Browse Source

fix: oszi blank line

micha 4 months ago
parent
commit
d31ffc9e6b
1 changed files with 13 additions and 9 deletions
  1. 13 9
      monitor/oszi_grid.py

+ 13 - 9
monitor/oszi_grid.py

@@ -119,19 +119,19 @@ class OSZI():
     def __init__(self):
         self._x=0
         self.sdata={}
-        self.lz = time.time()
+        self.lz = 0
         self.c=0
 
     def draw_graph(self,screen,oszi_data,univ=0,NR2=0,label="ABCDEFGHIJK"):
         x=int(self._x)
 
         if time.time() > self.lz:
-            self.lz = time.time()+6
+            self.lz = time.time()+7.5
             self._x=0
             x=0
 
-            rec = pygame.Rect(x+1,T.get_y(10),30,245) # clear balken
-            pygame.draw.rect(screen,(10,10,0),rec)
+            #rec = pygame.Rect(x+1,T.get_y(10),30,245) # clear balken
+            #pygame.draw.rect(screen,(10,10,0),rec)
 
 
         T.y=-260
@@ -142,11 +142,15 @@ class OSZI():
             pygame.gfxdraw.pixel(screen,x,T.get_y(255),(255,0,0))
             pygame.gfxdraw.pixel(screen,x,T.get_y(0),(10,10,25))
 
-            rec = pygame.Rect(x+4,T.get_y(0),20,-80) # clear balken
-            pygame.draw.rect(screen,(c,210,110),rec)
-            rec = pygame.Rect(x+2,T.get_y(0),30,-80) # clear balken
-            pygame.draw.rect(screen,(c,10,110),rec)
-            text = font.render( str(y), True, (0,0,0))
+            #rec = pygame.Rect(x+4,T.get_y(0),20,-80) # clear balken
+            #pygame.draw.rect(screen,(c,210,110),rec)
+
+            rec = pygame.Rect(x+2,T.get_y(250),20,80) # clear balken
+            pygame.draw.rect(screen,(10,10,10),rec)
+            rec = pygame.Rect(x+4,T.get_y(235),20,70) # clear balken
+            pygame.draw.rect(screen,(110,110,110),rec)
+
+            #text = font.render( str(y), True, (0,0,0))
 
             pygame.draw.circle(screen,(255,155,0),(x,T.get_y(y)),1)