter)
- except:
- data = [0,0,0,0]
- running = read_event()
- oszi_a.draw(screen,data,label=_filter)
- grid_a.draw(xsdata,univ=NR,y=230)
- pygame.display.flip()
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